Player Matchup

Hercules
Hercules
Biggus_Patinus24
Hercules
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 43L
1,591 Elo+
Party 2
Guan Yu
Guan Yu
Oo_Gunny_oO
Guan Yu
Level 122
God Stats
4W - 5L
1,459 SR
Queue Stats
40W - 28L
1,481 Elo+
Party 2
Zeus
Zeus
PapaAce07
Zeus
Level 27
God Stats
25W - 13L
1,679 SR
Queue Stats
46W - 28L
1,588 Elo+
Party 2
Thor
Thor
SolidSantanero
Thor
Level 99
God Stats
6W - 2L
1,856 SR
Queue Stats
8W - 3L
1,664 Elo+
Party 2
Freya
Freya
rubberducky_NBK
Freya
Level 37
God Stats
1W - 1L
1,316 SR
Queue Stats
15W - 13L
1,524 Elo+
Solo
Team Averages
Level 85
1,562 SR
1,570 Elo+

VS

Team Averages
Level 70
1,513 SR
1,512 Elo+
Hou Yi
Hou Yi
ConnivingHalo62
Hou Yi
Level 127
God Stats
8W - 9L
1,249 SR
Queue Stats
313W - 290L
1,611 Elo+
Party 1
Artio
Artio
FunkyMonkey6213
Artio
Level 43
God Stats
10W - 14L
1,597 SR
Queue Stats
51W - 51L
1,579 Elo+
Party 1
Bakasura
Bakasura
WhatsUpPeople98
Bakasura
Level 132
God Stats
4W - 4L
1,682 SR
Queue Stats
438W - 413L
1,667 Elo+
Party 1
Bellona
Bellona
Zirian Horizon
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,273 Elo+
Party 1
Merlin
Merlin
chidibere
Merlin
Level 44
God Stats
123W - 101L
1,538 SR
Queue Stats
664W - 648L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 6
6,437
585
3,117
9,307
5,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
Oo_Gunny_oO
Guan Yu
13
3 / 0 / 2
7,322
666
5,050
6,504
5,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
11
5 / 2 / 2
7,148
650
6,631
4,384
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 2
6,771
616
3,687
6,456
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 1 / 0
7,201
655
6,134
7,636
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,396
491
4,209
6,615
1,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 4 / 0
4,538
413
2,433
6,625
2,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
12
3 / 4 / 0
6,953
632
6,807
10,850
3,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 0
4,676
425
1,800
6,394
3,528
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
chidibere
Merlin
9
0 / 5 / 1
5,502
500
3,204
6,331
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
18
Kills
3
3
Deaths
18
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
L
0
1
1
0.5
L
0
4
0
0
W
Guan Yu
Oo_Gunny_oO
Guan Yu
3
0
2
4
W
Zeus
5
2
2
3
W
4
0
2
5
L
Bakasura
3
4
0
0.75
L
0
4
0
0
L
Merlin
chidibere
Merlin
0
5
1
0.1
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,619
Damage
18,453
34,287
Taken
36,815
16,003
Mitigated
12,392
16,331
Healing
7,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,117
651
0
5,795
9,307
5,046
0
2,140
6,567
0
14,211
L
4,209
2,182
0
1,522
6,615
1,556
0
2,884
3,643
0
28,816
L
2,433
445
142
2,041
6,625
2,403
0
3,840
2,747
7,667
0
W
Guan Yu
Oo_Gunny_oO
Guan Yu
5,050
604
197
3,222
6,504
5,562
474
0
6,504
0
43,463
W
Zeus
6,631
1,023
0
445
4,384
1,147
868
1,105
2,937
35,115
0
W
3,687
1,293
0
2,727
6,456
1,945
0
554
5,700
0
30,942
L
Bakasura
6,807
4,972
0
2,733
10,850
3,209
0
2,406
8,320
0
41,317
L
1,800
695
0
504
6,394
3,528
0
0
6,394
0
13,346
L
Merlin
chidibere
Merlin
3,204
276
0
869
6,331
1,696
0
3,169
2,946
29,567
0
W
6,134
2,826
0
3,945
7,636
2,303
54
1,556
5,702
44,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
27,065
353
Minions Killed
236
0
Camps Cleared
0
1,116,496
Distance Traveled
1,064,622
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,437
585
21
2
0
245,201
3
L
Hou Yi
5,396
491
51
5
0
202,613
2
L
Artio
4,538
413
10
1
0
235,780
1
W
Guan Yu
7,322
666
95
9
0
210,716
3
W
Zeus
7,148
650
90
8
0
222,593
5
W
Thor
6,771
616
70
6
0
234,131
0
L
Bakasura
6,953
632
92
8
0
248,800
0
L
Bellona
4,676
425
26
2
0
185,531
2
L
Merlin
5,502
500
57
5
0
191,898
4
W
Freya
7,201
655
77
7
0
203,855
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role