Player Matchup

Raijin
Raijin
Luhkyn
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,269 Elo+
Solo
Ares
Ares
Niraxu
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,590 Elo+
Party 1
Da Ji
Da Ji
Railgun225
Da Ji
Level 13
God Stats
6W - 5L
1,739 SR
Queue Stats
36W - 20L
1,768 Elo+
Party 1
Horus
Horus
TheDarkVector
Horus
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 29L
1,681 Elo+
Party 1
Guan Yu
Guan Yu
ιHeх
Guan Yu
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 23L
1,655 Elo+
Party 1
Team Averages
Level 57
1,548 SR
1,593 Elo+

VS

Team Averages
Level 15
1,575 SR
1,437 Elo+
Apollo
Apollo
B4zy
Apollo
Level 18
God Stats
2W - 3L
1,623 SR
Queue Stats
18W - 16L
1,474 Elo+
Party 2
Bellona
Bellona
Bembacio
Bellona
Level 12
God Stats
12W - 8L
1,585 SR
Queue Stats
15W - 21L
1,391 Elo+
Solo
Xing Tian
Xing Tian
Equinoxioz
Xing Tian
Level 15
God Stats
8W - 9L
1,600 SR
Queue Stats
235W - 256L
1,407 Elo+
Solo
Ra
Ra
ExteriorPeak
Ra
Level 17
God Stats
0W - 4L
1,294 SR
Queue Stats
20W - 12L
1,561 Elo+
Party 2
Olorun
Olorun
Pedra_Comunista
Olorun
Level 12
God Stats
1W - 1L
1,774 SR
Queue Stats
12W - 18L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Luhkyn
Raijin
19
2 / 2 / 12
12,670
905
20,111
11,054
5,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Niraxu
Ares
19
4 / 2 / 18
13,249
946
19,801
15,823
22,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
19
6 / 0 / 14
13,389
956
16,766
9,156
5,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 0 / 17
12,380
884
12,175
14,713
25,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
ιHeх
Guan Yu
20
14 / 0 / 11
15,009
1,072
27,358
17,626
19,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
B4zy
Apollo
17
1 / 5 / 3
11,844
846
14,409
24,149
7,990
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Bembacio
Bellona
16
2 / 5 / 1
11,237
803
4,592
8,042
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xing Tian
Equinoxioz
Xing Tian
17
0 / 3 / 3
11,211
801
14,088
31,205
33,956
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 9 / 2
11,379
813
14,870
17,376
5,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 7 / 1
11,411
815
9,039
19,195
6,758
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
14
29
Kills
4
4
Deaths
29
72
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
B4zy
Apollo
1
5
3
0.5
L
Bellona
Bembacio
Bellona
2
5
1
0.5
L
Xing Tian
Equinoxioz
Xing Tian
0
3
3
0.5
L
1
9
2
0.22
W
Raijin
Luhkyn
Raijin
2
2
12
4
W
Ares
Niraxu
Ares
4
2
18
6.5
L
0
7
1
0.07
W
Da Ji
6
0
14
13
W
3
0
17
11.5
W
Guan Yu
ιHeх
Guan Yu
14
0
11
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,211
Damage
56,998
68,372
Taken
99,967
79,399
Mitigated
58,808
28,817
Healing
8,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
B4zy
Apollo
14,409
11,692
0
948
24,149
7,990
0
11,708
12,358
0
31,171
L
Bellona
Bembacio
Bellona
4,592
1,033
0
347
8,042
4,310
0
3,067
4,875
12
14,763
L
Xing Tian
Equinoxioz
Xing Tian
14,088
1,782
0
0
31,205
33,956
0
12,585
18,170
27,594
0
L
14,870
747
1,535
512
17,376
5,794
0
4,722
12,554
41,596
0
W
Raijin
Luhkyn
Raijin
20,111
1,369
925
991
11,054
5,809
0
6,491
4,563
57,774
0
W
Ares
Niraxu
Ares
19,801
1,487
0
0
15,823
22,517
0
9,138
6,685
42,491
0
L
9,039
4,867
1,766
3,070
19,195
6,758
0
7,830
11,240
32,365
0
W
Da Ji
16,766
3,760
0
269
9,156
5,365
0
4,729
4,427
0
24,225
W
12,175
5,231
8,981
8,139
14,713
25,751
0
8,270
6,443
0
19,882
W
Guan Yu
ιHeх
Guan Yu
27,358
7,045
6,280
3,232
17,626
19,957
0
9,381
8,245
0
58,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,697
Gold Earned
57,082
264
Minions Killed
226
8
Camps Cleared
8
1,333,028
Distance Traveled
1,136,216
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,844
846
44
3
4
283,107
0
L
Bellona
11,237
803
25
2
0
116,142
1
L
Xing Tian
11,211
801
15
1
0
268,402
1
L
Ra
11,379
813
80
6
2
246,083
0
W
Raijin
12,670
905
99
7
2
237,700
0
W
Ares
13,249
946
46
3
2
248,368
1
L
Olorun
11,411
815
62
4
2
222,482
0
W
Da Ji
13,389
956
23
2
0
280,018
0
W
Horus
12,380
884
8
1
1
258,759
0
W
Guan Yu
15,009
1,072
88
6
3
308,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role