Player Matchup

Anhur
Anhur
ARdrew122097
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,500 Elo+
Party 3
Arachne
Arachne
JOSHR7621
Arachne
Level 97
God Stats
5W - 4L
1,539 SR
Queue Stats
281W - 244L
1,465 Elo+
Party 3
Geb
Geb
ShayBudder
Geb
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,444 Elo+
Party 1
Scylla
Scylla
Yamee
Scylla
Level 56
God Stats
2W - 2L
1,324 SR
Queue Stats
2W - 3L
1,219 Elo+
Party 1
Gilgamesh
Gilgamesh
kingcolin5
Gilgamesh
Level 62
God Stats
22W - 14L
1,621 SR
Queue Stats
335W - 305L
1,575 Elo+
Party 1
Team Averages
Level 48
1,497 SR
1,441 Elo+

VS

Team Averages
Level 87
1,484 SR
1,498 Elo+
King Arthur
King Arthur
AXWELLPUNK
King Arthur
Level 136
God Stats
8W - 11L
1,422 SR
Queue Stats
326W - 298L
1,558 Elo+
Party 2
Hades
Hades
Alan5lD
Hades
Level 61
God Stats
4W - 2L
1,296 SR
Queue Stats
81W - 83L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
CazaPut4s69
Cthulhu
Level 49
God Stats
13W - 14L
1,403 SR
Queue Stats
290W - 298L
1,445 Elo+
Party 2
Da Ji
Da Ji
patrick423
Da Ji
Level 39
God Stats
3W - 2L
1,587 SR
Queue Stats
168W - 189L
1,444 Elo+
Solo
Heimdallr
Heimdallr
uri5l
Heimdallr
Level 149
God Stats
19W - 16L
1,711 SR
Queue Stats
487W - 456L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,193
381
1,537
5,472
1,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
JOSHR7621
Arachne
9
4 / 4 / 0
6,113
556
4,841
9,830
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 4 / 1
4,581
416
1,547
4,558
1,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Yamee
Scylla
8
0 / 2 / 0
4,846
441
3,170
4,750
1,255
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
kingcolin5
Gilgamesh
11
2 / 4 / 0
6,055
550
7,392
8,939
3,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AXWELLPUNK
King Arthur
12
2 / 2 / 2
6,515
592
5,175
9,609
5,014
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hades
Alan5lD
Hades
9
3 / 2 / 3
5,666
515
2,489
5,992
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
CazaPut4s69
Cthulhu
9
2 / 0 / 5
5,723
520
3,487
7,068
2,571
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
10
6 / 1 / 0
6,362
578
2,159
4,787
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
uri5l
Heimdallr
12
7 / 1 / 3
7,319
665
9,336
7,196
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
6
Kills
20
20
Deaths
6
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
King Arthur
AXWELLPUNK
King Arthur
2
2
2
1.5
W
Hades
Alan5lD
Hades
3
2
3
2.25
W
Cthulhu
CazaPut4s69
Cthulhu
2
0
5
4.5
L
Arachne
JOSHR7621
Arachne
4
4
0
1
L
0
4
1
0.13
L
Scylla
Yamee
Scylla
0
2
0
0
L
Gilgamesh
kingcolin5
Gilgamesh
2
4
0
0.5
W
Da Ji
6
1
0
6
W
Heimdallr
uri5l
Heimdallr
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,487
Damage
22,646
33,549
Taken
34,652
10,178
Mitigated
13,779
3,794
Healing
14,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,537
960
0
0
5,472
1,060
128
302
5,170
0
11,473
W
King Arthur
AXWELLPUNK
King Arthur
5,175
493
0
3,302
9,609
5,014
0
0
9,609
0
34,236
W
Hades
Alan5lD
Hades
2,489
309
372
2,472
5,992
2,220
535
1,321
4,671
17,658
0
W
Cthulhu
CazaPut4s69
Cthulhu
3,487
697
55
2,766
7,068
2,571
158
1,417
5,651
15,912
0
L
Arachne
JOSHR7621
Arachne
4,841
3,785
0
1,847
9,830
2,808
8
2,988
6,708
0
28,569
L
1,547
351
0
192
4,558
1,562
58
552
3,966
5,448
0
L
Scylla
Yamee
Scylla
3,170
699
0
250
4,750
1,255
0
1,848
2,790
22,589
0
L
Gilgamesh
kingcolin5
Gilgamesh
7,392
2,631
0
1,505
8,939
3,493
0
0
8,939
0
33,247
W
Da Ji
2,159
556
99
2,572
4,787
1,502
0
719
4,068
0
21,487
W
Heimdallr
uri5l
Heimdallr
9,336
4,697
0
3,051
7,196
2,472
192
1,260
5,936
0
47,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,788
Gold Earned
31,585
204
Minions Killed
287
0
Camps Cleared
0
1,060,239
Distance Traveled
1,019,598
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,193
381
15
1
0
232,061
0
W
King Arthur
6,515
592
73
7
0
219,120
1
W
Hades
5,666
515
53
5
0
179,747
2
W
Cthulhu
5,723
520
20
2
0
223,564
3
L
Arachne
6,113
556
49
4
0
224,083
1
L
Geb
4,581
416
12
1
0
209,857
1
L
Scylla
4,846
441
45
4
0
197,698
1
L
Gilgamesh
6,055
550
83
8
0
196,540
2
W
Da Ji
6,362
578
57
5
0
215,928
0
W
Heimdallr
7,319
665
84
8
0
181,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role