Player Matchup

Ares
Ares
 
Ares
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Cupie777
Ah Puch
Level 88
God Stats
37W - 49L
1,461 SR
Queue Stats
473W - 501L
1,346 Elo+
Party 1
Sol
Sol
LordOf_Cinder
Sol
Level 80
God Stats
10W - 8L
1,345 SR
Queue Stats
245W - 259L
1,361 Elo+
Party 1
Susano
Susano
SquatGodPatches
Susano
Level 84
God Stats
1W - 2L
1,201 SR
Queue Stats
199W - 202L
1,407 Elo+
Party 1
Vamana
Vamana
vD3adshot
Vamana
Level 53
God Stats
7W - 9L
1,310 SR
Queue Stats
57W - 85L
1,371 Elo+
Solo
Team Averages
Level 82
1,363 SR
1,397 Elo+

VS

Team Averages
Level 73
1,389 SR
1,404 Elo+
Ao Kuang
Ao Kuang
Azuceo
Ao Kuang
Level 69
God Stats
2W - 5L
1,558 SR
Queue Stats
81W - 98L
1,463 Elo+
Party 2
Janus
Janus
Conyerkillss
Janus
Level 59
God Stats
5W - 10L
1,471 SR
Queue Stats
109W - 137L
1,408 Elo+
Party 2
Chernobog
Chernobog
Ginger_987
Chernobog
Level 63
God Stats
0W - 1L
1,258 SR
Queue Stats
174W - 225L
1,376 Elo+
Party 3
King Arthur
King Arthur
L3GION117
King Arthur
Level 78
God Stats
7W - 19L
1,483 SR
Queue Stats
161W - 176L
1,372 Elo+
Solo
Sylvanus
Sylvanus
Rabaz
Sylvanus
Level 95
God Stats
2W - 12L
1,173 SR
Queue Stats
131W - 177L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
0 / 2 / 8
7,621
508
6,041
12,305
9,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Cupie777
Ah Puch
13
2 / 1 / 4
7,569
505
5,399
6,192
2,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 0 / 3
7,955
530
10,899
11,596
4,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 3 / 3
8,228
549
6,108
10,285
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
vD3adshot
Vamana
13
5 / 0 / 2
8,535
569
7,780
10,023
4,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Azuceo
Ao Kuang
14
3 / 1 / 1
8,208
547
5,405
9,932
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 5 / 3
6,962
464
5,187
7,264
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Ginger_987
Chernobog
11
1 / 6 / 0
6,434
429
6,755
11,106
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
L3GION117
King Arthur
9
0 / 5 / 0
5,838
389
4,774
9,486
5,272
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sylvanus
Rabaz
Sylvanus
10
0 / 3 / 0
5,773
385
6,988
11,347
6,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
20
Kills
6
6
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
2
8
2
L
Ao Kuang
Azuceo
Ao Kuang
3
1
1
3.5
L
2
5
3
0.7
W
Ah Puch
Cupie777
Ah Puch
2
1
4
4
L
Chernobog
Ginger_987
Chernobog
1
6
0
0.17
L
King Arthur
L3GION117
King Arthur
0
5
0
0
W
7
0
3
8.5
L
Sylvanus
Rabaz
Sylvanus
0
3
0
0
W
6
3
3
2.5
W
Vamana
vD3adshot
Vamana
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,227
Damage
29,109
50,401
Taken
49,135
24,413
Mitigated
20,796
19,271
Healing
10,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,041
668
0
1,688
12,305
9,637
49
5,847
6,414
25,767
0
L
Ao Kuang
Azuceo
Ao Kuang
5,405
874
0
2,376
9,932
3,474
0
1,729
8,203
62,797
0
L
5,187
128
0
762
7,264
2,313
0
4,067
3,197
29,607
0
W
Ah Puch
Cupie777
Ah Puch
5,399
0
0
2,749
6,192
2,266
0
3,665
2,303
35,324
0
L
Chernobog
Ginger_987
Chernobog
6,755
4,005
0
1,432
11,106
3,695
0
7,375
3,731
0
34,019
L
King Arthur
L3GION117
King Arthur
4,774
878
0
1,652
9,486
5,272
0
0
9,486
0
25,129
W
10,899
4,611
0
4,884
11,596
4,189
1,157
4,170
7,416
48,814
0
L
Sylvanus
Rabaz
Sylvanus
6,988
2,283
405
3,472
11,347
6,042
0
9,168
2,179
23,710
2,992
W
6,108
1,679
0
3,772
10,285
3,566
0
1,637
8,598
0
43,190
W
Vamana
vD3adshot
Vamana
7,780
4,703
0
6,178
10,023
4,755
214
1,491
8,490
0
43,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,908
Gold Earned
33,215
335
Minions Killed
356
0
Camps Cleared
0
1,409,790
Distance Traveled
1,186,093
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,621
508
35
2
0
264,332
0
L
Ao Kuang
8,208
547
131
9
0
295,910
4
L
Janus
6,962
464
67
4
0
226,985
2
W
Ah Puch
7,569
505
68
5
0
251,120
7
L
Chernobog
6,434
429
60
4
0
242,440
0
L
King Arthur
5,838
389
51
3
0
211,053
1
W
Sol
7,955
530
84
6
0
273,501
4
L
Sylvanus
5,773
385
47
3
0
209,705
2
W
Susano
8,228
549
85
6
0
319,933
6
W
Vamana
8,535
569
63
4
0
300,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role