Player Matchup

Hachiman
Hachiman
KINGOFPOTATE
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
He Bo
He Bo
Wxsaki
He Bo
Level 108
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Artio
Artio
hallboys
Artio
Level 27
God Stats
0W - 1L
1,609 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 47
1,608 SR
1,500 Elo+

VS

Team Averages
Level 42
1,486 SR
1,532 Elo+
Cerberus
Cerberus
A1CMOR
Cerberus
Level 85
God Stats
12W - 17L
1,427 SR
Queue Stats
219W - 210L
1,461 Elo+
Party 1
Gilgamesh
Gilgamesh
D0ITF0RHORUS
Gilgamesh
Level 26
God Stats
44W - 25L
1,641 SR
Queue Stats
79W - 52L
1,684 Elo+
Party 1
Vulcan
Vulcan
Nekromanic
Vulcan
Level 15
God Stats
3W - 1L
1,391 SR
Queue Stats
28W - 23L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KINGOFPOTATE
Hachiman
10
0 / 9 / 2
7,861
562
4,189
13,624
3,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
Wxsaki
He Bo
14
7 / 6 / 2
10,279
734
14,230
13,187
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
hallboys
Artio
13
2 / 1 / 4
9,803
700
2,566
13,046
14,033
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
A1CMOR
Cerberus
14
7 / 3 / 6
10,638
760
12,725
19,375
13,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
D0ITF0RHORUS
Gilgamesh
14
5 / 2 / 9
11,466
819
11,869
12,805
11,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
Nekromanic
Vulcan
13
4 / 4 / 10
10,224
730
8,637
6,547
1,960
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
16
16
Deaths
9
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
A1CMOR
Cerberus
7
3
6
3.33
W
Gilgamesh
D0ITF0RHORUS
Gilgamesh
5
2
9
4.75
L
Hachiman
KINGOFPOTATE
Hachiman
0
9
2
0.11
W
Vulcan
Nekromanic
Vulcan
4
4
10
2.25
L
He Bo
Wxsaki
He Bo
7
6
2
1.33
L
Artio
hallboys
Artio
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,985
Damage
33,231
39,857
Taken
38,727
21,429
Mitigated
27,196
5,177
Healing
10,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
A1CMOR
Cerberus
12,725
491
0
7,890
19,375
13,667
832
6,890
12,177
38,311
0
W
Gilgamesh
D0ITF0RHORUS
Gilgamesh
11,869
2,446
708
1,205
12,805
11,569
589
5,701
6,850
0
48,095
L
Hachiman
KINGOFPOTATE
Hachiman
4,189
3,232
0
1,033
13,624
3,546
0
8,131
5,240
0
19,614
W
Vulcan
Nekromanic
Vulcan
8,637
1,775
0
483
6,547
1,960
904
3,544
2,799
30,538
0
L
He Bo
Wxsaki
He Bo
14,230
1,416
0
3,083
13,187
3,850
0
5,944
7,093
53,975
0
L
Artio
hallboys
Artio
2,566
143
99
962
13,046
14,033
0
6,651
6,098
11,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,943
Gold Earned
32,328
130
Minions Killed
168
0
Camps Cleared
0
615,650
Distance Traveled
782,431
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,638
760
71
5
0
261,783
1
W
Gilgamesh
11,466
819
65
5
0
296,219
1
L
Hachiman
7,861
562
30
2
0
174,996
0
W
Vulcan
10,224
730
32
2
0
224,429
1
L
He Bo
10,279
734
84
6
0
205,486
2
L
Artio
9,803
700
16
1
0
235,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role