Player Matchup

Scylla
Scylla
Hankopotamus
Scylla
Level 94
God Stats
4W - 3L
1,194 SR
Queue Stats
353W - 300L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
PilotInCommand_
Cthulhu
Level 67
God Stats
11W - 8L
1,447 SR
Queue Stats
233W - 246L
1,462 Elo+
Party 2
Gilgamesh
Gilgamesh
SteamyHank
Gilgamesh
Level 48
God Stats
23W - 22L
1,465 SR
Queue Stats
495W - 443L
1,533 Elo+
Party 2
Team Averages
Level 70
1,369 SR
1,498 Elo+

VS

Team Averages
Level 64
1,512 SR
1,475 Elo+
Gilgamesh
Gilgamesh
CapitalChurch
Gilgamesh
Level 106
God Stats
12W - 8L
1,609 SR
Queue Stats
91W - 67L
1,597 Elo+
Party 1
Cupid
Cupid
Monticello15
Cupid
Level 80
God Stats
4W - 5L
1,427 SR
Queue Stats
74W - 66L
1,461 Elo+
Party 1
Anubis
Anubis
Ulquiorr4C07
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
6 / 1 / 8
10,979
732
14,520
8,718
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 7 / 11
10,703
714
9,749
16,325
12,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
SteamyHank
Gilgamesh
14
7 / 2 / 6
11,918
795
8,525
13,047
8,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CapitalChurch
Gilgamesh
12
0 / 3 / 7
10,100
673
6,861
13,163
8,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
6 / 4 / 3
10,574
705
12,114
12,711
4,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
12
4 / 8 / 5
10,021
668
11,275
13,475
6,320
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
15
Kills
10
10
Deaths
15
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CapitalChurch
Gilgamesh
0
3
7
1.17
W
Scylla
6
1
8
10
L
6
4
3
1.88
W
2
7
11
1.07
W
Gilgamesh
SteamyHank
Gilgamesh
7
2
6
5
L
Anubis
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,794
Damage
30,250
38,090
Taken
39,349
23,609
Mitigated
19,676
8,640
Healing
9,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CapitalChurch
Gilgamesh
6,861
1,567
586
883
13,163
8,893
0
6,980
6,183
0
45,311
W
Scylla
14,520
863
0
2,735
8,718
2,997
1,497
3,301
5,417
56,140
0
L
12,114
8,196
85
3,354
12,711
4,463
264
8,834
3,877
0
41,814
W
9,749
134
1,241
2,430
16,325
12,192
240
4,545
11,780
36,141
0
W
Gilgamesh
SteamyHank
Gilgamesh
8,525
2,595
0
2,234
13,047
8,420
1,315
3,505
9,542
624
23,910
L
Anubis
11,275
760
467
3,679
13,475
6,320
0
9,183
4,292
29,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,600
Gold Earned
30,695
156
Minions Killed
162
0
Camps Cleared
0
849,222
Distance Traveled
723,655
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,100
673
53
4
0
297,944
3
W
Scylla
10,979
732
82
5
0
270,437
4
L
Cupid
10,574
705
74
5
0
224,521
3
W
Cthulhu
10,703
714
39
3
0
292,011
5
W
Gilgamesh
11,918
795
35
2
0
286,774
3
L
Anubis
10,021
668
35
2
0
201,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role