Player Matchup

Sun Wukong
Sun Wukong
Gold II
Loreeking09
Sun Wukong
Gold II
Level 142
God Stats
4W - 7L
1,373 SR
Queue Stats
329W - 361L
1,695 MMR
Solo
Skadi
Skadi
Platinum III
alejandr-maoh
Skadi
Platinum III
Level 155
God Stats
4W - 4L
1,576 SR
Queue Stats
65W - 81L
1,730 MMR
Solo
Chang'e
Chang'e
Platinum III
thecarter3006
Chang'e
Platinum III
Level 148
God Stats
51W - 53L
1,623 SR
Queue Stats
75W - 90L
1,869 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,524 SR
1,764 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,601 SR
1,664 MMR
Odin
Odin
Platinum V
Don_-_Julio
Odin
Platinum V
Level 158
God Stats
17W - 11L
1,642 SR
Queue Stats
200W - 207L
1,631 MMR
Party 1
Ne Zha
Ne Zha
Gold III
Dubiss
Ne Zha
Gold III
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 55L
1,690 MMR
Party 1
Agni
Agni
Gold IV
Irish Balou
Agni
Gold IV
Level 139
God Stats
6W - 8L
1,662 SR
Queue Stats
127W - 103L
1,671 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Loreeking09
Sun Wukong
19
8 / 7 / 8
16,802
646
18,192
31,688
40,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
7 / 8 / 8
16,693
642
23,750
29,334
10,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
20
4 / 5 / 12
16,165
622
21,676
22,142
14,151
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuTiamatAphroditeChaacDanzaburou

VS

Bans
KumbhakarnaAthenaCabrakanYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 9
16,512
635
14,338
31,795
36,455
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
Dubiss
Ne Zha
19
8 / 8 / 6
16,262
625
24,795
24,873
19,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 9 / 12
15,701
604
23,835
19,140
7,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
46
19
Kills
19
20
Deaths
19
28
Assists
27
Player
Kills
Deaths
Assists
KDA
L
8
2
9
6.25
L
Ne Zha
Dubiss
Ne Zha
8
8
6
1.38
L
3
9
12
1
W
Sun Wukong
Loreeking09
Sun Wukong
8
7
8
1.71
W
7
8
8
1.38
W
Chang'e
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,618
Damage
62,968
83,164
Taken
75,808
65,646
Mitigated
63,927
36,522
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,338
4,180
786
5,166
31,795
36,455
515
8,282
23,113
0
41,702
L
Ne Zha
Dubiss
Ne Zha
24,795
5,355
0
4,631
24,873
19,607
2,034
7,688
16,835
0
100,527
L
23,835
1,121
0
1,464
19,140
7,865
0
6,014
12,826
94,962
0
W
Sun Wukong
Loreeking09
Sun Wukong
18,192
3,215
1,248
7,756
31,688
40,906
83
12,356
19,332
0
58,525
W
23,750
10,562
0
8,212
29,334
10,589
2,544
4,959
24,375
0
115,061
W
Chang'e
21,676
176
7,839
11,467
22,142
14,151
538
6,974
15,168
87,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,660
Gold Earned
48,475
268
Minions Killed
246
0
Camps Cleared
0
1,329,460
Distance Traveled
1,434,458
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
16,512
635
43
2
0
521,093
9
L
Ne Zha
16,262
625
83
3
0
484,080
7
L
Agni
15,701
604
120
5
0
429,285
3
W
Sun Wukong
16,802
646
57
2
0
454,515
0
W
Skadi
16,693
642
122
5
0
388,471
3
W
Chang'e
16,165
622
89
3
0
486,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role