Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Katir
Amaterasu
Level 124
God Stats
4W - 0L
1,622 SR
Queue Stats
263W - 173L
1,661 Elo+
Party 2
Serqet
Serqet
PhixGoofyxD
Serqet
Level 29
God Stats
3W - 5L
1,466 SR
Queue Stats
151W - 103L
1,631 Elo+
Party 2
Terra
Terra
SimplyTerrable
Terra
Level 25
God Stats
5W - 3L
1,883 SR
Queue Stats
5W - 4L
1,589 Elo+
Solo
Team Averages
Level 93
1,594 SR
1,576 Elo+

VS

Team Averages
Level 63
1,568 SR
1,655 Elo+
Ares
Ares
JustTooQuick
Ares
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 12L
1,675 Elo+
Party 1
Sylvanus
Sylvanus
TheAggroCrag
Sylvanus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,646 Elo+
Party 1
Cerberus
Cerberus
UncleBobbyBe
Cerberus
Level 85
God Stats
2W - 1L
1,822 SR
Queue Stats
104W - 111L
1,597 Elo+
Party 1
Jormungandr
Jormungandr
colonelsanders64
Jormungandr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,828 Elo+
Party 1
Cernunnos
Cernunnos
th3_realperry
Cernunnos
Level 42
God Stats
3W - 5L
1,517 SR
Queue Stats
81W - 88L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
7 / 1 / 9
11,535
824
13,485
7,755
4,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Skadi
 
Skadi
18
4 / 1 / 8
10,573
755
10,730
8,900
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Katir
Amaterasu
18
3 / 1 / 15
10,954
782
12,599
16,680
13,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Serqet
15
3 / 4 / 8
9,472
677
4,599
10,711
4,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

18
5 / 0 / 13
12,046
860
13,652
10,620
10,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
9,021
644
6,304
14,327
13,545
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
TheAggroCrag
Sylvanus
15
2 / 4 / 2
8,370
598
7,315
13,447
12,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
UncleBobbyBe
Cerberus
14
0 / 6 / 5
7,953
568
8,010
14,411
10,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
colonelsanders64
Jormungandr
16
2 / 4 / 2
9,027
645
13,666
14,282
6,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
th3_realperry
Cernunnos
16
0 / 2 / 3
8,341
596
6,823
10,352
4,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
21
22
Kills
7
7
Deaths
22
53
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
1
9
11.5
W
Skadi
 
Skadi
4
1
8
8
L
3
6
2
0.67
W
Amaterasu
Katir
Amaterasu
3
1
15
10.5
W
Serqet
3
4
8
1.75
W
5
0
13
11.5
L
Sylvanus
TheAggroCrag
Sylvanus
2
4
2
0.75
L
Cerberus
UncleBobbyBe
Cerberus
0
6
5
0.42
L
Jormungandr
colonelsanders64
Jormungandr
2
4
2
0.75
L
Cernunnos
th3_realperry
Cernunnos
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,065
Damage
42,118
54,666
Taken
66,819
36,499
Mitigated
47,999
13,873
Healing
15,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,485
864
0
527
7,755
4,466
69
5,362
2,061
42,464
0
W
Skadi
 
Skadi
10,730
5,165
0
1,872
8,900
3,115
3,061
5,573
3,191
0
46,821
L
6,304
0
0
463
14,327
13,545
0
5,198
8,520
14,757
0
W
Amaterasu
Katir
Amaterasu
12,599
4,255
0
5,771
16,680
13,514
0
11,161
5,306
400
41,023
W
Serqet
4,599
159
0
711
10,711
4,656
720
7,210
3,155
0
15,996
W
13,652
1,558
2,826
2,166
10,620
10,748
352
5,138
5,280
34,047
0
L
Sylvanus
TheAggroCrag
Sylvanus
7,315
1,644
3,646
4,737
13,447
12,765
0
4,796
8,496
17,885
2,179
L
Cerberus
UncleBobbyBe
Cerberus
8,010
368
0
1,386
14,411
10,744
0
5,182
8,998
27,589
0
L
Jormungandr
colonelsanders64
Jormungandr
13,666
897
0
1,748
14,282
6,256
1
8,855
5,427
42,472
0
L
Cernunnos
th3_realperry
Cernunnos
6,823
2,541
1,265
1,879
10,352
4,689
0
3,641
6,711
0
36,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,580
Gold Earned
42,712
309
Minions Killed
268
10
Camps Cleared
6
1,367,886
Distance Traveled
1,180,346
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,535
824
65
5
0
224,192
1
W
Skadi
10,573
755
90
6
2
258,329
3
L
Ares
9,021
644
17
1
2
228,599
0
W
Amaterasu
10,954
782
65
5
3
304,547
4
W
Serqet
9,472
677
25
2
4
296,432
0
W
Terra
12,046
860
64
5
1
284,386
4
L
Sylvanus
8,370
598
30
2
2
224,260
3
L
Cerberus
7,953
568
55
4
1
231,057
0
L
Jormungandr
9,027
645
87
6
0
255,208
4
L
Cernunnos
8,341
596
79
6
1
241,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role