Player Matchup

Ullr
Ullr
Johsai IV
Ullr
Level 93
God Stats
3W - 3L
1,945 SR
Queue Stats
230W - 198L
1,576 Elo+
Party 2
Merlin
Merlin
Soluxia
Merlin
Level 42
God Stats
13W - 9L
1,496 SR
Queue Stats
216W - 233L
1,417 Elo+
Party 2
Bacchus
Bacchus
squizun
Bacchus
Level 126
God Stats
5W - 11L
1,536 SR
Queue Stats
288W - 279L
1,417 Elo+
Party 2
Team Averages
Level 87
1,659 SR
1,470 Elo+

VS

Team Averages
Level 65
1,341 SR
1,652 Elo+
Bakasura
Bakasura
FitchTheRichLich
Bakasura
Level 127
God Stats
2W - 4L
1,336 SR
Queue Stats
328W - 309L
1,754 Elo+
Party 1
Athena
Athena
IceKold9590
Athena
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Kamist116
Baron Samedi
Level 28
God Stats
0W - 3L
1,187 SR
Queue Stats
34W - 11L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
2 / 3 / 5
7,468
747
6,805
6,564
1,469
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Soluxia
Merlin
11
1 / 2 / 6
7,303
730
5,417
4,026
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
squizun
Bacchus
12
7 / 2 / 3
9,537
954
7,673
8,390
5,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 0
8,430
843
9,277
8,753
4,175
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
10
0 / 2 / 6
7,548
755
3,722
10,340
6,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Kamist116
Baron Samedi
9
0 / 6 / 3
6,370
637
2,499
7,642
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
10
Kills
7
7
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
7
2
0
3.5
L
Athena
0
2
6
1.5
W
Ullr
2
3
5
1.5
L
Baron Samedi
Kamist116
Baron Samedi
0
6
3
0.25
W
Merlin
Soluxia
Merlin
1
2
6
2
W
Bacchus
squizun
Bacchus
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,895
Damage
15,498
18,980
Taken
26,735
8,100
Mitigated
13,619
4,633
Healing
6,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,277
7,142
0
3,093
8,753
4,175
0
3,566
5,013
0
28,249
L
Athena
3,722
1,036
0
1,528
10,340
6,387
37
4,493
5,555
16,679
0
W
Ullr
6,805
1,794
0
920
6,564
1,469
0
896
4,561
0
23,610
L
Baron Samedi
Kamist116
Baron Samedi
2,499
0
538
1,069
7,642
3,057
0
4,544
2,925
15,067
0
W
Merlin
Soluxia
Merlin
5,417
156
0
330
4,026
1,148
0
1,901
1,740
30,458
0
W
Bacchus
squizun
Bacchus
7,673
1,098
0
3,383
8,390
5,483
0
3,025
4,741
21,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,308
Gold Earned
22,348
130
Minions Killed
117
0
Camps Cleared
0
607,456
Distance Traveled
556,510
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,430
843
62
6
0
206,953
1
L
Athena
7,548
755
24
2
0
196,602
2
W
Ullr
7,468
747
43
4
0
201,391
2
L
Baron Samedi
6,370
637
31
3
0
152,955
0
W
Merlin
7,303
730
66
7
0
202,363
1
W
Bacchus
9,537
954
21
2
0
203,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role