Player Matchup

Sylvanus
Sylvanus
Calandracas
Sylvanus
Level 129
God Stats
1W - 4L
1,590 SR
Queue Stats
71W - 68L
1,574 Elo+
Party 1
King Arthur
King Arthur
HamOnRye
King Arthur
Level 143
God Stats
16W - 16L
1,638 SR
Queue Stats
92W - 79L
1,615 Elo+
Party 1
Persephone
Persephone
SwampyForest
Persephone
Level 129
God Stats
1W - 1L
1,744 SR
Queue Stats
39W - 30L
1,651 Elo+
Party 1
Jing Wei
Jing Wei
thewindowcat
Jing Wei
Level 19
God Stats
5W - 8L
1,591 SR
Queue Stats
32W - 35L
1,580 Elo+
Party 1
Gilgamesh
Gilgamesh
xXKingHadesXx
Gilgamesh
Level 89
God Stats
18W - 10L
1,701 SR
Queue Stats
43W - 44L
1,573 Elo+
Party 1
Team Averages
Level 102
1,653 SR
1,599 Elo+

VS

Team Averages
Level 82
1,591 SR
1,534 Elo+
Medusa
Medusa
DACCH
Medusa
Level 129
God Stats
14W - 10L
1,674 SR
Queue Stats
64W - 79L
1,532 Elo+
Party 3
Ganesha
Ganesha
DACCH98
Ganesha
Level 26
God Stats
2W - 0L
1,684 SR
Queue Stats
39W - 48L
1,530 Elo+
Party 3
Scylla
Scylla
Greenchef
Scylla
Level 35
God Stats
10W - 7L
1,619 SR
Queue Stats
89W - 100L
1,484 Elo+
Party 2
Arachne
Arachne
MSOG
Arachne
Level 129
God Stats
3W - 1L
1,315 SR
Queue Stats
60W - 70L
1,536 Elo+
Party 3
King Arthur
King Arthur
SenpaiSwanky
King Arthur
Level 89
God Stats
27W - 15L
1,664 SR
Queue Stats
241W - 235L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Calandracas
Sylvanus
13
1 / 7 / 6
9,475
395
9,630
21,775
20,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
HamOnRye
King Arthur
19
7 / 7 / 2
12,443
518
24,826
31,922
26,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Persephone
SwampyForest
Persephone
17
8 / 8 / 2
11,778
491
17,171
18,079
6,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
thewindowcat
Jing Wei
16
0 / 6 / 3
9,629
401
2,881
12,163
4,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
xXKingHadesXx
Gilgamesh
17
6 / 4 / 2
11,234
468
12,733
26,982
19,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DACCH
Medusa
19
5 / 5 / 11
12,546
523
10,824
12,851
5,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
DACCH98
Ganesha
16
1 / 4 / 17
11,831
493
9,384
19,636
24,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Greenchef
Scylla
19
2 / 6 / 12
12,089
504
7,734
12,371
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
MSOG
Arachne
20
20 / 2 / 6
15,460
644
28,160
27,365
16,461
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
SenpaiSwanky
King Arthur
20
4 / 5 / 9
13,803
575
21,875
30,734
28,665
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
87
22
Kills
32
32
Deaths
22
15
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Calandracas
Sylvanus
1
7
6
0.57
W
Medusa
DACCH
Medusa
5
5
11
2.1
W
Ganesha
DACCH98
Ganesha
1
4
17
2.38
W
Scylla
Greenchef
Scylla
2
6
12
1.33
L
King Arthur
HamOnRye
King Arthur
7
7
2
1.14
W
Arachne
MSOG
Arachne
20
2
6
11.5
W
King Arthur
SenpaiSwanky
King Arthur
4
5
9
1.7
L
Persephone
SwampyForest
Persephone
8
8
2
1.13
L
Jing Wei
thewindowcat
Jing Wei
0
6
3
0.25
L
Gilgamesh
xXKingHadesXx
Gilgamesh
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,241
Damage
77,977
110,921
Taken
102,957
77,208
Mitigated
79,187
26,904
Healing
33,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Calandracas
Sylvanus
9,630
944
2,676
4,437
21,775
20,392
0
5,528
16,135
24,125
0
W
Medusa
DACCH
Medusa
10,824
5,328
0
2,560
12,851
5,716
3,519
2,998
9,844
0
76,471
W
Ganesha
DACCH98
Ganesha
9,384
551
0
3,535
19,636
24,030
36
5,636
13,902
40,021
0
W
Scylla
Greenchef
Scylla
7,734
1,207
0
1,611
12,371
4,315
1,301
4,902
7,189
55,419
0
L
King Arthur
HamOnRye
King Arthur
24,826
4,983
0
10,366
31,922
26,218
956
2,944
28,891
0
106,610
W
Arachne
MSOG
Arachne
28,160
23,647
0
14,519
27,365
16,461
237
8,874
18,249
0
125,622
W
King Arthur
SenpaiSwanky
King Arthur
21,875
2,762
0
11,275
30,734
28,665
0
6,108
24,461
0
100,882
L
Persephone
SwampyForest
Persephone
17,171
831
0
3,342
18,079
6,568
1,071
3,394
14,552
72,558
0
L
Jing Wei
thewindowcat
Jing Wei
2,881
1,927
0
0
12,163
4,274
584
2,655
9,468
0
61,205
L
Gilgamesh
xXKingHadesXx
Gilgamesh
12,733
3,917
0
6,083
26,982
19,756
87
7,435
19,485
731
93,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,559
Gold Earned
65,729
593
Minions Killed
552
0
Camps Cleared
0
2,138,022
Distance Traveled
2,260,498
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,475
395
14
1
0
448,436
11
W
Medusa
12,546
523
156
7
0
437,264
1
W
Ganesha
11,831
493
10
0
0
407,525
1
W
Scylla
12,089
504
107
4
0
432,163
4
L
King Arthur
12,443
518
183
8
0
403,112
1
W
Arachne
15,460
644
118
5
0
496,501
0
W
King Arthur
13,803
575
161
7
0
487,045
2
L
Persephone
11,778
491
118
5
0
408,445
0
L
Jing Wei
9,629
401
127
5
0
414,523
0
L
Gilgamesh
11,234
468
151
6
0
463,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role