Player Matchup

Heimdallr
Heimdallr
ChipDiamond8374
Heimdallr
Level 76
God Stats
8W - 16L
1,508 SR
Queue Stats
180W - 169L
1,405 Elo+
Party 2
Kukulkan
Kukulkan
DINKLEBERGx420
Kukulkan
Level 21
God Stats
0W - 4L
1,160 SR
Queue Stats
0W - 4L
1,282 Elo+
Party 2
Arachne
Arachne
ExiledxSmiiThy
Arachne
Level 87
God Stats
12W - 5L
1,646 SR
Queue Stats
346W - 370L
1,502 Elo+
Party 2
Bellona
Bellona
H0SSxDELGADO
Bellona
Level 66
God Stats
2W - 3L
1,131 SR
Queue Stats
331W - 370L
1,351 Elo+
Party 2
Ymir
Ymir
TheGreatMandark
Ymir
Level 7
God Stats
0W - 2L
1,244 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2
Team Averages
Level 51
1,338 SR
1,364 Elo+

VS

Team Averages
Level 86
1,674 SR
1,525 Elo+
Fenrir
Fenrir
Biggus_Patinus24
Fenrir
Level 142
God Stats
3W - 0L
1,870 SR
Queue Stats
61W - 43L
1,568 Elo+
Party 1
Sun Wukong
Sun Wukong
Oo_Gunny_oO
Sun Wukong
Level 122
God Stats
1W - 1L
1,645 SR
Queue Stats
40W - 28L
1,448 Elo+
Party 1
Zeus
Zeus
PapaAce07
Zeus
Level 27
God Stats
25W - 13L
1,650 SR
Queue Stats
46W - 28L
1,564 Elo+
Party 1
Hun Batz
Hun Batz
SolidSantanero
Hun Batz
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,461 Elo+
Party 1
Artemis
Artemis
sniperKENNabove
Artemis
Level 40
God Stats
10W - 8L
1,707 SR
Queue Stats
69W - 65L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChipDiamond8374
Heimdallr
16
2 / 5 / 2
10,260
446
10,473
13,545
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
16
1 / 11 / 3
9,918
431
5,722
13,540
4,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 8 / 2
10,404
452
7,108
21,923
9,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
H0SSxDELGADO
Bellona
15
2 / 4 / 3
9,654
420
13,056
23,554
23,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 6 / 0
8,322
362
1,770
15,296
15,188
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 16
12,722
553
10,769
16,688
20,336
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Oo_Gunny_oO
Sun Wukong
17
3 / 2 / 8
11,798
513
10,757
20,179
13,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
20
9 / 2 / 7
13,457
585
25,026
13,145
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
18
5 / 3 / 8
12,372
538
6,841
18,044
7,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
7 / 2 / 4
15,426
671
17,355
16,408
7,930
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
77
9
Kills
34
34
Deaths
12
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
10
3
16
6
L
Heimdallr
ChipDiamond8374
Heimdallr
2
5
2
0.6
L
Kukulkan
1
11
3
0.23
L
3
8
2
0.5
L
Bellona
H0SSxDELGADO
Bellona
2
4
3
0.88
W
Sun Wukong
Oo_Gunny_oO
Sun Wukong
3
2
8
3.5
W
Zeus
9
2
7
6.25
W
Hun Batz
5
3
8
3
L
1
6
0
0.17
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,129
Damage
70,748
87,858
Taken
84,464
57,953
Mitigated
54,453
15,321
Healing
32,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,769
3,400
618
4,499
16,688
20,336
289
2,823
13,604
0
48,374
L
Heimdallr
ChipDiamond8374
Heimdallr
10,473
4,044
0
2,100
13,545
4,880
208
3,239
10,244
0
66,312
L
Kukulkan
5,722
721
0
0
13,540
4,934
272
4,269
9,073
39,382
0
L
7,108
4,147
0
5,158
21,923
9,579
0
8,548
12,907
0
65,029
L
Bellona
H0SSxDELGADO
Bellona
13,056
4,385
0
6,697
23,554
23,372
482
1,983
21,485
0
51,769
W
Sun Wukong
Oo_Gunny_oO
Sun Wukong
10,757
2,101
0
5,843
20,179
13,288
1,067
3,714
16,012
0
65,203
W
Zeus
25,026
1,529
0
5,013
13,145
5,065
1,365
2,265
10,767
103,600
0
W
Hun Batz
6,841
1,311
0
5,536
18,044
7,834
739
2,792
15,138
0
72,127
L
1,770
362
0
1,366
15,296
15,188
0
6,102
8,924
17,400
0
W
17,355
11,716
315
10,199
16,408
7,930
7,037
1,172
15,079
0
127,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,558
Gold Earned
65,775
413
Minions Killed
643
0
Camps Cleared
0
1,861,188
Distance Traveled
2,273,248
4
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,722
553
55
2
0
465,388
4
L
Heimdallr
10,260
446
119
5
0
371,978
4
L
Kukulkan
9,918
431
98
4
0
333,753
0
L
Arachne
10,404
452
101
4
0
419,789
0
L
Bellona
9,654
420
70
3
0
399,385
0
W
Sun Wukong
11,798
513
110
5
0
481,679
11
W
Zeus
13,457
585
152
7
0
454,737
8
W
Hun Batz
12,372
538
126
5
0
453,715
0
L
Ymir
8,322
362
25
1
0
336,283
0
W
Artemis
15,426
671
200
9
0
417,729
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role