Player Matchup

Zeus
Zeus
FAERSNIPER 28
Zeus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,327 Elo+
Party 1
Geb
Geb
GOBSLOB
Geb
Level 18
God Stats
0W - 1L
1,283 SR
Queue Stats
2W - 10L
1,118 Elo+
Party 3
Ra
Ra
MrSmiggo
Ra
Level 7
God Stats
1W - 2L
1,515 SR
Queue Stats
15W - 24L
1,224 Elo+
Solo
Neith
Neith
TOPGUGUZERA
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,643 Elo+
Party 1
Izanami
Izanami
quakkori
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 15
1,460 SR
1,362 Elo+

VS

Team Averages
Level 19
1,411 SR
1,266 Elo+
Nemesis
Nemesis
B9ers1
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,026 Elo+
Solo
Cupid
Cupid
IrateGolf460395
Cupid
Level 15
God Stats
14W - 16L
1,397 SR
Queue Stats
14W - 24L
1,386 Elo+
Party 2
Scylla
Scylla
Isabella4285
Scylla
Level 26
God Stats
1W - 1L
1,605 SR
Queue Stats
33W - 44L
1,260 Elo+
Solo
Izanami
Izanami
TrooperofDeath
Izanami
Level 16
God Stats
6W - 3L
1,191 SR
Queue Stats
17W - 17L
1,339 Elo+
Solo
Bellona
Bellona
lewdd
Bellona
Level 33
God Stats
1W - 1L
1,365 SR
Queue Stats
15W - 30L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 13 / 2
8,966
408
8,321
15,310
3,088
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
9
1 / 6 / 4
7,015
319
2,779
24,281
10,412
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 12 / 6
7,619
346
5,709
14,575
3,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 13 / 2
7,896
359
4,958
13,657
2,953
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
quakkori
Izanami
11
1 / 12 / 3
7,450
339
6,734
17,138
3,409
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
B9ers1
Nemesis
13
9 / 8 / 11
10,168
462
10,075
14,634
6,516
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
9 / 3 / 18
10,997
500
12,629
14,293
5,123
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Scylla
16
9 / 1 / 8
11,339
515
12,043
9,576
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
24 / 0 / 14
13,587
618
34,397
13,393
6,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
lewdd
Bellona
18
5 / 0 / 9
11,623
528
6,211
10,466
13,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
116
11
Kills
56
56
Deaths
12
17
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Nemesis
B9ers1
Nemesis
9
8
11
1.81
L
5
13
2
0.46
L
Geb
1
6
4
0.5
W
9
3
18
6
W
Scylla
9
1
8
13
L
0
12
6
0.25
L
4
13
2
0.38
W
24
0
14
31
W
Bellona
lewdd
Bellona
5
0
9
9.5
L
Izanami
quakkori
Izanami
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,501
Damage
75,355
84,961
Taken
62,362
23,794
Mitigated
35,364
6,492
Healing
18,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
B9ers1
Nemesis
10,075
4,653
0
996
14,634
6,516
1,803
3,843
10,711
0
21,575
L
8,321
1,824
481
1,262
15,310
3,088
0
2,510
12,534
28,388
0
L
Geb
2,779
133
0
3,292
24,281
10,412
0
2,952
21,127
8,468
0
W
12,629
7,861
996
6,093
14,293
5,123
983
4,067
10,052
0
35,897
W
Scylla
12,043
562
0
2,487
9,576
3,670
1,382
2,935
6,621
59,551
0
L
5,709
597
235
943
14,575
3,932
0
1,815
12,662
31,249
0
L
4,958
2,753
0
279
13,657
2,953
0
2,327
11,198
0
14,724
W
34,397
24,088
0
4,418
13,393
6,818
5,975
3,799
9,526
0
126,909
W
Bellona
lewdd
Bellona
6,211
891
813
2,412
10,466
13,237
2,364
1,716
8,643
0
67,184
L
Izanami
quakkori
Izanami
6,734
3,691
0
0
17,138
3,409
0
1,683
15,397
0
39,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,946
Gold Earned
57,714
183
Minions Killed
496
0
Camps Cleared
0
1,404,825
Distance Traveled
1,971,929
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,168
462
21
1
0
407,886
0
L
Zeus
8,966
408
46
2
0
252,966
5
L
Geb
7,015
319
13
1
0
325,399
0
W
Cupid
10,997
500
53
2
0
337,438
0
W
Scylla
11,339
515
100
5
0
450,014
3
L
Ra
7,619
346
49
2
0
275,833
1
L
Neith
7,896
359
14
1
0
216,522
1
W
Izanami
13,587
618
188
9
0
394,398
1
W
Bellona
11,623
528
134
6
0
382,193
1
L
Izanami
7,450
339
61
3
0
334,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role