Player Matchup

Anubis
Anubis
Aenael
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Arcaelus
Hades
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 56L
1,561 Elo+
Party 1
Achilles
Achilles
DarthGlasya
Achilles
Level 124
God Stats
3W - 0L
1,721 SR
Queue Stats
54W - 48L
1,513 Elo+
Party 1
Izanami
Izanami
Fibot
Izanami
Level 128
God Stats
2W - 0L
1,739 SR
Queue Stats
59W - 54L
1,489 Elo+
Party 1
Sun Wukong
Sun Wukong
Jollyriffic
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 122
1,592 SR
1,513 Elo+

VS

Team Averages
Level 116
1,505 SR
1,499 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Butterisbetter
Chaac
Level 89
God Stats
1W - 1L
1,593 SR
Queue Stats
19W - 22L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Obombi
Gilgamesh
Level 138
God Stats
0W - 1L
1,571 SR
Queue Stats
95W - 88L
1,527 Elo+
Solo
Medusa
Medusa
TheDirtyTrev
Medusa
Level 88
God Stats
5W - 3L
1,478 SR
Queue Stats
146W - 153L
1,445 Elo+
Solo
Thanatos
Thanatos
ropoooooo
Thanatos
Level 120
God Stats
2W - 5L
1,381 SR
Queue Stats
242W - 215L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aenael
Anubis
17
8 / 4 / 13
10,698
973
10,862
12,247
9,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
Arcaelus
Hades
16
8 / 3 / 15
9,525
866
10,585
12,767
12,389
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
DarthGlasya
Achilles
16
3 / 2 / 21
9,088
826
10,474
24,313
34,311
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Fibot
Izanami
16
8 / 3 / 14
10,155
923
15,563
11,871
5,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Jollyriffic
Sun Wukong
13
2 / 3 / 16
8,204
746
7,136
13,776
15,662
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
4 / 7 / 8
9,050
823
12,290
11,214
3,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 7 / 8
9,151
832
16,250
16,364
14,168
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
Obombi
Gilgamesh
16
4 / 6 / 10
9,931
903
11,970
13,856
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
14
0 / 3 / 7
7,478
680
14,101
8,429
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ropoooooo
Thanatos
12
2 / 6 / 5
7,489
681
7,497
7,966
2,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
52
29
Kills
14
15
Deaths
29
79
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
4
7
8
1.14
W
Anubis
Aenael
Anubis
8
4
13
3.63
W
Hades
Arcaelus
Hades
8
3
15
5.17
L
4
7
8
1.14
W
Achilles
DarthGlasya
Achilles
3
2
21
6.75
W
Izanami
Fibot
Izanami
8
3
14
5
W
Sun Wukong
Jollyriffic
Sun Wukong
2
3
16
3.33
L
Gilgamesh
Obombi
Gilgamesh
4
6
10
1.5
L
Medusa
0
3
7
1.17
L
Thanatos
ropoooooo
Thanatos
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,620
Damage
62,108
74,974
Taken
57,829
77,607
Mitigated
30,790
30,494
Healing
14,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
12,290
4,406
731
748
11,214
3,801
27
6,070
5,144
0
22,674
W
Anubis
Aenael
Anubis
10,862
193
2,226
3,495
12,247
9,268
54
0
12,247
30,593
0
W
Hades
Arcaelus
Hades
10,585
490
2,728
3,667
12,767
12,389
300
0
12,767
14,431
0
L
16,250
2,831
373
4,745
16,364
14,168
0
5,207
11,157
0
27,131
W
Achilles
DarthGlasya
Achilles
10,474
2,625
2,257
10,592
24,313
34,311
32
0
24,313
0
15,825
W
Izanami
Fibot
Izanami
15,563
11,761
1,083
2,236
11,871
5,977
4,171
0
11,871
0
26,856
W
Sun Wukong
Jollyriffic
Sun Wukong
7,136
596
1,190
1,020
13,776
15,662
102
0
13,776
29
15,289
L
Gilgamesh
Obombi
Gilgamesh
11,970
3,505
131
954
13,856
6,788
0
3,151
10,705
0
14,940
L
Medusa
14,101
6,470
402
2,869
8,429
3,394
122
3,246
5,183
0
33,016
L
Thanatos
ropoooooo
Thanatos
7,497
1,634
0
3,595
7,966
2,639
0
3,802
4,164
0
10,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,670
Gold Earned
43,099
105
Minions Killed
104
0
Camps Cleared
0
1,048,846
Distance Traveled
963,193
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,050
823
30
3
0
163,114
1
W
Anubis
10,698
973
56
5
0
200,574
1
W
Hades
9,525
866
7
1
0
224,694
0
L
Chaac
9,151
832
29
3
0
189,920
0
W
Achilles
9,088
826
7
1
0
185,925
0
W
Izanami
10,155
923
28
3
0
202,459
2
W
Sun Wukong
8,204
746
7
1
0
235,194
0
L
Gilgamesh
9,931
903
13
1
0
197,094
4
L
Medusa
7,478
680
25
2
0
207,570
2
L
Thanatos
7,489
681
7
1
0
205,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role