Player Matchup

Gilgamesh
Gilgamesh
Hepicat
Gilgamesh
Level 29
God Stats
67W - 63L
1,533 SR
Queue Stats
149W - 165L
1,505 Elo+
Party 2
Chang'e
Chang'e
Hunter Sect
Chang'e
Level 65
God Stats
7W - 7L
1,811 SR
Queue Stats
170W - 182L
1,454 Elo+
Party 2
Ne Zha
Ne Zha
KdnastyXdxd
Ne Zha
Level 86
God Stats
14W - 12L
1,710 SR
Queue Stats
335W - 345L
1,519 Elo+
Party 2
Geb
Geb
SEYVANHEL
Geb
Level 68
God Stats
7W - 15L
1,270 SR
Queue Stats
1,805W - 2,003L
1,370 Elo+
Solo
Apollo
Apollo
hatsmik
Apollo
Level 122
God Stats
8W - 3L
1,837 SR
Queue Stats
222W - 235L
1,520 Elo+
Party 2
Team Averages
Level 74
1,632 SR
1,474 Elo+

VS

Team Averages
Level 116
1,580 SR
1,593 Elo+
Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CutieGrandma
Bakasura
Level 145
God Stats
9W - 5L
1,467 SR
Queue Stats
176W - 168L
1,611 Elo+
Party 1
Ganesha
Ganesha
Definite0
Ganesha
Level 39
God Stats
14W - 5L
1,639 SR
Queue Stats
68W - 40L
1,658 Elo+
Party 1
Gilgamesh
Gilgamesh
TheG000BER
Gilgamesh
Level 129
God Stats
14W - 8L
1,655 SR
Queue Stats
180W - 171L
1,620 Elo+
Party 1
Anubis
Anubis
frozendaylight
Anubis
Level 144
God Stats
5W - 2L
1,636 SR
Queue Stats
159W - 166L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hepicat
Gilgamesh
16
1 / 7 / 1
10,186
443
5,812
16,477
11,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Hunter Sect
Chang'e
17
4 / 5 / 5
10,805
470
9,510
16,309
4,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
20
7 / 5 / 5
12,614
548
12,624
22,451
10,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
1 / 4 / 1
10,113
440
6,351
15,737
5,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
hatsmik
Apollo
17
0 / 7 / 5
10,024
436
5,660
16,171
4,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 6 / 8
11,517
501
9,113
17,262
6,217
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
CutieGrandma
Bakasura
20
7 / 3 / 11
14,610
635
12,336
20,974
13,673
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
Definite0
Ganesha
16
0 / 0 / 16
11,171
486
6,189
14,450
15,145
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
TheG000BER
Gilgamesh
20
8 / 4 / 10
14,124
614
18,916
24,131
20,131
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
12 / 0 / 6
13,552
589
17,478
9,756
6,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
79
13
Kills
28
28
Deaths
13
17
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
6
8
0.83
W
Bakasura
CutieGrandma
Bakasura
7
3
11
4.17
W
Ganesha
Definite0
Ganesha
0
0
16
8
L
Gilgamesh
Hepicat
Gilgamesh
1
7
1
0.21
L
Chang'e
Hunter Sect
Chang'e
4
5
5
1.3
L
Ne Zha
7
5
5
1.9
L
1
4
1
0.38
W
Gilgamesh
TheG000BER
Gilgamesh
8
4
10
3.25
W
12
0
6
15
L
Apollo
hatsmik
Apollo
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,957
Damage
64,032
87,145
Taken
86,573
36,539
Mitigated
61,240
20,229
Healing
26,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,113
2,397
0
7,140
17,262
6,217
5,390
4,945
12,004
68,331
0
W
Bakasura
CutieGrandma
Bakasura
12,336
9,075
0
6,417
20,974
13,673
2,968
2,077
18,803
0
118,607
W
Ganesha
Definite0
Ganesha
6,189
109
0
2,612
14,450
15,145
868
1,365
13,036
33,286
0
L
Gilgamesh
Hepicat
Gilgamesh
5,812
763
255
897
16,477
11,324
455
3,683
12,430
0
60,020
L
Chang'e
Hunter Sect
Chang'e
9,510
923
1,280
4,514
16,309
4,525
0
8,826
7,063
49,685
0
L
Ne Zha
12,624
1,930
0
5,122
22,451
10,701
0
8,150
14,161
0
83,424
L
6,351
395
0
3,699
15,737
5,827
94
6,956
8,494
60,038
0
W
Gilgamesh
TheG000BER
Gilgamesh
18,916
4,237
0
4,270
24,131
20,131
1,537
3,654
19,858
12,840
74,338
W
17,478
983
0
5,855
9,756
6,074
4,793
3,222
6,461
92,836
0
L
Apollo
hatsmik
Apollo
5,660
2,748
0
4,462
16,171
4,162
0
7,349
8,612
0
65,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,742
Gold Earned
64,974
593
Minions Killed
645
0
Camps Cleared
0
1,874,120
Distance Traveled
2,169,924
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,517
501
102
4
0
361,009
0
W
Bakasura
14,610
635
224
10
0
505,037
1
W
Ganesha
11,171
486
10
0
0
461,539
1
L
Gilgamesh
10,186
443
132
6
0
323,457
3
L
Chang'e
10,805
470
108
5
0
337,327
4
L
Ne Zha
12,614
548
135
6
0
455,591
1
L
Geb
10,113
440
91
4
0
379,576
0
W
Gilgamesh
14,124
614
141
6
0
450,371
2
W
Anubis
13,552
589
168
7
0
391,968
3
L
Apollo
10,024
436
127
6
0
378,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role