Player Matchup

Fenrir
Fenrir
Cerveza Nd Cigs
Fenrir
Level 39
God Stats
19W - 21L
1,245 SR
Queue Stats
352W - 360L
1,388 Elo+
Party 3
Cthulhu
Cthulhu
Mastermt
Cthulhu
Level 12
God Stats
4W - 1L
1,851 SR
Queue Stats
24W - 16L
1,511 Elo+
Party 2
Jormungandr
Jormungandr
ToxicMercenary
Jormungandr
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
UnjustBuke
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,559 Elo+
Party 2
Medusa
Medusa
warmingpanda
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 19L
1,748 Elo+
Party 3
Team Averages
Level 18
1,519 SR
1,541 Elo+

VS

Team Averages
Level 33
1,577 SR
1,530 Elo+
Neith
Neith
ElChuy291191
Neith
Level 29
God Stats
6W - 3L
1,524 SR
Queue Stats
46W - 43L
1,489 Elo+
Solo
Cu Chulainn
Cu Chulainn
KmartCentral
Cu Chulainn
Level 87
God Stats
11W - 5L
1,665 SR
Queue Stats
381W - 379L
1,545 Elo+
Party 1
Ymir
Ymir
UDrankMyMtnDew
Ymir
Level 17
God Stats
5W - 1L
1,939 SR
Queue Stats
55W - 21L
1,807 Elo+
Party 1
Sol
Sol
Waervyn10
Sol
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
dexster76691
Fenrir
Level 28
God Stats
13W - 11L
1,257 SR
Queue Stats
409W - 467L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 1
5,092
509
2,736
7,593
2,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Mastermt
Cthulhu
8
1 / 4 / 2
4,923
492
2,699
5,488
3,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
ToxicMercenary
Jormungandr
7
1 / 4 / 2
4,616
462
3,624
7,099
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
UnjustBuke
Anubis
6
0 / 5 / 3
4,237
424
2,579
5,342
2,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
7
0 / 3 / 2
4,502
450
2,758
6,945
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 2
5,266
527
614
3,024
816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
KmartCentral
Cu Chulainn
11
4 / 1 / 2
6,335
634
3,200
6,309
2,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
7 / 0 / 6
7,206
721
7,924
5,842
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
7 / 1 / 4
6,836
684
8,161
6,398
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
8
2 / 2 / 8
5,463
546
3,053
5,902
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
4
Kills
21
21
Deaths
4
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
1
0
2
2
W
Cu Chulainn
KmartCentral
Cu Chulainn
4
1
2
5
L
Cthulhu
Mastermt
Cthulhu
1
4
2
0.5
L
Jormungandr
ToxicMercenary
Jormungandr
1
4
2
0.5
W
7
0
6
10
L
Anubis
UnjustBuke
Anubis
0
5
3
0.3
W
7
1
4
9
W
Fenrir
2
2
8
3
L
Medusa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,396
Damage
22,952
32,467
Taken
27,475
13,383
Mitigated
9,991
5,583
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,736
1,013
0
1,768
7,593
2,312
0
2,246
5,305
0
14,567
W
614
211
93
1,635
3,024
816
1,070
109
2,890
0
18,498
W
Cu Chulainn
KmartCentral
Cu Chulainn
3,200
370
0
971
6,309
2,380
312
2,850
3,359
1,856
28,838
L
Cthulhu
Mastermt
Cthulhu
2,699
278
84
270
5,488
3,680
0
1,391
4,097
15,080
0
L
Jormungandr
ToxicMercenary
Jormungandr
3,624
1,388
0
1,181
7,099
3,134
144
3,882
3,077
16,104
0
W
7,924
1,749
0
1,256
5,842
3,332
0
2,877
2,940
39,337
0
L
Anubis
UnjustBuke
Anubis
2,579
400
0
518
5,342
2,106
198
4,173
941
13,208
0
W
8,161
3,833
0
2,289
6,398
1,725
1,094
2,041
4,282
36,357
0
W
Fenrir
3,053
939
0
1,597
5,902
1,738
0
800
5,102
0
19,123
L
Medusa
2,758
1,056
0
1,762
6,945
2,151
0
3,951
2,962
0
20,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,370
Gold Earned
31,106
163
Minions Killed
315
0
Camps Cleared
0
913,822
Distance Traveled
925,640
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,092
509
43
4
0
212,600
1
W
Neith
5,266
527
51
5
0
158,874
1
W
Cu Chulainn
6,335
634
67
7
0
177,489
0
L
Cthulhu
4,923
492
36
4
0
192,974
0
L
Jormungandr
4,616
462
24
2
0
172,601
2
W
Ymir
7,206
721
87
9
0
193,603
4
L
Anubis
4,237
424
26
3
0
168,626
0
W
Sol
6,836
684
71
7
0
192,086
0
W
Fenrir
5,463
546
39
4
0
203,588
0
L
Medusa
4,502
450
34
3
0
167,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role