Player Matchup

Ymir
Ymir
Dankcon
Ymir
Level 25
God Stats
3W - 3L
1,491 SR
Queue Stats
20W - 17L
1,580 Elo+
Party 1
Anubis
Anubis
GmMyNamelsT0KY0
Anubis
Level 29
God Stats
20W - 17L
1,526 SR
Queue Stats
432W - 426L
1,489 Elo+
Solo
Nemesis
Nemesis
Yemmzemm
Nemesis
Level 9
God Stats
2W - 0L
1,967 SR
Queue Stats
4W - 1L
1,515 Elo+
Solo
Izanami
Izanami
ninjablitz 58
Izanami
Level 29
God Stats
26W - 13L
1,802 SR
Queue Stats
210W - 228L
1,507 Elo+
Party 1
Susano
Susano
swiggles
Susano
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,487 Elo+
Party 1
Team Averages
Level 24
1,657 SR
1,516 Elo+

VS

Team Averages
Level 25
1,571 SR
1,505 Elo+
The Morrigan
The Morrigan
Allawy90
The Morrigan
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,507 Elo+
Solo
Geb
Geb
BigDiddy1971
Geb
Level 16
God Stats
9W - 6L
1,764 SR
Queue Stats
94W - 100L
1,505 Elo+
Party 2
Osiris
Osiris
Combuspoll0
Osiris
Level 30
God Stats
0W - 2L
1,306 SR
Queue Stats
77W - 71L
1,499 Elo+
Solo
Danzaburou
Danzaburou
Okinrov
Danzaburou
Level 19
God Stats
3W - 2L
1,734 SR
Queue Stats
99W - 90L
1,487 Elo+
Solo
Fenrir
Fenrir
temp-170204
Fenrir
Level 29
God Stats
20W - 21L
1,550 SR
Queue Stats
279W - 308L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dankcon
Ymir
14
1 / 4 / 14
9,811
467
8,769
14,631
13,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 2 / 3
10,982
523
8,535
6,794
3,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Yemmzemm
Nemesis
20
15 / 1 / 7
13,272
632
17,797
16,669
10,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
17
4 / 6 / 8
10,789
514
12,492
13,364
5,800
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
swiggles
Susano
16
3 / 4 / 7
10,004
476
5,299
9,989
4,538
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Allawy90
The Morrigan
18
3 / 4 / 1
11,515
548
4,975
9,302
3,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 5 / 10
9,507
453
6,570
17,707
16,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
16
0 / 3 / 4
9,949
474
5,899
12,770
12,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
Okinrov
Danzaburou
16
6 / 6 / 3
9,775
465
14,019
16,760
5,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
15
6 / 6 / 2
9,630
459
8,122
17,298
5,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
37
24
Kills
17
17
Deaths
24
39
Assists
20
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Allawy90
The Morrigan
3
4
1
0.88
L
2
5
10
1.4
L
Osiris
0
3
4
0.67
W
Ymir
Dankcon
Ymir
1
4
14
2
W
1
2
3
1.25
L
Danzaburou
Okinrov
Danzaburou
6
6
3
1.25
W
Nemesis
Yemmzemm
Nemesis
15
1
7
18.5
W
Izanami
4
6
8
1.33
W
Susano
swiggles
Susano
3
4
7
1.63
L
Fenrir
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,892
Damage
39,585
61,447
Taken
73,837
38,544
Mitigated
43,539
13,198
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Allawy90
The Morrigan
4,975
960
158
1,151
9,302
3,545
189
1,565
7,737
68,736
749
L
6,570
1,315
171
3,232
17,707
16,784
518
3,926
13,781
25,369
0
L
Osiris
5,899
1,715
0
1,370
12,770
12,099
0
4,496
8,274
423
50,327
W
Ymir
Dankcon
Ymir
8,769
1,538
0
1,414
14,631
13,424
457
4,747
9,884
20,685
0
W
8,535
268
0
3,420
6,794
3,912
686
514
6,260
72,726
0
L
Danzaburou
Okinrov
Danzaburou
14,019
8,480
0
4,234
16,760
5,223
1,465
4,350
12,410
0
78,005
W
Nemesis
Yemmzemm
Nemesis
17,797
11,303
0
4,424
16,669
10,870
184
2,877
13,689
0
104,809
W
Izanami
12,492
9,250
0
3,050
13,364
5,800
2,634
1,074
12,290
0
86,507
W
Susano
swiggles
Susano
5,299
690
0
890
9,989
4,538
346
1,894
7,945
0
41,598
L
Fenrir
8,122
2,547
0
3,220
17,298
5,888
472
2,967
14,331
0
54,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,858
Gold Earned
50,376
563
Minions Killed
529
0
Camps Cleared
0
1,935,397
Distance Traveled
1,929,114
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,515
548
168
8
0
404,247
5
L
Geb
9,507
453
38
2
0
379,005
1
L
Osiris
9,949
474
120
6
0
392,543
1
W
Ymir
9,811
467
29
1
0
366,421
4
W
Anubis
10,982
523
146
7
0
326,705
5
L
Danzaburou
9,775
465
127
6
0
340,305
0
W
Nemesis
13,272
632
155
7
0
470,621
2
W
Izanami
10,789
514
143
7
0
367,103
4
W
Susano
10,004
476
90
4
0
404,547
1
L
Fenrir
9,630
459
76
4
0
413,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role