Player Matchup

Medusa
Medusa
MalificentEm619
Medusa
Level 36
God Stats
10W - 16L
1,439 SR
Queue Stats
19W - 34L
1,377 Elo+
Party 1
Athena
Athena
TrueRealrobin
Athena
Level 131
God Stats
19W - 24L
1,429 SR
Queue Stats
250W - 228L
1,549 Elo+
Party 1
Erlang Shen
Erlang Shen
vvpunkrockvv
Erlang Shen
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
318W - 259L
1,556 Elo+
Party 1
Team Averages
Level 104
1,456 SR
1,494 Elo+

VS

Team Averages
Level 81
1,493 SR
1,590 Elo+
Fenrir
Fenrir
IELBA NANOI
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,830 Elo+
Solo
Sobek
Sobek
MrYoshi919
Sobek
Level 137
God Stats
5W - 8L
1,500 SR
Queue Stats
199W - 169L
1,480 Elo+
Party 2
Kukulkan
Kukulkan
hungryhash710
Kukulkan
Level 98
God Stats
9W - 9L
1,479 SR
Queue Stats
84W - 87L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 6
9,992
625
7,066
13,203
5,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 9 / 1
10,536
659
7,788
17,725
12,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
vvpunkrockvv
Erlang Shen
13
3 / 13 / 5
10,467
654
12,928
19,983
11,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
12 / 3 / 16
12,648
791
12,874
13,802
13,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
15
5 / 5 / 21
12,630
789
10,538
18,836
18,116
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
hungryhash710
Kukulkan
16
13 / 2 / 10
12,745
797
20,630
8,207
2,919
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
10
Kills
30
30
Deaths
10
12
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
3
16
6.67
L
1
8
6
0.5
W
Sobek
5
5
21
3.1
L
6
9
1
0.72
W
Kukulkan
hungryhash710
Kukulkan
13
2
10
9
L
Erlang Shen
vvpunkrockvv
Erlang Shen
3
13
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,782
Damage
44,042
50,911
Taken
40,845
29,868
Mitigated
34,645
2,263
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,874
4,601
0
2,754
13,802
13,610
2,227
3,209
10,593
0
32,503
L
7,066
2,439
0
0
13,203
5,262
0
10,547
2,588
0
34,171
W
Sobek
10,538
846
381
4,531
18,836
18,116
210
1,610
17,226
37,557
0
L
7,788
2,401
0
505
17,725
12,908
17
11,151
6,324
22,347
1,242
W
Kukulkan
hungryhash710
Kukulkan
20,630
976
1,876
1,959
8,207
2,919
170
2,753
5,454
66,516
0
L
Erlang Shen
vvpunkrockvv
Erlang Shen
12,928
7,041
0
1,758
19,983
11,698
0
9,560
10,203
0
43,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,995
Gold Earned
38,023
132
Minions Killed
158
0
Camps Cleared
0
749,449
Distance Traveled
875,521
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,648
791
45
3
0
281,312
2
L
Medusa
9,992
625
58
4
0
244,861
0
W
Sobek
12,630
789
40
3
0
293,455
2
L
Athena
10,536
659
27
2
0
261,556
3
W
Kukulkan
12,745
797
73
5
0
300,754
1
L
Erlang Shen
10,467
654
47
3
0
243,032
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role