Player Matchup

Yemoja
Yemoja
BabyDirai
Yemoja
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 6L
1,267 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Quezad4
Tsukuyomi
Level 28
God Stats
1W - 0L
1,535 SR
Queue Stats
7W - 3L
1,267 Elo+
Party 1
Bellona
Bellona
Vitortor
Bellona
Level 24
God Stats
2W - 0L
1,534 SR
Queue Stats
95W - 76L
1,556 Elo+
Solo
Olorun
Olorun
Yasgur
Olorun
Level 21
God Stats
1W - 0L
1,283 SR
Queue Stats
8W - 6L
1,267 Elo+
Party 1
Hera
Hera
dragonjp18
Hera
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,267 Elo+
Party 1
Team Averages
Level 28
1,470 SR
1,325 Elo+

VS

Team Averages
Level 14
1,511 SR
1,461 Elo+
Achilles
Achilles
Akriiel
Achilles
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 69L
1,446 Elo+
Solo
Skadi
Skadi
ChoppySphere972
Skadi
Level 27
God Stats
31W - 35L
1,557 SR
Queue Stats
77W - 62L
1,493 Elo+
Solo
Cerberus
Cerberus
Festeja
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,320 Elo+
Solo
Pele
Pele
FrostyXD1
Pele
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,524 Elo+
Party 2
Rama
Rama
MasterDeead
Rama
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BabyDirai
Yemoja
8
0 / 0 / 8
5,647
565
2,296
2,880
2,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Quezad4
Tsukuyomi
9
1 / 0 / 2
5,623
562
1,795
5,211
1,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Vitortor
Bellona
12
5 / 1 / 2
7,002
700
7,161
6,489
5,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
Yasgur
Olorun
9
7 / 0 / 2
6,102
610
5,727
4,476
1,625
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 0 / 4
5,889
589
2,951
2,984
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Akriiel
Achilles
8
0 / 3 / 1
4,643
464
2,409
8,403
6,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 1 / 0
5,478
548
2,083
4,231
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Festeja
Cerberus
4
0 / 5 / 0
3,913
391
1,405
5,494
1,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
9
1 / 1 / 0
5,266
527
2,634
7,102
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 4 / 0
3,886
389
1,799
6,144
1,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
14
Kills
1
1
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
Akriiel
Achilles
0
3
1
0.17
W
Yemoja
BabyDirai
Yemoja
0
0
8
4
L
0
1
0
0
L
Cerberus
Festeja
Cerberus
0
5
0
0
L
Pele
1
1
0
1
L
0
4
0
0
W
Tsukuyomi
Quezad4
Tsukuyomi
1
0
2
2
W
Bellona
Vitortor
Bellona
5
1
2
6
W
Olorun
Yasgur
Olorun
7
0
2
8
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,930
Damage
10,330
22,040
Taken
31,374
11,451
Mitigated
12,328
7,361
Healing
6,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Akriiel
Achilles
2,409
405
0
883
8,403
6,045
0
1,538
6,657
0
13,291
W
Yemoja
BabyDirai
Yemoja
2,296
694
385
571
2,880
2,105
630
292
2,538
9,100
0
L
2,083
438
0
1,266
4,231
1,179
0
1,007
3,122
0
34,618
L
Cerberus
Festeja
Cerberus
1,405
62
0
656
5,494
1,812
65
4,063
1,318
4,070
0
L
Pele
2,634
481
0
2,924
7,102
1,855
0
489
6,513
0
28,861
L
1,799
1,580
0
276
6,144
1,437
0
3,639
2,415
0
10,482
W
Tsukuyomi
Quezad4
Tsukuyomi
1,795
430
0
2,828
5,211
1,456
0
0
5,211
0
22,215
W
Bellona
Vitortor
Bellona
7,161
3,199
0
729
6,489
5,435
1,121
50
6,189
0
33,077
W
Olorun
Yasgur
Olorun
5,727
3,625
425
1,660
4,476
1,625
1,523
879
3,597
22,933
0
W
2,951
664
0
763
2,984
830
491
184
2,800
28,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,263
Gold Earned
23,186
255
Minions Killed
178
0
Camps Cleared
0
942,966
Distance Traveled
870,944
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,643
464
30
3
0
157,528
0
W
Yemoja
5,647
565
12
1
0
163,144
1
L
Skadi
5,478
548
63
6
0
162,520
0
L
Cerberus
3,913
391
3
0
0
145,340
1
L
Pele
5,266
527
66
7
0
218,120
1
L
Rama
3,886
389
16
2
0
187,436
0
W
Tsukuyomi
5,623
562
54
5
0
233,455
0
W
Bellona
7,002
700
75
8
0
179,557
2
W
Olorun
6,102
610
45
5
0
167,683
0
W
Hera
5,889
589
69
7
0
199,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role