Player Matchup

Baron Samedi
Baron Samedi
JohnnyBosnia
Baron Samedi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 137L
1,475 Elo+
Party 2
Da Ji
Da Ji
Redcool27
Da Ji
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 153L
1,830 Elo+
Party 2
Ymir
Ymir
TangerineG0D
Ymir
Level 102
God Stats
10W - 7L
1,530 SR
Queue Stats
45W - 53L
1,540 Elo+
Party 2
Team Averages
Level 89
1,510 SR
1,615 Elo+

VS

Team Averages
Level 27
1,463 SR
1,541 Elo+
Chaac
Chaac
NeoConker
Chaac
Level 28
God Stats
34W - 17L
1,545 SR
Queue Stats
174W - 128L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
Semiton
Cthulhu
Level 37
God Stats
13W - 3L
1,314 SR
Queue Stats
130W - 101L
1,547 Elo+
Party 1
Anubis
Anubis
Shidgen
Anubis
Level 16
God Stats
6W - 6L
1,530 SR
Queue Stats
38W - 31L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JohnnyBosnia
Baron Samedi
18
3 / 7 / 9
14,705
613
12,743
22,718
9,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Da Ji
Redcool27
Da Ji
17
9 / 4 / 6
15,761
657
20,292
22,742
14,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
5 / 4 / 10
15,108
630
25,230
42,120
45,597
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
NeoConker
Chaac
18
4 / 5 / 9
15,413
642
25,953
32,113
41,791
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Semiton
Cthulhu
20
4 / 1 / 11
16,697
696
27,962
20,785
33,739
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Shidgen
Anubis
18
7 / 11 / 5
15,308
638
18,555
23,075
14,866
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
40
17
Kills
15
15
Deaths
17
25
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
JohnnyBosnia
Baron Samedi
3
7
9
1.07
W
Chaac
NeoConker
Chaac
4
5
9
1.7
L
Da Ji
Redcool27
Da Ji
9
4
6
3
W
Cthulhu
Semiton
Cthulhu
4
1
11
9.5
W
Anubis
Shidgen
Anubis
7
11
5
0.86
L
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,265
Damage
72,470
87,580
Taken
75,973
69,946
Mitigated
90,396
27,359
Healing
18,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
JohnnyBosnia
Baron Samedi
12,743
1,762
2,912
4,966
22,718
9,464
1,142
13,826
8,892
68,732
0
W
Chaac
NeoConker
Chaac
25,953
6,456
0
9,189
32,113
41,791
1,330
14,200
17,913
0
93,478
L
Da Ji
Redcool27
Da Ji
20,292
5,331
0
4,745
22,742
14,885
185
8,841
13,901
0
91,207
W
Cthulhu
Semiton
Cthulhu
27,962
1,306
1,393
1,826
20,785
33,739
716
12,519
8,266
81,233
0
W
Anubis
Shidgen
Anubis
18,555
817
0
6,356
23,075
14,866
886
11,426
11,649
70,052
0
L
25,230
5,169
1,102
13,634
42,120
45,597
387
24,289
17,831
60,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,574
Gold Earned
47,418
248
Minions Killed
281
0
Camps Cleared
0
1,122,635
Distance Traveled
1,228,994
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,705
613
94
4
0
351,397
1
W
Chaac
15,413
642
106
4
0
414,926
1
L
Da Ji
15,761
657
111
5
0
346,393
5
W
Cthulhu
16,697
696
88
4
0
471,370
1
W
Anubis
15,308
638
87
4
0
342,698
9
L
Ymir
15,108
630
43
2
0
424,845
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role