Player Matchup

Rama
Rama
MorgirmXV
Rama
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
300W - 254L
1,496 Elo+
Party 1
Jormungandr
Jormungandr
PYAGunzblazing
Jormungandr
Level 109
God Stats
5W - 7L
1,192 SR
Queue Stats
628W - 561L
1,485 Elo+
Party 1
Mulan
Mulan
Soul-Eater153
Mulan
Level 45
God Stats
10W - 9L
1,799 SR
Queue Stats
190W - 209L
1,456 Elo+
Party 1
Janus
Janus
Vladimirpetya
Janus
Level 68
God Stats
1W - 0L
1,285 SR
Queue Stats
13W - 9L
1,468 Elo+
Party 1
Pele
Pele
aaronplay3
Pele
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 83
1,455 SR
1,481 Elo+

VS

Team Averages
Level 89
1,505 SR
1,521 Elo+
Nu Wa
Nu Wa
GandalfofHoth
Nu Wa
Level 106
God Stats
0W - 1L
1,614 SR
Queue Stats
3W - 5L
1,498 Elo+
Party 2
Chaac
Chaac
Meltatron
Chaac
Level 109
God Stats
8W - 4L
1,631 SR
Queue Stats
166W - 143L
1,459 Elo+
Solo
Sobek
Sobek
MightyWalnut
Sobek
Level 88
God Stats
0W - 1L
1,503 SR
Queue Stats
1W - 2L
1,498 Elo+
Party 2
Nemesis
Nemesis
Nonadex
Nemesis
Level 89
God Stats
0W - 3L
1,233 SR
Queue Stats
122W - 126L
1,452 Elo+
Solo
Skadi
Skadi
Taayloor
Skadi
Level 52
God Stats
1W - 11L
1,542 SR
Queue Stats
53W - 69L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
1 / 0 / 7
8,544
450
8,378
7,994
3,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
PYAGunzblazing
Jormungandr
15
1 / 2 / 12
8,550
450
7,908
13,198
10,123
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 3 / 2
8,438
444
4,678
14,621
9,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
12 / 2 / 1
11,588
610
20,063
12,841
5,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 1 / 6
11,031
581
7,758
18,300
7,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,735
407
9,003
10,845
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Meltatron
Chaac
16
4 / 3 / 0
9,850
518
17,176
19,471
16,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 4 / 1
8,818
464
8,427
16,720
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Nonadex
Nemesis
15
0 / 4 / 3
8,926
470
6,467
15,445
6,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
Taayloor
Skadi
14
1 / 3 / 2
8,892
468
4,156
6,714
2,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
20
Kills
8
8
Deaths
20
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Chaac
Meltatron
Chaac
4
3
0
1.33
L
3
4
1
0.88
W
Rama
1
0
7
4.5
L
Nemesis
Nonadex
Nemesis
0
4
3
0.38
W
Jormungandr
PYAGunzblazing
Jormungandr
1
2
12
3.5
W
0
3
2
0.33
L
Skadi
Taayloor
Skadi
1
3
2
0.67
W
12
2
1
6.25
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,785
Damage
45,229
66,954
Taken
69,195
35,503
Mitigated
43,284
23,407
Healing
21,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,003
1,200
0
2,492
10,845
3,854
0
7,950
2,527
36,193
0
L
Chaac
Meltatron
Chaac
17,176
2,595
0
9,795
19,471
16,187
843
4,206
15,109
484
64,902
L
8,427
357
612
7,781
16,720
13,875
0
6,656
9,760
30,726
0
W
Rama
8,378
6,487
0
4,300
7,994
3,067
677
3,519
4,317
0
42,312
L
Nemesis
Nonadex
Nemesis
6,467
2,179
0
369
15,445
6,892
0
5,376
9,925
0
76,247
W
Jormungandr
PYAGunzblazing
Jormungandr
7,908
3,013
0
3,696
13,198
10,123
60
5,220
7,646
45,274
0
W
4,678
748
0
4,710
14,621
9,894
237
1,344
12,578
0
40,352
L
Skadi
Taayloor
Skadi
4,156
1,233
0
25
6,714
2,476
980
2,567
3,903
0
45,305
W
20,063
1,522
0
4,826
12,841
5,074
563
4,524
8,055
84,413
0
W
7,758
2,230
0
5,875
18,300
7,345
0
2,328
15,542
0
95,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,151
Gold Earned
44,221
561
Minions Killed
445
0
Camps Cleared
0
1,795,297
Distance Traveled
1,727,407
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,735
407
56
3
0
324,017
2
L
Chaac
9,850
518
112
6
0
324,661
4
L
Sobek
8,818
464
43
2
0
350,887
3
W
Rama
8,544
450
92
5
0
331,914
1
L
Nemesis
8,926
470
129
7
0
376,014
0
W
Jormungandr
8,550
450
56
3
0
342,591
0
W
Mulan
8,438
444
88
5
0
368,111
1
L
Skadi
8,892
468
105
6
0
351,828
0
W
Janus
11,588
610
160
8
0
343,172
3
W
Pele
11,031
581
165
9
0
409,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role