Player Matchup

Baron Samedi
Baron Samedi
Calandracas
Baron Samedi
Level 128
God Stats
1W - 1L
1,308 SR
Queue Stats
71W - 68L
1,548 Elo+
Party 2
King Arthur
King Arthur
HamOnRye
King Arthur
Level 143
God Stats
16W - 16L
1,580 SR
Queue Stats
92W - 79L
1,592 Elo+
Party 2
Zhong Kui
Zhong Kui
SwampyForest
Zhong Kui
Level 129
God Stats
7W - 0L
1,981 SR
Queue Stats
39W - 30L
1,624 Elo+
Party 2
Jing Wei
Jing Wei
thewindowcat
Jing Wei
Level 18
God Stats
5W - 8L
1,454 SR
Queue Stats
32W - 35L
1,550 Elo+
Party 2
Gilgamesh
Gilgamesh
xXKingHadesXx
Gilgamesh
Level 89
God Stats
18W - 10L
1,597 SR
Queue Stats
43W - 44L
1,546 Elo+
Party 2
Team Averages
Level 101
1,584 SR
1,572 Elo+

VS

Team Averages
Level 106
1,548 SR
1,593 Elo+
Chaac
Chaac
NoseRunning
Chaac
Level 82
God Stats
4W - 6L
1,298 SR
Queue Stats
363W - 350L
1,615 Elo+
Party 1
Ne Zha
Ne Zha
PapaSWAGlol
Ne Zha
Level 127
God Stats
58W - 54L
1,664 SR
Queue Stats
253W - 244L
1,595 Elo+
Party 1
Ullr
Ullr
Ralloy
Ullr
Level 36
God Stats
6W - 5L
1,717 SR
Queue Stats
298W - 273L
1,572 Elo+
Solo
Janus
Janus
TheBeego
Janus
Level 129
God Stats
75W - 78L
1,505 SR
Queue Stats
326W - 303L
1,576 Elo+
Party 1
Serqet
Serqet
mikejoneslol
Serqet
Level 158
God Stats
7W - 10L
1,555 SR
Queue Stats
364W - 349L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Calandracas
Baron Samedi
16
2 / 2 / 4
10,692
509
7,876
6,982
3,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
HamOnRye
King Arthur
19
10 / 4 / 2
12,500
595
19,091
20,723
17,770
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
SwampyForest
Zhong Kui
19
6 / 3 / 2
11,632
554
12,051
15,104
9,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
thewindowcat
Jing Wei
13
0 / 4 / 0
8,051
383
121
8,214
2,499
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
xXKingHadesXx
Gilgamesh
19
5 / 1 / 5
11,736
559
8,712
15,153
10,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 4
8,941
426
6,840
19,746
18,315
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
18
4 / 6 / 4
11,584
552
11,938
16,503
6,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
Ralloy
Ullr
18
1 / 2 / 5
10,616
506
5,648
13,624
6,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
TheBeego
Janus
17
4 / 5 / 1
10,534
502
7,977
9,838
3,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
15
5 / 3 / 4
10,034
478
7,112
14,142
8,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
23
Kills
14
14
Deaths
23
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Calandracas
Baron Samedi
2
2
4
2
W
King Arthur
HamOnRye
King Arthur
10
4
2
2.75
L
0
7
4
0.29
L
Ne Zha
4
6
4
1
L
Ullr
Ralloy
Ullr
1
2
5
1.75
W
Zhong Kui
SwampyForest
Zhong Kui
6
3
2
2.33
L
Janus
TheBeego
Janus
4
5
1
0.9
L
Serqet
5
3
4
2.33
W
Jing Wei
thewindowcat
Jing Wei
0
4
0
0
W
Gilgamesh
xXKingHadesXx
Gilgamesh
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,851
Damage
39,515
66,176
Taken
73,853
43,996
Mitigated
43,431
25,605
Healing
17,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Calandracas
Baron Samedi
7,876
513
647
2,869
6,982
3,876
84
1,871
5,019
36,479
0
W
King Arthur
HamOnRye
King Arthur
19,091
3,969
0
8,127
20,723
17,770
261
1,282
18,732
0
90,049
L
6,840
1,166
0
4,614
19,746
18,315
0
1,267
18,479
0
49,793
L
Ne Zha
11,938
3,677
0
4,079
16,503
6,651
0
5,280
10,925
0
67,592
L
Ullr
Ralloy
Ullr
5,648
2,151
0
6,480
13,624
6,248
812
4,728
8,808
0
83,972
W
Zhong Kui
SwampyForest
Zhong Kui
12,051
1,454
0
7,931
15,104
9,495
2,793
2,303
11,935
79,245
0
L
Janus
TheBeego
Janus
7,977
234
0
1,291
9,838
3,737
0
3,444
6,222
68,041
0
L
Serqet
7,112
1,220
0
1,320
14,142
8,480
814
4,436
9,492
0
38,163
W
Jing Wei
thewindowcat
Jing Wei
121
121
0
0
8,214
2,499
86
0
7,938
0
34,542
W
Gilgamesh
xXKingHadesXx
Gilgamesh
8,712
3,079
0
6,031
15,153
10,356
2,337
1,946
13,125
0
88,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,611
Gold Earned
51,709
583
Minions Killed
529
0
Camps Cleared
0
2,028,531
Distance Traveled
1,943,638
14
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,692
509
38
2
0
438,065
8
W
King Arthur
12,500
595
157
7
0
364,987
1
L
Chaac
8,941
426
97
5
0
355,912
5
L
Ne Zha
11,584
552
100
5
0
415,715
6
L
Ullr
10,616
506
143
7
0
365,079
8
W
Zhong Kui
11,632
554
161
8
0
388,156
2
L
Janus
10,534
502
133
6
0
411,641
5
L
Serqet
10,034
478
56
3
0
395,291
6
W
Jing Wei
8,051
383
69
3
0
392,083
0
W
Gilgamesh
11,736
559
158
8
0
445,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role