Player Matchup

Loki
Loki
Archie77x
Loki
Level 22
God Stats
3W - 4L
1,570 SR
Queue Stats
70W - 53L
1,568 Elo+
Party 1
Geb
Geb
Chocorino
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 27L
1,270 Elo+
Party 1
Amaterasu
Amaterasu
HiImRin
Amaterasu
Level 9
God Stats
10W - 11L
1,502 SR
Queue Stats
11W - 11L
1,459 Elo+
Solo
Ra
Ra
RuthIess Rob
Ra
Level 17
God Stats
0W - 1L
1,210 SR
Queue Stats
49W - 33L
1,534 Elo+
Party 1
Heimdallr
Heimdallr
Stiffmeister5874
Heimdallr
Level 28
God Stats
25W - 10L
1,798 SR
Queue Stats
76W - 46L
1,547 Elo+
Party 1
Team Averages
Level 16
1,516 SR
1,476 Elo+

VS

Team Averages
Level 24
1,517 SR
1,519 Elo+
Sun Wukong
Sun Wukong
Terban
Sun Wukong
Level 27
God Stats
24W - 18L
1,629 SR
Queue Stats
132W - 136L
1,611 Elo+
Party 2
Fenrir
Fenrir
YungTalk
Fenrir
Level 24
God Stats
41W - 38L
1,623 SR
Queue Stats
81W - 72L
1,605 Elo+
Party 2
Jing Wei
Jing Wei
deadwalking00
Jing Wei
Level 29
God Stats
23W - 15L
1,535 SR
Queue Stats
52W - 38L
1,523 Elo+
Solo
Yemoja
Yemoja
suspishh
Yemoja
Level 14
God Stats
2W - 4L
1,298 SR
Queue Stats
8W - 9L
1,355 Elo+
Solo
Ah Puch
Ah Puch
tabarnaakk
Ah Puch
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
7 / 4 / 2
12,658
469
14,129
24,277
10,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 3 / 7
11,120
412
9,142
17,866
21,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
HiImRin
Amaterasu
16
1 / 7 / 3
9,311
345
4,610
16,997
10,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 8 / 3
9,997
370
9,173
9,944
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
17
3 / 6 / 2
10,802
400
14,219
21,914
10,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Terban
Sun Wukong
20
7 / 1 / 6
16,890
626
18,691
18,017
24,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
YungTalk
Fenrir
20
13 / 0 / 8
15,140
561
16,814
21,199
10,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
deadwalking00
Jing Wei
20
1 / 2 / 6
14,542
539
12,929
23,123
11,102
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
suspishh
Yemoja
19
3 / 3 / 4
13,363
495
9,729
16,290
16,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
tabarnaakk
Ah Puch
17
4 / 9 / 2
12,461
462
6,690
14,425
5,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
14
Kills
28
28
Deaths
15
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Loki
7
4
2
2
L
1
3
7
1.5
L
Amaterasu
HiImRin
Amaterasu
1
7
3
0.36
L
2
8
3
0.44
L
Heimdallr
3
6
2
0.67
W
Sun Wukong
Terban
Sun Wukong
7
1
6
10
W
Fenrir
YungTalk
Fenrir
13
0
8
17
W
Jing Wei
deadwalking00
Jing Wei
1
2
6
2
W
Yemoja
suspishh
Yemoja
3
3
4
1.67
W
Ah Puch
tabarnaakk
Ah Puch
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,273
Damage
64,853
90,998
Taken
93,054
55,247
Mitigated
68,510
12,870
Healing
34,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
14,129
3,561
0
1,296
24,277
10,362
0
2,629
21,648
0
84,479
L
9,142
197
231
2,275
17,866
21,079
0
5,804
12,062
37,048
0
L
Amaterasu
HiImRin
Amaterasu
4,610
2,293
0
1,525
16,997
10,081
0
1,912
15,085
0
25,486
L
9,173
1,131
259
619
9,944
3,540
0
3,065
6,879
47,610
0
L
Heimdallr
14,219
6,556
0
6,665
21,914
10,185
945
3,009
18,905
0
80,644
W
Sun Wukong
Terban
Sun Wukong
18,691
4,449
0
2,779
18,017
24,845
8,197
543
17,472
0
124,967
W
Fenrir
YungTalk
Fenrir
16,814
4,626
0
12,441
21,199
10,949
372
3,034
17,989
0
94,416
W
Jing Wei
deadwalking00
Jing Wei
12,929
10,888
703
14,230
23,123
11,102
3,950
4,679
18,334
0
131,327
W
Yemoja
suspishh
Yemoja
9,729
1,132
981
1,222
16,290
16,249
616
4,500
11,652
70,966
0
W
Ah Puch
tabarnaakk
Ah Puch
6,690
251
0
1,931
14,425
5,365
1,543
4,823
9,292
49,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,888
Gold Earned
72,396
461
Minions Killed
769
0
Camps Cleared
0
2,174,690
Distance Traveled
2,481,798
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,658
469
126
5
0
553,753
1
L
Geb
11,120
412
40
1
0
520,406
4
L
Amaterasu
9,311
345
45
2
0
347,253
0
L
Ra
9,997
370
101
4
0
334,618
0
L
Heimdallr
10,802
400
149
6
0
418,660
4
W
Sun Wukong
16,890
626
261
10
0
422,533
2
W
Fenrir
15,140
561
126
5
0
617,000
6
W
Jing Wei
14,542
539
187
7
0
538,916
2
W
Yemoja
13,363
495
120
4
0
505,752
9
W
Ah Puch
12,461
462
75
3
0
397,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role