Player Matchup

Neith
Neith
MegaJayrick
Neith
Level 17
God Stats
2W - 1L
1,647 SR
Queue Stats
61W - 22L
1,981 Elo+
Party 2
Anubis
Anubis
PandaTrueno
Anubis
Level 157
God Stats
2W - 0L
1,641 SR
Queue Stats
187W - 108L
1,734 Elo+
Party 2
Set
Set
Psychöpomp
Set
Level 143
God Stats
3W - 1L
1,226 SR
Queue Stats
102W - 56L
1,771 Elo+
Party 2
Team Averages
Level 106
1,504 SR
1,829 Elo+

VS

Team Averages
Level 37
1,525 SR
1,616 Elo+
Fenrir
Fenrir
Duckswingame
Fenrir
Level 27
God Stats
1W - 2L
1,285 SR
Queue Stats
221W - 150L
1,613 Elo+
Party 1
Cerberus
Cerberus
d3adjr01
Cerberus
Level 61
God Stats
3W - 5L
1,564 SR
Queue Stats
261W - 220L
1,587 Elo+
Party 1
Merlin
Merlin
lennylopolis
Merlin
Level 24
God Stats
9W - 7L
1,728 SR
Queue Stats
222W - 166L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 11
9,310
846
9,687
9,706
3,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
14
5 / 5 / 9
9,593
872
14,021
11,456
4,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
12 / 1 / 7
11,712
1,065
12,202
10,544
6,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 8 / 4
8,689
790
10,246
13,650
6,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
d3adjr01
Cerberus
11
2 / 6 / 4
7,871
716
3,432
16,800
13,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
10
2 / 7 / 3
7,481
680
5,835
11,659
3,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
21
Kills
9
10
Deaths
21
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
8
4
0.88
W
4
4
11
2.38
W
Anubis
5
5
9
1.9
W
12
1
7
15.5
L
Cerberus
d3adjr01
Cerberus
2
6
4
0.67
L
Merlin
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,910
Damage
19,513
31,706
Taken
42,109
15,071
Mitigated
23,074
10,823
Healing
5,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,246
1,825
0
629
13,650
6,061
215
3,491
10,159
0
28,944
W
9,687
4,546
0
2,464
9,706
3,481
770
3,060
6,646
0
26,241
W
Anubis
14,021
1,387
0
5,285
11,456
4,830
485
3,231
8,225
43,320
0
W
12,202
6,451
0
3,074
10,544
6,760
2,061
3,061
7,483
0
54,927
L
Cerberus
d3adjr01
Cerberus
3,432
367
0
4,500
16,800
13,024
0
6,088
10,712
18,162
0
L
Merlin
5,835
449
0
506
11,659
3,989
0
4,470
7,189
27,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,615
Gold Earned
24,041
155
Minions Killed
116
0
Camps Cleared
0
590,900
Distance Traveled
575,496
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,689
790
36
3
0
203,259
2
W
Neith
9,310
846
29
3
0
201,084
4
W
Anubis
9,593
872
55
5
0
172,516
1
W
Set
11,712
1,065
71
6
0
217,300
0
L
Cerberus
7,871
716
32
3
0
194,766
4
L
Merlin
7,481
680
48
4
0
177,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role