Player Matchup

Thor
Thor
SINxCRUSADER
Thor
Level 156
God Stats
3W - 4L
1,495 SR
Queue Stats
441W - 338L
1,580 Elo+
Party 1
Nox
Nox
Texantchanka
Nox
Level 118
God Stats
2W - 1L
1,302 SR
Queue Stats
111W - 62L
1,637 Elo+
Party 1
Sun Wukong
Sun Wukong
tlbanks
Sun Wukong
Level 153
God Stats
20W - 12L
1,693 SR
Queue Stats
277W - 225L
1,564 Elo+
Party 1
Team Averages
Level 142
1,496 SR
1,593 Elo+

VS

Team Averages
Level 98
1,662 SR
1,426 Elo+
Horus
Horus
KoolRob
Horus
Level 122
God Stats
20W - 25L
1,650 SR
Queue Stats
422W - 495L
1,527 Elo+
Party 2
Merlin
Merlin
NO MORE WALLS
Merlin
Level 135
God Stats
7W - 7L
1,850 SR
Queue Stats
277W - 329L
1,561 Elo+
Party 2
Danzaburou
Danzaburou
elduro93
Danzaburou
Level 38
God Stats
10W - 10L
1,485 SR
Queue Stats
43W - 70L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
9,049
754
6,353
8,577
3,337
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 6
8,249
687
8,201
3,726
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
tlbanks
Sun Wukong
11
2 / 2 / 7
8,628
719
4,039
10,974
10,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KoolRob
Horus
12
4 / 2 / 0
8,003
667
4,256
11,077
8,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 5 / 3
7,131
594
6,361
8,367
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
elduro93
Danzaburou
6
0 / 3 / 2
6,340
528
976
3,641
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
KoolRob
Horus
4
2
0
2
L
0
5
3
0.3
W
5
1
4
7
W
3
1
6
6
L
Danzaburou
elduro93
Danzaburou
0
3
2
0.33
W
Sun Wukong
tlbanks
Sun Wukong
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,593
Damage
11,593
23,277
Taken
23,085
14,750
Mitigated
12,326
1,160
Healing
5,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
KoolRob
Horus
4,256
2,038
960
2,743
11,077
8,359
0
4,271
6,806
0
11,121
L
6,361
299
0
1,569
8,367
2,863
18
3,026
5,341
36,545
0
W
6,353
1,687
0
0
8,577
3,337
1,262
1,924
6,525
0
34,730
W
8,201
673
0
0
3,726
1,288
640
746
2,818
35,609
0
L
Danzaburou
elduro93
Danzaburou
976
463
0
114
3,641
1,104
0
1,047
2,594
0
2,945
W
Sun Wukong
tlbanks
Sun Wukong
4,039
529
0
1,160
10,974
10,125
430
3,023
7,517
189
13,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,926
Gold Earned
21,474
118
Minions Killed
85
0
Camps Cleared
0
616,650
Distance Traveled
452,102
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,003
667
18
2
0
215,817
6
L
Merlin
7,131
594
62
5
0
171,322
1
W
Thor
9,049
754
49
4
0
207,371
3
W
Nox
8,249
687
61
5
0
211,769
0
L
Danzaburou
6,340
528
5
0
0
64,963
0
W
Sun Wukong
8,628
719
8
1
0
197,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role