Player Matchup

Medusa
Medusa
 
Medusa
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
lazymanmike
Odin
Level 127
God Stats
21W - 14L
1,473 SR
Queue Stats
157W - 146L
1,498 Elo+
Party 1
Raijin
Raijin
repoman133
Raijin
Level 137
God Stats
3W - 1L
1,743 SR
Queue Stats
171W - 173L
1,487 Elo+
Party 1
Team Averages
Level 132
1,572 SR
1,495 Elo+

VS

Team Averages
Level 83
1,531 SR
1,452 Elo+
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Blackdude082
Gilgamesh
Level 106
God Stats
38W - 36L
1,593 SR
Queue Stats
491W - 528L
1,501 Elo+
Party 2
Chang'e
Chang'e
Killakashawn
Chang'e
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
6 / 1 / 7
7,895
790
8,675
4,951
1,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 2 / 13
7,598
760
4,383
13,052
7,605
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
repoman133
Raijin
12
8 / 1 / 6
8,536
854
13,521
4,715
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 4 / 0
6,608
661
5,284
9,267
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
Blackdude082
Gilgamesh
8
0 / 7 / 3
6,296
630
3,562
12,663
8,874
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Killakashawn
Chang'e
9
1 / 5 / 1
6,621
662
7,606
10,091
3,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
3
4
Deaths
16
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
7
9.5
L
Izanami
 
Izanami
2
4
0
0.5
L
Gilgamesh
Blackdude082
Gilgamesh
0
7
3
0.21
L
Chang'e
Killakashawn
Chang'e
1
5
1
0.3
W
2
2
13
4.25
W
Raijin
repoman133
Raijin
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,579
Damage
16,452
22,718
Taken
32,021
10,912
Mitigated
15,309
7,574
Healing
6,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,675
3,427
552
624
4,951
1,675
1,733
1,484
3,467
0
25,919
L
Izanami
 
Izanami
5,284
3,532
0
2,063
9,267
3,145
0
3,131
5,932
0
27,069
L
Gilgamesh
Blackdude082
Gilgamesh
3,562
898
325
562
12,663
8,874
31
5,813
6,340
0
7,390
L
Chang'e
Killakashawn
Chang'e
7,606
705
1,241
2,610
10,091
3,290
37
3,467
6,180
24,193
0
W
4,383
1,430
0
5,474
13,052
7,605
463
4,747
8,305
0
10,916
W
Raijin
repoman133
Raijin
13,521
1,070
0
924
4,715
1,632
1,197
1,383
3,332
31,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,029
Gold Earned
19,525
99
Minions Killed
92
0
Camps Cleared
0
514,853
Distance Traveled
465,598
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,895
790
36
4
0
177,397
0
L
Izanami
6,608
661
56
6
0
135,463
1
L
Gilgamesh
6,296
630
9
1
0
162,081
1
L
Chang'e
6,621
662
27
3
0
168,054
0
W
Odin
7,598
760
14
1
0
170,245
3
W
Raijin
8,536
854
49
5
0
167,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role