Player Matchup

Serqet
Serqet
 
Serqet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Heart XP
Chernobog
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 121L
1,536 Elo+
Party 3
Athena
Athena
TheBrookas23
Athena
Level 153
God Stats
0W - 2L
1,574 SR
Queue Stats
113W - 100L
1,603 Elo+
Party 1
Hercules
Hercules
TyrBlink
Hercules
Level 49
God Stats
1W - 3L
1,233 SR
Queue Stats
160W - 126L
1,589 Elo+
Party 1
Scylla
Scylla
UhOhItsGrace
Scylla
Level 95
God Stats
13W - 11L
1,648 SR
Queue Stats
106W - 95L
1,527 Elo+
Party 3
Team Averages
Level 106
1,491 SR
1,551 Elo+

VS

Team Averages
Level 77
1,508 SR
1,536 Elo+
Janus
Janus
LiVEWiiRE
Janus
Level 71
God Stats
5W - 6L
1,477 SR
Queue Stats
82W - 89L
1,456 Elo+
Party 2
Sobek
Sobek
OneBluVoltage
Sobek
Level 31
God Stats
12W - 6L
1,472 SR
Queue Stats
53W - 44L
1,471 Elo+
Party 2
Anhur
Anhur
Saaraus
Anhur
Level 155
God Stats
40W - 32L
1,545 SR
Queue Stats
143W - 136L
1,507 Elo+
Party 2
Scylla
Scylla
SheLikesMonster
Scylla
Level 106
God Stats
12W - 14L
1,593 SR
Queue Stats
443W - 386L
1,635 Elo+
Party 4
Tyr
Tyr
SinisterKiri
Tyr
Level 22
God Stats
6W - 7L
1,451 SR
Queue Stats
37W - 32L
1,613 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 1 / 6
7,606
543
6,144
7,787
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
Heart XP
Chernobog
11
2 / 4 / 3
6,817
487
4,331
8,456
2,311
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
7
0 / 1 / 5
5,788
413
1,729
5,992
1,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
TyrBlink
Hercules
13
0 / 1 / 2
7,230
516
4,922
9,574
5,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
13
7 / 3 / 3
8,211
587
8,190
6,638
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LiVEWiiRE
Janus
12
3 / 4 / 2
7,318
523
3,196
5,606
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 6
7,338
524
3,277
11,517
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Saaraus
Anhur
12
2 / 2 / 3
7,384
527
5,817
7,647
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 1 / 3
8,488
606
6,009
9,354
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 1 / 4
7,937
567
4,646
6,502
6,521
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
11
Kills
10
10
Deaths
11
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
1
6
5
L
Chernobog
Heart XP
Chernobog
2
4
3
0.88
W
Janus
LiVEWiiRE
Janus
3
4
2
1
W
1
3
6
1.33
W
Anhur
Saaraus
Anhur
2
2
3
1.75
W
4
1
3
5.5
W
0
1
4
2
L
Athena
0
1
5
2.5
L
Hercules
TyrBlink
Hercules
0
1
2
1
L
Scylla
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,316
Damage
22,945
38,447
Taken
40,626
15,050
Mitigated
19,145
11,966
Healing
10,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,144
1,309
0
4,223
7,787
2,664
0
1,486
6,227
0
48,555
L
Chernobog
Heart XP
Chernobog
4,331
2,357
250
1,487
8,456
2,311
362
3,041
5,373
0
26,545
W
Janus
LiVEWiiRE
Janus
3,196
200
0
651
5,606
1,405
488
2,465
2,809
29,750
0
W
3,277
213
0
3,097
11,517
6,385
180
3,117
7,987
10,626
0
W
Anhur
Saaraus
Anhur
5,817
2,165
0
2,393
7,647
2,160
1,398
2,371
5,201
0
40,433
W
6,009
1,873
0
2,271
9,354
2,674
0
796
8,204
62,048
0
W
4,646
1,116
0
2,567
6,502
6,521
706
669
5,753
0
48,210
L
Athena
1,729
690
0
1,340
5,992
1,778
0
1,749
4,229
9,862
0
L
Hercules
TyrBlink
Hercules
4,922
1,740
0
3,484
9,574
5,988
0
1,929
7,533
0
41,355
L
Scylla
8,190
45
0
1,182
6,638
2,309
74
3,925
2,603
46,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,652
Gold Earned
38,465
368
Minions Killed
369
0
Camps Cleared
0
1,193,012
Distance Traveled
1,345,255
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,606
543
106
8
0
300,831
1
L
Chernobog
6,817
487
43
3
0
271,638
3
W
Janus
7,318
523
61
4
0
269,932
1
W
Sobek
7,338
524
9
1
0
299,979
6
W
Anhur
7,384
527
82
6
0
231,406
3
W
Scylla
8,488
606
122
9
0
265,205
5
W
Tyr
7,937
567
95
7
0
278,733
5
L
Athena
5,788
413
14
1
0
161,450
2
L
Hercules
7,230
516
95
7
0
199,333
2
L
Scylla
8,211
587
110
8
0
259,760
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role