Player Matchup

Heimdallr
Heimdallr
FIeisch
Heimdallr
Level 19
God Stats
4W - 6L
1,321 SR
Queue Stats
53W - 41L
1,483 Elo+
Solo
Ares
Ares
JavaJive3
Ares
Level 5
God Stats
0W - 2L
1,292 SR
Queue Stats
1W - 4L
1,365 Elo+
Solo
Hel
Hel
Tellasong
Hel
Level 25
God Stats
33W - 44L
1,429 SR
Queue Stats
94W - 118L
1,389 Elo+
Solo
Susano
Susano
WERTAS1441
Susano
Level 26
God Stats
0W - 1L
1,314 SR
Queue Stats
3W - 5L
1,380 Elo+
Party 1
Fenrir
Fenrir
dudubr1441
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,380 Elo+
Party 1
Team Averages
Level 21
1,371 SR
1,399 Elo+

VS

Team Averages
Level 19
1,584 SR
1,429 Elo+
Cerberus
Cerberus
Hogwaffle
Cerberus
Level 28
God Stats
9W - 11L
1,538 SR
Queue Stats
241W - 219L
1,476 Elo+
Party 2
Anhur
Anhur
ItsKidd1337
Anhur
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
51W - 50L
1,536 Elo+
Party 3
Ymir
Ymir
KukiW
Ymir
Level 8
God Stats
7W - 3L
1,500 SR
Queue Stats
61W - 49L
1,408 Elo+
Solo
Chang'e
Chang'e
Thragtusk31
Chang'e
Level 17
God Stats
18W - 7L
1,577 SR
Queue Stats
146W - 128L
1,266 Elo+
Party 2
Odin
Odin
batteryacid23
Odin
Level 22
God Stats
5W - 0L
1,805 SR
Queue Stats
111W - 96L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FIeisch
Heimdallr
19
4 / 5 / 1
12,052
524
8,650
16,432
6,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
11
0 / 11 / 3
8,207
357
4,777
20,727
15,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 10 / 3
10,441
454
10,152
17,514
6,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
WERTAS1441
Susano
14
1 / 10 / 5
9,246
402
6,211
18,187
7,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
dudubr1441
Fenrir
15
5 / 10 / 4
10,467
455
13,189
24,137
9,484
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hogwaffle
Cerberus
18
7 / 2 / 17
12,881
560
11,937
19,573
11,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
18 / 1 / 8
14,861
646
23,954
17,955
6,913
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
KukiW
Ymir
17
2 / 4 / 22
11,666
507
11,396
15,667
16,964
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
Thragtusk31
Chang'e
19
8 / 3 / 11
13,295
578
14,506
19,365
7,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
11 / 2 / 8
13,149
572
15,083
15,240
13,283
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
112
12
Kills
46
46
Deaths
12
16
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
FIeisch
Heimdallr
4
5
1
0.9
W
Cerberus
Hogwaffle
Cerberus
7
2
17
7.75
W
18
1
8
22
L
Ares
0
11
3
0.14
W
Ymir
KukiW
Ymir
2
4
22
3.25
L
2
10
3
0.35
W
Chang'e
Thragtusk31
Chang'e
8
3
11
4.5
L
Susano
WERTAS1441
Susano
1
10
5
0.35
W
11
2
8
7.5
L
Fenrir
dudubr1441
Fenrir
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,979
Damage
76,876
96,997
Taken
87,800
46,107
Mitigated
55,788
15,939
Healing
36,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
FIeisch
Heimdallr
8,650
5,519
0
4,957
16,432
6,956
640
4,676
11,732
0
86,473
W
Cerberus
Hogwaffle
Cerberus
11,937
496
246
7,216
19,573
11,047
189
3,888
14,247
72,293
0
W
23,954
16,408
0
11,602
17,955
6,913
5,576
1,671
16,226
0
118,901
L
Ares
4,777
432
0
706
20,727
15,906
0
9,308
11,271
11,821
0
W
Ymir
KukiW
Ymir
11,396
1,500
0
1,318
15,667
16,964
476
4,345
11,140
52,945
0
L
10,152
365
1,955
4,062
17,514
6,633
0
11,167
6,033
51,764
0
W
Chang'e
Thragtusk31
Chang'e
14,506
444
3,566
10,925
19,365
7,581
1,905
4,522
14,379
70,521
0
L
Susano
WERTAS1441
Susano
6,211
1,647
0
1,921
18,187
7,128
0
3,755
14,356
0
36,310
W
15,083
2,170
0
1,799
15,240
13,283
379
2,841
12,351
0
67,096
L
Fenrir
dudubr1441
Fenrir
13,189
1,960
0
2,338
24,137
9,484
0
8,157
15,766
0
67,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,413
Gold Earned
65,852
422
Minions Killed
592
0
Camps Cleared
0
1,824,105
Distance Traveled
2,253,563
5
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,052
524
149
6
0
372,667
0
W
Cerberus
12,881
560
165
7
0
514,742
7
W
Anhur
14,861
646
147
6
0
417,626
0
L
Ares
8,207
357
10
0
0
397,986
0
W
Ymir
11,666
507
67
3
0
426,750
5
L
Hel
10,441
454
96
4
0
325,785
1
W
Chang'e
13,295
578
128
6
0
427,967
4
L
Susano
9,246
402
70
3
0
353,765
4
W
Odin
13,149
572
85
4
0
466,478
9
L
Fenrir
10,467
455
97
4
0
373,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role