Player Matchup

Janus
Janus
Gold IV
AphoticAffinity
Janus
Gold IV
Level 142
God Stats
1W - 2L
1,542 SR
Queue Stats
41W - 40L
1,582 MMR
Solo
Thanatos
Thanatos
Gold V
LavaMoose
Thanatos
Gold V
Level 148
God Stats
0W - 2L
1,321 SR
Queue Stats
33W - 33L
1,508 MMR
Party 2
Sylvanus
Sylvanus
Silver I
Valyent
Sylvanus
Silver I
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,581 MMR
Solo
Anhur
Anhur
Gold II
WaterMoose
Anhur
Gold II
Level 128
God Stats
3W - 1L
1,725 SR
Queue Stats
57W - 52L
1,665 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
tomatox1
Sun Wukong
Silver II
Level 124
God Stats
4W - 8L
1,696 SR
Queue Stats
207W - 209L
1,572 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,557 SR
1,582 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,531 SR
1,562 MMR
Apollo
Apollo
Gold III
AzraelCC
Apollo
Gold III
Level 145
God Stats
3W - 0L
1,507 SR
Queue Stats
113W - 102L
1,467 MMR
Party 1
Fenrir
Fenrir
Gold II
KaiBeGone
Fenrir
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver I
Legend53715
Vamana
Silver I
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,579 MMR
Solo
Sobek
Sobek
Gold III
SolidBrently
Sobek
Gold III
Level 145
God Stats
2W - 0L
1,586 SR
Queue Stats
41W - 34L
1,669 MMR
Party 1
Agni
Agni
Gold V
dingledart
Agni
Gold V
Level 147
God Stats
1W - 1L
1,560 SR
Queue Stats
30W - 21L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 4
10,653
533
13,525
12,013
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
LavaMoose
Thanatos
15
5 / 9 / 2
9,244
462
9,604
18,728
7,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Valyent
Sylvanus
14
3 / 9 / 5
8,822
441
6,255
16,972
12,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
14
1 / 8 / 9
8,629
431
13,001
17,292
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
tomatox1
Sun Wukong
15
2 / 4 / 2
9,319
466
10,863
16,379
14,254
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
DiscordiaTiamatScyllaKing ArthurSet

VS

Bans
Cu ChulainnAthenaNu WaGuan YuThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AzraelCC
Apollo
17
2 / 4 / 12
11,471
574
12,120
16,642
5,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
KaiBeGone
Fenrir
18
6 / 5 / 7
11,827
591
9,458
17,971
8,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
18
6 / 2 / 10
11,926
596
14,581
19,352
18,396
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
7 / 1 / 15
11,397
570
8,987
20,094
23,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
12 / 4 / 6
12,561
628
17,322
13,607
5,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
83
15
Kills
33
33
Deaths
16
22
Assists
50
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
Apollo
AzraelCC
Apollo
2
4
12
2
W
Fenrir
KaiBeGone
Fenrir
6
5
7
1.9
L
Thanatos
LavaMoose
Thanatos
5
9
2
0.67
W
Vamana
6
2
10
5.5
W
7
1
15
14.5
L
Sylvanus
Valyent
Sylvanus
3
9
5
0.61
L
Anhur
1
8
9
0.69
W
12
4
6
3.75
L
Sun Wukong
tomatox1
Sun Wukong
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,248
Damage
62,468
81,384
Taken
87,666
44,678
Mitigated
61,883
26,431
Healing
29,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,525
468
211
3,371
12,013
4,510
0
5,566
6,251
78,813
0
W
Apollo
AzraelCC
Apollo
12,120
7,336
0
7,548
16,642
5,631
3,439
4,552
12,090
0
92,410
W
Fenrir
KaiBeGone
Fenrir
9,458
3,467
0
5,363
17,971
8,588
4,903
3,645
14,326
0
83,647
L
Thanatos
LavaMoose
Thanatos
9,604
2,537
0
10,403
18,728
7,276
0
5,975
12,567
0
52,803
W
Vamana
14,581
5,491
0
6,986
19,352
18,396
496
2,687
16,665
455
78,476
W
8,987
740
0
7,644
20,094
23,717
262
4,965
15,129
24,366
0
L
Sylvanus
Valyent
Sylvanus
6,255
1,079
2,222
2,565
16,972
12,475
80
8,861
7,789
18,933
3,514
L
Anhur
13,001
7,500
0
4,520
17,292
6,163
0
3,040
14,194
0
48,648
W
17,322
1,504
0
1,761
13,607
5,551
0
5,605
8,002
84,579
0
L
Sun Wukong
tomatox1
Sun Wukong
10,863
2,387
0
3,139
16,379
14,254
0
2,450
13,819
0
61,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,667
Gold Earned
59,182
485
Minions Killed
549
0
Camps Cleared
0
1,860,283
Distance Traveled
1,963,849
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,653
533
148
7
0
432,734
7
W
Apollo
11,471
574
132
7
0
352,694
6
W
Fenrir
11,827
591
124
6
0
405,429
3
L
Thanatos
9,244
462
97
5
0
349,613
3
W
Vamana
11,926
596
126
6
0
393,429
4
W
Sobek
11,397
570
33
2
0
419,932
8
L
Sylvanus
8,822
441
47
2
0
353,144
7
L
Anhur
8,629
431
65
3
0
327,188
5
W
Agni
12,561
628
134
7
0
392,365
6
L
Sun Wukong
9,319
466
128
6
0
397,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role