Player Matchup

Mercury
Mercury
ADHD1215
Mercury
Level 100
God Stats
11W - 7L
1,440 SR
Queue Stats
447W - 407L
1,641 Elo+
Party 2
Cupid
Cupid
Annoying65
Cupid
Level 53
God Stats
12W - 5L
1,742 SR
Queue Stats
41W - 32L
1,700 Elo+
Party 2
Ymir
Ymir
Bugzbunnykillz
Ymir
Level 14
God Stats
41W - 18L
1,741 SR
Queue Stats
183W - 134L
1,519 Elo+
Party 2
Raijin
Raijin
Pendragon115
Raijin
Level 63
God Stats
6W - 6L
1,500 SR
Queue Stats
187W - 143L
1,561 Elo+
Party 2
Guan Yu
Guan Yu
subeemarine
Guan Yu
Level 38
God Stats
9W - 1L
1,854 SR
Queue Stats
210W - 187L
1,536 Elo+
Solo
Team Averages
Level 54
1,655 SR
1,591 Elo+

VS

Team Averages
Level 64
1,644 SR
1,502 Elo+
Ares
Ares
BlueSoulDemon57
Ares
Level 48
God Stats
2W - 2L
1,702 SR
Queue Stats
28W - 22L
1,588 Elo+
Party 3
Nemesis
Nemesis
DARKENERGIA
Nemesis
Level 4
God Stats
6W - 8L
1,500 SR
Queue Stats
14W - 12L
1,605 Elo+
Party 1
Poseidon
Poseidon
DarthHallic
Poseidon
Level 43
God Stats
4W - 8L
1,426 SR
Queue Stats
298W - 324L
1,414 Elo+
Party 3
Medusa
Medusa
Pot_stickers
Medusa
Level 119
God Stats
19W - 22L
1,700 SR
Queue Stats
658W - 736L
1,420 Elo+
Party 1
Mulan
Mulan
achaotickiller
Mulan
Level 105
God Stats
5W - 3L
1,891 SR
Queue Stats
332W - 343L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ADHD1215
Mercury
20
17 / 2 / 5
13,218
661
17,765
13,408
6,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
17
5 / 2 / 7
10,824
541
14,572
13,561
5,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 1 / 16
10,983
549
5,956
18,639
19,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
18
4 / 3 / 5
10,913
546
8,956
10,859
5,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
subeemarine
Guan Yu
16
6 / 5 / 4
10,660
533
10,683
16,024
11,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,946
397
2,716
13,661
10,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
DARKENERGIA
Nemesis
15
4 / 3 / 1
9,550
478
10,826
15,564
6,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
DarthHallic
Poseidon
15
2 / 7 / 1
9,581
479
9,524
12,705
4,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
1 / 8 / 2
8,654
433
6,741
15,119
5,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 10 / 1
11,056
553
14,242
23,133
16,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
33
Kills
13
13
Deaths
33
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
ADHD1215
Mercury
17
2
5
9.75
W
Cupid
5
2
7
4.25
L
0
5
2
0.2
W
1
1
16
9
L
Nemesis
DARKENERGIA
Nemesis
4
3
1
1.5
L
Poseidon
DarthHallic
Poseidon
2
7
1
0.36
W
Raijin
4
3
5
2.17
L
Medusa
1
8
2
0.25
L
6
10
1
0.65
W
Guan Yu
subeemarine
Guan Yu
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,932
Damage
44,049
72,491
Taken
80,182
47,717
Mitigated
43,140
19,426
Healing
17,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ADHD1215
Mercury
17,765
10,748
0
190
13,408
6,752
291
1,828
11,434
0
110,942
W
Cupid
14,572
7,723
2,230
7,735
13,561
5,459
2,402
3,390
10,014
0
79,491
L
2,716
138
891
2,666
13,661
10,553
0
1,708
11,886
19,336
0
W
5,956
703
0
0
18,639
19,000
280
5,132
13,174
25,865
0
L
Nemesis
DARKENERGIA
Nemesis
10,826
6,123
0
1,846
15,564
6,435
0
2,934
12,444
0
68,053
L
Poseidon
DarthHallic
Poseidon
9,524
1,256
0
2,045
12,705
4,451
0
5,135
7,230
64,791
0
W
Raijin
8,956
443
0
1,989
10,859
5,376
768
952
9,738
68,353
0
L
Medusa
6,741
2,265
0
2,416
15,119
5,609
0
1,378
13,735
0
61,480
L
14,242
5,682
0
7,663
23,133
16,092
0
3,175
19,400
0
62,109
W
Guan Yu
subeemarine
Guan Yu
10,683
4,008
826
6,456
16,024
11,130
1,260
275
15,299
0
38,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,598
Gold Earned
46,787
549
Minions Killed
454
0
Camps Cleared
0
1,964,742
Distance Traveled
1,706,316
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,218
661
177
9
0
485,702
3
W
Cupid
10,824
541
143
7
0
355,406
5
L
Ares
7,946
397
31
2
0
367,653
3
W
Ymir
10,983
549
30
2
0
403,071
3
L
Nemesis
9,550
478
106
5
0
414,413
0
L
Poseidon
9,581
479
117
6
0
315,776
5
W
Raijin
10,913
546
131
7
0
364,946
5
L
Medusa
8,654
433
90
5
0
342,417
2
L
Mulan
11,056
553
110
6
0
266,057
1
W
Guan Yu
10,660
533
68
3
0
355,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role