Player Matchup

Ares
Ares
MORENOVIC
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,165 Elo+
Party 2
Medusa
Medusa
VenitoKamelas2
Medusa
Level 5
God Stats
1W - 3L
1,281 SR
Queue Stats
410W - 581L
1,291 Elo+
Party 2
Gilgamesh
Gilgamesh
almansa000
Gilgamesh
Level 26
God Stats
25W - 25L
1,574 SR
Queue Stats
460W - 633L
1,408 Elo+
Party 2
Nu Wa
Nu Wa
eltomydkamu
Nu Wa
Level 41
God Stats
10W - 12L
1,430 SR
Queue Stats
258W - 275L
1,472 Elo+
Party 2
Da Ji
Da Ji
rodrI00
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 37
1,457 SR
1,367 Elo+

VS

Team Averages
Level 31
1,650 SR
1,578 Elo+
Tyr
Tyr
ElNadieTheGae
Tyr
Level 81
God Stats
8W - 4L
1,682 SR
Queue Stats
188W - 177L
1,497 Elo+
Party 1
Pele
Pele
GamerNero
Pele
Level 8
God Stats
2W - 0L
1,781 SR
Queue Stats
4W - 0L
1,781 Elo+
Party 1
Horus
Horus
Renaron
Horus
Level 21
God Stats
1W - 1L
1,532 SR
Queue Stats
3W - 2L
1,417 Elo+
Solo
Neith
Neith
löttyedtPöcs
Neith
Level 6
God Stats
2W - 0L
1,754 SR
Queue Stats
2W - 0L
1,743 Elo+
Party 1
Nu Wa
Nu Wa
ÉnEgyProVok
Nu Wa
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 50L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 8 / 1
8,933
406
2,535
16,917
14,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
0 / 8 / 2
8,582
390
5,447
13,604
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
almansa000
Gilgamesh
14
1 / 8 / 5
9,395
427
5,876
20,670
11,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 7 / 8
11,103
505
24,150
18,153
6,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
rodrI00
Da Ji
18
11 / 5 / 2
12,581
572
20,694
21,653
9,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 7
11,276
513
15,176
20,779
18,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
19
16 / 4 / 8
12,437
565
19,761
18,230
8,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Renaron
Horus
16
3 / 3 / 21
10,337
470
5,985
17,775
16,827
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
8 / 5 / 12
11,974
544
12,231
17,903
7,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 2 / 16
11,315
514
20,129
11,926
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
100
16
Kills
36
36
Deaths
16
18
Assists
64
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
W
Pele
16
4
8
5
L
Ares
0
8
1
0.06
W
Horus
Renaron
Horus
3
3
21
4.5
L
0
8
2
0.13
L
Gilgamesh
almansa000
Gilgamesh
1
8
5
0.44
L
4
7
8
1.14
W
8
5
12
2.8
L
Da Ji
rodrI00
Da Ji
11
5
2
2.4
W
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,702
Damage
73,282
90,997
Taken
86,613
46,544
Mitigated
54,339
15,440
Healing
35,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,176
1,689
0
6,565
20,779
18,664
2,100
4,164
16,343
0
60,866
W
Pele
19,761
5,448
0
5,276
18,230
8,500
970
5,174
12,832
0
88,924
L
Ares
2,535
277
0
938
16,917
14,932
1,184
3,169
13,478
15,433
0
W
Horus
Renaron
Horus
5,985
2,723
9,070
7,079
17,775
16,827
676
5,563
11,878
0
19,505
L
5,447
1,839
0
1,365
13,604
4,441
1,828
4,009
9,267
0
49,939
L
Gilgamesh
almansa000
Gilgamesh
5,876
1,145
0
3,764
20,670
11,155
46
3,696
16,764
0
38,002
L
24,150
5,204
111
4,215
18,153
6,448
328
5,866
11,965
98,365
0
W
12,231
7,264
0
5,358
17,903
7,112
4,842
4,712
12,875
0
82,595
L
Da Ji
rodrI00
Da Ji
20,694
4,520
0
5,047
21,653
9,568
0
2,067
19,394
0
81,281
W
20,129
6,609
267
2,352
11,926
3,236
1,738
5,580
6,000
88,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,594
Gold Earned
57,339
461
Minions Killed
477
0
Camps Cleared
0
2,036,775
Distance Traveled
1,979,841
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,276
513
96
4
0
452,286
5
W
Pele
12,437
565
126
6
0
414,360
1
L
Ares
8,933
406
35
2
0
390,446
0
W
Horus
10,337
470
24
1
0
399,853
5
L
Medusa
8,582
390
86
4
0
413,578
0
L
Gilgamesh
9,395
427
75
3
0
419,035
0
L
Nu Wa
11,103
505
154
7
0
374,359
2
W
Neith
11,974
544
115
5
0
346,902
3
L
Da Ji
12,581
572
111
5
0
439,357
2
W
Nu Wa
11,315
514
116
5
0
366,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role