Player Matchup

Chaac
Chaac
Bronze III
ArrowOfFire
Chaac
Bronze III
Level 45
God Stats
1W - 4L
1,427 SR
Queue Stats
1W - 6L
1,261 MMR
Party 1
Neith
Neith
Silver I
ElectricGoblin
Neith
Silver I
Level 46
God Stats
23W - 30L
1,510 SR
Queue Stats
179W - 182L
1,254 MMR
Solo
Ymir
Ymir
Silver V
HwIL
Ymir
Silver V
Level 65
God Stats
1W - 0L
1,506 SR
Queue Stats
3W - 10L
1,232 MMR
Party 1
Scylla
Scylla
Gold V
VeloXite
Scylla
Gold V
Level 87
God Stats
2W - 2L
1,748 SR
Queue Stats
207W - 205L
1,211 MMR
Solo
Fenrir
Fenrir
Silver I
blindomindo
Fenrir
Silver I
Level 74
God Stats
7W - 6L
1,602 SR
Queue Stats
253W - 252L
1,208 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 63
1,559 SR
1,233 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,464 SR
1,232 MMR
Janus
Janus
Silver I
Bornilene
Janus
Silver I
Level 100
God Stats
2W - 5L
1,285 SR
Queue Stats
37W - 38L
1,269 MMR
Solo
Heimdallr
Heimdallr
Bronze IV
Doc4geo
Heimdallr
Bronze IV
Level 39
God Stats
0W - 2L
1,603 SR
Queue Stats
2W - 9L
1,229 MMR
Solo
Cerberus
Cerberus
Silver I
RoldDarl
Cerberus
Silver I
Level 101
God Stats
22W - 21L
1,359 SR
Queue Stats
271W - 293L
1,225 MMR
Solo
Mercury
Mercury
Silver III
SoH2F
Mercury
Silver III
Level 139
God Stats
21W - 22L
1,575 SR
Queue Stats
340W - 346L
1,225 MMR
Solo
Guan Yu
Guan Yu
Bronze III
kdiabo02
Guan Yu
Bronze III
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 23L
1,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 10
13,911
515
16,475
29,130
24,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 2 / 9
15,059
558
20,877
17,399
7,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
HwIL
Ymir
18
1 / 3 / 16
12,761
473
8,554
30,293
40,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
VeloXite
Scylla
20
6 / 9 / 5
13,551
502
14,626
16,168
5,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
20
9 / 2 / 8
15,818
586
18,832
25,338
15,748
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
CthulhuAthenaSolSetArachne

VS

Bans
TiamatTsukuyomiIzanamiNemesisEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bornilene
Janus
19
4 / 4 / 3
12,673
469
24,375
13,691
4,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Doc4geo
Heimdallr
17
1 / 8 / 5
10,767
399
12,715
18,820
8,051
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
RoldDarl
Cerberus
20
6 / 4 / 3
13,699
507
22,560
29,850
36,564
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
SoH2F
Mercury
20
6 / 6 / 5
12,877
477
13,738
23,560
12,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
kdiabo02
Guan Yu
16
2 / 8 / 7
11,510
426
10,100
28,487
30,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
42
30
Kills
19
19
Deaths
30
48
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
L
Janus
Bornilene
Janus
4
4
3
1.38
L
Heimdallr
Doc4geo
Heimdallr
1
8
5
0.44
W
9
2
9
6.75
W
Ymir
HwIL
Ymir
1
3
16
3
L
Cerberus
RoldDarl
Cerberus
6
4
3
1.88
L
Mercury
SoH2F
Mercury
6
6
5
1.42
W
Scylla
VeloXite
Scylla
6
9
5
0.94
W
Fenrir
9
2
8
6.5
L
Guan Yu
kdiabo02
Guan Yu
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,364
Damage
83,488
118,328
Taken
114,408
94,606
Mitigated
92,431
45,391
Healing
41,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,475
5,389
0
17,558
29,130
24,721
2,454
17,226
11,607
0
73,193
L
Janus
Bornilene
Janus
24,375
676
356
4,174
13,691
4,875
246
4,197
9,181
106,312
0
L
Heimdallr
Doc4geo
Heimdallr
12,715
5,754
0
4,159
18,820
8,051
959
2,419
16,376
0
70,887
W
20,877
12,328
0
10,583
17,399
7,927
4,616
4,148
13,133
0
118,377
W
Ymir
HwIL
Ymir
8,554
1,643
0
6,762
30,293
40,572
560
9,107
20,710
30,320
0
L
Cerberus
RoldDarl
Cerberus
22,560
2,246
0
12,706
29,850
36,564
0
3,810
25,401
93,447
0
L
Mercury
SoH2F
Mercury
13,738
6,744
0
7,132
23,560
12,002
0
3,503
19,894
0
106,808
W
Scylla
VeloXite
Scylla
14,626
940
213
2,015
16,168
5,638
0
7,430
8,554
79,404
0
W
Fenrir
18,832
5,069
0
8,260
25,338
15,748
1,336
11,130
13,970
0
151,455
L
Guan Yu
kdiabo02
Guan Yu
10,100
1,541
2,468
10,042
28,487
30,939
0
8,799
19,381
60
43,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,100
Gold Earned
61,526
664
Minions Killed
670
0
Camps Cleared
0
2,643,788
Distance Traveled
2,446,839
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,911
515
125
5
0
536,369
10
L
Janus
12,673
469
197
7
0
530,597
12
L
Heimdallr
10,767
399
97
4
0
451,652
1
W
Neith
15,059
558
176
7
0
478,788
2
W
Ymir
12,761
473
49
2
0
570,164
7
L
Cerberus
13,699
507
182
7
0
457,238
3
L
Mercury
12,877
477
148
5
0
534,094
4
W
Scylla
13,551
502
131
5
0
439,071
3
W
Fenrir
15,818
586
183
7
0
619,396
4
L
Guan Yu
11,510
426
46
2
0
473,258
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role