Player Matchup

Thanatos
Thanatos
Destructive98
Thanatos
Level 49
God Stats
13W - 24L
1,457 SR
Queue Stats
232W - 270L
1,473 Elo+
Solo
Amaterasu
Amaterasu
ElKaiser97
Amaterasu
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 52L
1,377 Elo+
Party 1
Hades
Hades
Jhoticakitkat
Hades
Level 46
God Stats
79W - 86L
1,483 SR
Queue Stats
106W - 127L
1,363 Elo+
Party 1
Sobek
Sobek
Sesixo
Sobek
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,387 Elo+
Party 1
Medusa
Medusa
nvchetusss
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,367 Elo+
Party 1
Team Averages
Level 39
1,488 SR
1,393 Elo+

VS

Team Averages
Level 50
1,493 SR
1,377 Elo+
Kukulkan
Kukulkan
AmrTwist
Kukulkan
Level 59
God Stats
10W - 5L
1,555 SR
Queue Stats
301W - 352L
1,322 Elo+
Party 2
Arachne
Arachne
EGY-MAZ
Arachne
Level 54
God Stats
7W - 7L
1,550 SR
Queue Stats
142W - 183L
1,347 Elo+
Party 2
Cerberus
Cerberus
Obeed17
Cerberus
Level 48
God Stats
16W - 18L
1,467 SR
Queue Stats
306W - 309L
1,418 Elo+
Solo
Izanami
Izanami
amr_ramadan18
Izanami
Level 29
God Stats
33W - 30L
1,472 SR
Queue Stats
195W - 205L
1,397 Elo+
Party 2
Apollo
Apollo
boost622
Apollo
Level 60
God Stats
9W - 11L
1,421 SR
Queue Stats
181W - 205L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Destructive98
Thanatos
13
7 / 2 / 1
8,237
515
6,063
10,802
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
ElKaiser97
Amaterasu
12
2 / 3 / 0
7,218
451
3,072
12,000
6,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 4
6,512
407
4,742
15,346
7,286
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
Sesixo
Sobek
10
1 / 4 / 7
7,051
441
5,042
16,224
14,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
nvchetusss
Medusa
11
2 / 7 / 3
7,306
457
6,838
9,665
2,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AmrTwist
Kukulkan
14
5 / 4 / 3
8,871
554
15,234
7,651
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
EGY-MAZ
Arachne
13
4 / 3 / 3
8,086
505
4,953
8,052
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Obeed17
Cerberus
12
3 / 3 / 9
8,901
556
7,823
12,352
11,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
16
5 / 2 / 5
9,808
613
8,414
7,041
2,366
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
boost622
Apollo
17
4 / 0 / 6
10,217
639
7,536
6,841
2,790
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
12
Kills
21
21
Deaths
12
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AmrTwist
Kukulkan
5
4
3
1.63
L
Thanatos
Destructive98
Thanatos
7
2
1
3.75
W
Arachne
EGY-MAZ
Arachne
4
3
3
1.83
L
Amaterasu
ElKaiser97
Amaterasu
2
3
0
0.67
L
0
5
4
0.4
W
Cerberus
Obeed17
Cerberus
3
3
9
2.5
L
Sobek
Sesixo
Sobek
1
4
7
1.13
W
Izanami
5
2
5
3.75
W
Apollo
boost622
Apollo
4
0
6
7
L
Medusa
nvchetusss
Medusa
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,757
Damage
43,960
64,037
Taken
41,937
35,530
Mitigated
22,331
23,274
Healing
12,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AmrTwist
Kukulkan
15,234
649
0
1,219
7,651
2,851
699
3,221
4,430
59,698
0
L
Thanatos
Destructive98
Thanatos
6,063
2,076
0
6,837
10,802
4,264
0
2,254
8,548
0
51,516
W
Arachne
EGY-MAZ
Arachne
4,953
3,851
0
1,454
8,052
3,182
758
1,070
6,982
0
27,746
L
Amaterasu
ElKaiser97
Amaterasu
3,072
1,049
0
5,211
12,000
6,795
1,008
2,264
9,736
0
38,996
L
4,742
279
1,221
5,376
15,346
7,286
0
8,370
6,976
29,046
0
W
Cerberus
Obeed17
Cerberus
7,823
901
1,056
3,881
12,352
11,142
242
3,849
8,282
24,637
0
L
Sobek
Sesixo
Sobek
5,042
304
0
3,454
16,224
14,322
0
7,632
8,592
19,521
0
W
Izanami
8,414
6,244
0
1,688
7,041
2,366
2,763
1,156
5,885
0
61,085
W
Apollo
boost622
Apollo
7,536
3,527
0
3,411
6,841
2,790
3,905
488
6,353
0
63,789
L
Medusa
nvchetusss
Medusa
6,838
3,359
0
1,175
9,665
2,863
28
2,537
7,128
0
35,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,324
Gold Earned
45,883
297
Minions Killed
443
0
Camps Cleared
0
1,398,225
Distance Traveled
1,530,325
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,871
554
97
6
0
289,430
5
L
Thanatos
8,237
515
91
6
0
297,671
0
W
Arachne
8,086
505
50
3
0
366,545
3
L
Amaterasu
7,218
451
64
4
0
264,587
5
L
Hades
6,512
407
60
4
0
257,694
6
W
Cerberus
8,901
556
48
3
0
309,296
5
L
Sobek
7,051
441
30
2
0
293,759
0
W
Izanami
9,808
613
120
8
0
269,958
4
W
Apollo
10,217
639
128
8
0
295,096
4
L
Medusa
7,306
457
52
3
0
284,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role