Player Matchup

Izanami
Izanami
Homeboy215
Izanami
Level 61
God Stats
60W - 36L
1,610 SR
Queue Stats
205W - 198L
1,511 Elo+
Party 2
Ymir
Ymir
Oaahi
Ymir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,398 Elo+
Party 2
Chaac
Chaac
ShlumpGod831
Chaac
Level 42
God Stats
88W - 71L
1,716 SR
Queue Stats
134W - 125L
1,561 Elo+
Party 2
Ra
Ra
oreogrizzly831
Ra
Level 53
God Stats
78W - 69L
1,544 SR
Queue Stats
105W - 110L
1,511 Elo+
Party 2
Fenrir
Fenrir
svdsage
Fenrir
Level 126
God Stats
6W - 3L
1,975 SR
Queue Stats
431W - 421L
1,510 Elo+
Party 2
Team Averages
Level 61
1,669 SR
1,498 Elo+

VS

Team Averages
Level 54
1,620 SR
1,470 Elo+
Chang'e
Chang'e
Jahboyblesss
Chang'e
Level 76
God Stats
5W - 3L
1,912 SR
Queue Stats
303W - 290L
1,465 Elo+
Party 1
Ymir
Ymir
KG Snoopy
Ymir
Level 16
God Stats
5W - 4L
1,726 SR
Queue Stats
13W - 11L
1,536 Elo+
Party 1
Cerberus
Cerberus
LowlandShark931
Cerberus
Level 125
God Stats
1W - 2L
1,473 SR
Queue Stats
143W - 101L
1,658 Elo+
Party 1
Ullr
Ullr
YaBoi Luck E
Ullr
Level 27
God Stats
2W - 3L
1,479 SR
Queue Stats
11W - 9L
1,261 Elo+
Party 1
Set
Set
jucix
Set
Level 25
God Stats
10W - 13L
1,508 SR
Queue Stats
73W - 70L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Homeboy215
Izanami
17
6 / 6 / 4
10,934
575
15,788
12,501
4,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Oaahi
Ymir
14
2 / 6 / 6
8,781
462
5,811
12,469
7,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
3 / 2 / 6
11,132
586
8,734
15,197
11,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 1 / 6
10,186
536
7,126
6,802
2,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
svdsage
Fenrir
20
24 / 2 / 5
13,604
716
23,726
15,883
9,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Jahboyblesss
Chang'e
16
3 / 9 / 0
9,636
507
10,490
17,136
5,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
0 / 8 / 3
7,729
407
2,797
13,985
8,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
16
9 / 4 / 4
11,159
587
13,530
21,969
15,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 10 / 5
8,781
462
4,710
13,994
4,259
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Set
jucix
Set
11
0 / 10 / 5
7,249
382
3,634
15,474
6,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
39
Kills
16
17
Deaths
41
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Homeboy215
Izanami
6
6
4
1.33
L
Chang'e
Jahboyblesss
Chang'e
3
9
0
0.33
L
Ymir
0
8
3
0.19
L
Cerberus
9
4
4
2.75
W
Ymir
Oaahi
Ymir
2
6
6
0.83
W
3
2
6
3
L
4
10
5
0.65
L
Set
jucix
Set
0
10
5
0.25
W
4
1
6
7
W
Fenrir
svdsage
Fenrir
24
2
5
13.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,185
Damage
35,161
62,852
Taken
82,558
35,318
Mitigated
39,626
18,728
Healing
16,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Homeboy215
Izanami
15,788
9,021
0
1,761
12,501
4,083
1,935
4,579
7,922
0
91,098
L
Chang'e
Jahboyblesss
Chang'e
10,490
898
562
4,914
17,136
5,245
580
0
16,736
55,466
0
L
Ymir
2,797
221
0
479
13,985
8,548
88
1,501
12,484
27,050
0
L
Cerberus
13,530
966
0
7,712
21,969
15,322
101
5,220
16,724
60,874
0
W
Ymir
Oaahi
Ymir
5,811
1,998
0
1,128
12,469
7,921
477
5,164
7,305
24,262
0
W
8,734
2,207
0
4,359
15,197
11,382
2,004
7,329
7,868
0
61,995
L
4,710
2,723
624
685
13,994
4,259
176
4,818
9,176
0
34,742
L
Set
jucix
Set
3,634
1,246
0
1,733
15,474
6,252
0
1,398
14,051
0
32,622
W
7,126
725
1,641
3,882
6,802
2,201
769
3,496
3,306
53,337
0
W
Fenrir
svdsage
Fenrir
23,726
10,391
0
5,957
15,883
9,731
512
6,249
9,634
0
97,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,637
Gold Earned
44,554
484
Minions Killed
395
0
Camps Cleared
0
1,804,281
Distance Traveled
1,667,607
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,934
575
120
6
0
333,220
4
L
Chang'e
9,636
507
84
4
0
323,820
0
L
Ymir
7,729
407
43
2
0
292,965
0
L
Cerberus
11,159
587
136
7
0
353,959
5
W
Ymir
8,781
462
40
2
0
362,189
0
W
Chaac
11,132
586
124
7
0
374,480
0
L
Ullr
8,781
462
68
4
0
325,107
0
L
Set
7,249
382
64
3
0
371,756
2
W
Ra
10,186
536
76
4
0
329,814
1
W
Fenrir
13,604
716
124
7
0
404,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role