Player Matchup

Chaac
Chaac
Masters
zGoldenEye
Chaac
Masters
Level 106
God Stats
1W - 1L
2,071 SR
Queue Stats
608W - 205L
2,654 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 106
2,071 SR
2,654 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 46
1,287 SR
1,520 MMR
Sol
Sol
Gold IV
Nato08
Sol
Gold IV
Level 46
God Stats
5W - 9L
1,287 SR
Queue Stats
96W - 136L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
5 / 0 / 0
13,006
867
12,090
18,509
13,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabChronosBellonaUllrBakasura

VS

Bans
OsirisSkadiAnhurIzanamiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Nato08
Sol
16
0 / 5 / 0
10,113
674
9,328
15,700
7,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
Nato08
Sol
0
5
0
0
W
Chaac
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,090
Damage
9,328
18,509
Taken
15,700
13,455
Mitigated
7,770
7,596
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Nato08
Sol
9,328
4,131
0
6,408
15,700
7,770
0
51
15,063
64,243
0
W
Chaac
12,090
4,500
0
7,596
18,509
13,455
1,874
9,492
9,017
0
113,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,006
Gold Earned
10,113
171
Minions Killed
115
0
Camps Cleared
0
303,332
Distance Traveled
251,047
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,113
674
115
8
0
251,047
1
W
Chaac
13,006
867
171
11
0
303,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role