Player Matchup

Anhur
Anhur
CirryChan
Anhur
Level 35
God Stats
0W - 5L
1,312 SR
Queue Stats
226W - 201L
1,610 Elo+
Party 1
Gilgamesh
Gilgamesh
Kiduolk
Gilgamesh
Level 128
God Stats
4W - 3L
1,605 SR
Queue Stats
20W - 17L
1,531 Elo+
Party 2
Sobek
Sobek
UlyssesJager
Sobek
Level 105
God Stats
4W - 8L
1,126 SR
Queue Stats
837W - 781L
1,566 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iGloski
Tsukuyomi
Level 15
God Stats
2W - 5L
1,283 SR
Queue Stats
19W - 13L
1,544 Elo+
Party 2
Merlin
Merlin
tianthered
Merlin
Level 12
God Stats
0W - 2L
1,330 SR
Queue Stats
43W - 41L
1,475 Elo+
Party 1
Team Averages
Level 59
1,331 SR
1,545 Elo+

VS

Team Averages
Level 37
1,548 SR
1,607 Elo+
Sol
Sol
Gkronixz
Sol
Level 48
God Stats
5W - 4L
1,654 SR
Queue Stats
298W - 222L
1,623 Elo+
Party 3
Khepri
Khepri
Herald2
Khepri
Level 39
God Stats
6W - 9L
1,681 SR
Queue Stats
180W - 178L
1,663 Elo+
Solo
Camazotz
Camazotz
d4yy
Camazotz
Level 33
God Stats
3W - 4L
1,289 SR
Queue Stats
45W - 47L
1,606 Elo+
Solo
Medusa
Medusa
mxlly
Medusa
Level 27
God Stats
3W - 2L
1,614 SR
Queue Stats
204W - 144L
1,642 Elo+
Party 3
Ravana
Ravana
unobtainablelD
Ravana
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CirryChan
Anhur
9
1 / 3 / 1
5,364
536
1,785
5,874
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Gilgamesh
Kiduolk
Gilgamesh
9
0 / 4 / 0
5,128
513
3,791
6,187
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
1 / 4 / 2
4,775
478
1,052
9,155
4,205
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
iGloski
Tsukuyomi
9
2 / 4 / 1
5,542
554
1,743
7,480
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
tianthered
Merlin
10
1 / 6 / 1
5,498
550
2,074
5,685
1,643
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
6,400
640
6,362
5,080
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
Herald2
Khepri
10
2 / 2 / 7
6,120
612
2,485
5,248
3,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
d4yy
Camazotz
11
3 / 1 / 1
6,490
649
3,369
6,580
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Medusa
mxlly
Medusa
12
5 / 0 / 3
7,222
722
5,984
4,390
1,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 1 / 2
6,791
679
3,850
3,355
1,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
21
21
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
CirryChan
Anhur
1
3
1
0.5
W
4
2
3
2.75
W
Khepri
Herald2
Khepri
2
2
7
2.75
L
Gilgamesh
Kiduolk
Gilgamesh
0
4
0
0
L
1
4
2
0.5
W
Camazotz
d4yy
Camazotz
3
1
1
3.5
L
Tsukuyomi
iGloski
Tsukuyomi
2
4
1
0.63
W
Medusa
mxlly
Medusa
5
0
3
6.5
L
Merlin
tianthered
Merlin
1
6
1
0.25
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,445
Damage
22,050
34,381
Taken
24,653
12,469
Mitigated
10,532
7,533
Healing
12,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CirryChan
Anhur
1,785
446
0
1,516
5,874
1,592
552
3,410
2,464
0
26,519
W
6,362
3,034
0
2,467
5,080
1,291
796
446
4,634
41,227
0
W
Khepri
Herald2
Khepri
2,485
436
0
1,174
5,248
3,157
48
679
4,569
12,181
0
L
Gilgamesh
Kiduolk
Gilgamesh
3,791
1,178
0
1,135
6,187
3,004
0
0
6,187
0
24,797
L
1,052
184
0
2,518
9,155
4,205
0
4,279
4,876
8,672
0
W
Camazotz
d4yy
Camazotz
3,369
1,178
0
4,320
6,580
3,202
0
0
6,580
0
32,198
L
Tsukuyomi
iGloski
Tsukuyomi
1,743
462
0
2,248
7,480
2,025
0
177
7,303
0
21,722
W
Medusa
mxlly
Medusa
5,984
2,629
0
2,432
4,390
1,600
245
1,239
3,151
0
36,663
L
Merlin
tianthered
Merlin
2,074
90
0
116
5,685
1,643
0
981
4,704
25,105
0
W
3,850
1,073
0
1,706
3,355
1,282
0
762
2,593
0
30,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,307
Gold Earned
33,023
225
Minions Killed
323
0
Camps Cleared
0
963,423
Distance Traveled
993,343
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,364
536
48
5
0
175,887
3
W
Sol
6,400
640
70
7
0
180,265
0
W
Khepri
6,120
612
20
2
0
220,525
3
L
Gilgamesh
5,128
513
52
5
0
197,914
3
L
Sobek
4,775
478
14
1
0
224,691
1
W
Camazotz
6,490
649
77
8
0
166,289
4
L
Tsukuyomi
5,542
554
57
6
0
197,567
0
W
Medusa
7,222
722
81
8
0
196,413
4
L
Merlin
5,498
550
54
5
0
167,364
1
W
Ravana
6,791
679
75
8
0
229,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role