Player Matchup

Discordia
Discordia
Coochie_Bandit27
Discordia
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,297 Elo+
Party 3
Medusa
Medusa
Emily_B_1379
Medusa
Level 8
God Stats
0W - 1L
1,692 SR
Queue Stats
3W - 7L
1,257 Elo+
Party 3
Bacchus
Bacchus
Justtaker22
Bacchus
Level 18
God Stats
7W - 10L
1,802 SR
Queue Stats
14W - 28L
1,147 Elo+
Party 1
Set
Set
MrManuelRuiz
Set
Level 28
God Stats
6W - 6L
1,665 SR
Queue Stats
237W - 258L
1,359 Elo+
Solo
King Arthur
King Arthur
Tiworlf
King Arthur
Level 42
God Stats
16W - 32L
1,323 SR
Queue Stats
179W - 249L
1,293 Elo+
Party 1
Team Averages
Level 24
1,596 SR
1,271 Elo+

VS

Team Averages
Level 24
1,364 SR
1,279 Elo+
Scylla
Scylla
AsuraSkyip
Scylla
Level 26
God Stats
2W - 3L
1,241 SR
Queue Stats
6W - 8L
1,145 Elo+
Party 2
Tiamat
Tiamat
DrkScelestus
Tiamat
Level 24
God Stats
4W - 5L
1,392 SR
Queue Stats
29W - 31L
1,271 Elo+
Party 2
Ymir
Ymir
GlouGlou_2004
Ymir
Level 26
God Stats
11W - 7L
1,445 SR
Queue Stats
172W - 201L
1,247 Elo+
Solo
Cu Chulainn
Cu Chulainn
JonasPhijffers
Cu Chulainn
Level 26
God Stats
25W - 19L
1,481 SR
Queue Stats
119W - 118L
1,394 Elo+
Solo
Set
Set
Nightingale_112
Set
Level 17
God Stats
162W - 137L
1,259 SR
Queue Stats
514W - 502L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
17
5 / 5 / 12
11,847
456
15,092
15,938
5,179
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
16
0 / 3 / 1
10,876
418
2,862
7,155
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
Justtaker22
Bacchus
16
2 / 7 / 9
10,032
386
8,842
25,672
25,448
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
17 / 7 / 2
14,042
540
25,680
24,750
20,408
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Tiworlf
King Arthur
16
2 / 2 / 8
10,787
415
12,819
23,350
20,898
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AsuraSkyip
Scylla
16
2 / 7 / 3
11,006
423
10,051
12,920
4,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
19
6 / 4 / 6
13,025
501
13,717
13,191
9,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
2 / 6 / 11
12,222
470
11,119
19,259
15,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
JonasPhijffers
Cu Chulainn
19
2 / 4 / 6
12,369
476
17,710
27,542
21,622
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
11 / 5 / 3
13,727
528
21,212
20,328
11,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
52
26
Kills
23
24
Deaths
26
32
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Scylla
AsuraSkyip
Scylla
2
7
3
0.5
L
Discordia
5
5
12
2.2
W
Tiamat
6
4
6
2.25
L
Medusa
0
3
1
0.17
W
2
6
11
1.25
W
Cu Chulainn
JonasPhijffers
Cu Chulainn
2
4
6
1.25
L
Bacchus
Justtaker22
Bacchus
2
7
9
0.93
L
17
7
2
2.57
W
11
5
3
2.5
L
King Arthur
Tiworlf
King Arthur
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,295
Damage
73,809
96,865
Taken
93,240
74,365
Mitigated
63,248
20,428
Healing
21,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AsuraSkyip
Scylla
10,051
316
0
230
12,920
4,536
2,231
4,512
7,855
46,150
0
L
Discordia
15,092
2,635
0
5,779
15,938
5,179
580
5,084
10,544
61,981
0
W
Tiamat
13,717
1,028
582
3,132
13,191
9,529
2,520
1,037
12,064
65,714
0
L
Medusa
2,862
2,091
0
0
7,155
2,432
2,306
2,924
3,845
0
46,798
W
11,119
1,561
0
3,538
19,259
15,586
568
7,737
10,989
62,894
0
W
Cu Chulainn
JonasPhijffers
Cu Chulainn
17,710
4,954
298
7,904
27,542
21,622
148
3,042
24,443
0
86,789
L
Bacchus
Justtaker22
Bacchus
8,842
1,825
874
4,962
25,672
25,448
298
8,833
16,277
31,312
0
L
25,680
16,284
0
2,371
24,750
20,408
970
8,365
16,007
0
94,833
W
21,212
12,274
0
5,831
20,328
11,975
56
6,541
13,617
0
116,792
L
King Arthur
Tiworlf
King Arthur
12,819
1,325
190
6,252
23,350
20,898
204
7,668
15,305
0
53,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,584
Gold Earned
62,349
482
Minions Killed
627
0
Camps Cleared
0
2,358,694
Distance Traveled
2,287,998
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,006
423
100
4
0
382,254
0
L
Discordia
11,847
456
109
4
0
410,785
1
W
Tiamat
13,025
501
145
6
0
447,054
0
L
Medusa
10,876
418
129
5
0
488,325
0
W
Ymir
12,222
470
83
3
0
460,410
0
W
Cu Chulainn
12,369
476
142
5
0
477,143
3
L
Bacchus
10,032
386
37
1
0
448,887
5
L
Set
14,042
540
119
5
0
493,102
6
W
Set
13,727
528
157
6
0
521,137
0
L
King Arthur
10,787
415
88
3
0
517,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role