Player Matchup

Geb
Geb
Delrealfa
Geb
Level 28
God Stats
5W - 10L
1,326 SR
Queue Stats
101W - 113L
1,488 Elo+
Party 1
Jormungandr
Jormungandr
Dk_Cebola
Jormungandr
Level 58
God Stats
14W - 18L
1,612 SR
Queue Stats
163W - 191L
1,462 Elo+
Party 3
Agni
Agni
Dk_LimAa
Agni
Level 28
God Stats
5W - 6L
1,795 SR
Queue Stats
29W - 39L
1,494 Elo+
Party 3
Medusa
Medusa
GamerBR227
Medusa
Level 45
God Stats
1W - 5L
1,182 SR
Queue Stats
305W - 313L
1,475 Elo+
Party 1
Bellona
Bellona
themasterIAV
Bellona
Level 48
God Stats
69W - 41L
1,606 SR
Queue Stats
602W - 522L
1,538 Elo+
Solo
Team Averages
Level 41
1,504 SR
1,492 Elo+

VS

Team Averages
Level 98
1,461 SR
1,460 Elo+
Bacchus
Bacchus
CarlithosGSN
Bacchus
Level 47
God Stats
2W - 2L
1,288 SR
Queue Stats
318W - 328L
1,405 Elo+
Solo
He Bo
He Bo
GeminiNoSaga718
He Bo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Mulan
Mulan
MrDoctorCute
Mulan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
TheGeGê
Mercury
Level 155
God Stats
4W - 2L
1,515 SR
Queue Stats
83W - 86L
1,421 Elo+
Party 2
Chiron
Chiron
xXDEADP0OLXx
Chiron
Level 111
God Stats
5W - 0L
1,500 SR
Queue Stats
402W - 446L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 4
6,401
457
2,964
10,765
7,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Dk_Cebola
Jormungandr
13
4 / 4 / 1
7,880
563
10,286
13,188
14,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Agni
11
3 / 9 / 2
6,422
459
4,754
10,602
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
GamerBR227
Medusa
11
1 / 4 / 1
6,698
478
6,589
9,061
2,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
themasterIAV
Bellona
12
2 / 3 / 2
7,008
501
2,890
9,431
5,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CarlithosGSN
Bacchus
12
7 / 0 / 4
8,051
575
6,481
9,159
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 5 / 5
8,329
595
9,266
9,301
3,001
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 1
8,135
581
9,022
12,069
7,574
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
TheGeGê
Mercury
14
6 / 1 / 4
8,151
582
6,273
9,483
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
13
2 / 2 / 3
7,687
549
6,188
9,083
2,899
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
11
Kills
24
24
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CarlithosGSN
Bacchus
7
0
4
9
L
1
4
4
0.75
L
Jormungandr
Dk_Cebola
Jormungandr
4
4
1
1.13
L
Agni
3
9
2
0.44
L
Medusa
GamerBR227
Medusa
1
4
1
0.38
W
6
5
5
1.7
W
3
3
1
1.17
W
Mercury
TheGeGê
Mercury
6
1
4
8
L
Bellona
themasterIAV
Bellona
2
3
2
1
W
Chiron
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,483
Damage
37,230
53,047
Taken
49,095
33,323
Mitigated
25,083
10,183
Healing
14,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CarlithosGSN
Bacchus
6,481
895
0
2,136
9,159
8,167
105
1,970
7,130
26,218
0
L
2,964
211
0
1,639
10,765
7,392
0
4,335
6,430
15,478
0
L
Jormungandr
Dk_Cebola
Jormungandr
10,286
2,805
0
4,356
13,188
14,405
28
772
12,416
42,597
0
L
Agni
4,754
537
0
1,270
10,602
3,498
0
4,418
6,184
25,415
0
L
Medusa
GamerBR227
Medusa
6,589
2,566
0
2,208
9,061
2,979
0
3,249
5,812
0
37,649
W
9,266
603
136
1,909
9,301
3,001
420
4,078
4,826
41,575
0
W
9,022
2,905
0
2,728
12,069
7,574
458
7,871
3,748
0
47,622
W
Mercury
TheGeGê
Mercury
6,273
2,953
0
2,332
9,483
3,442
238
2,454
6,861
0
46,538
L
Bellona
themasterIAV
Bellona
2,890
846
0
710
9,431
5,049
0
2,973
6,458
0
44,823
W
Chiron
6,188
2,213
316
4,858
9,083
2,899
1,158
537
8,526
0
49,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,409
Gold Earned
40,353
325
Minions Killed
400
0
Camps Cleared
0
1,278,821
Distance Traveled
1,374,015
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,051
575
31
2
0
276,289
1
L
Geb
6,401
457
20
1
0
282,658
4
L
Jormungandr
7,880
563
96
7
0
246,300
1
L
Agni
6,422
459
52
4
0
222,741
1
L
Medusa
6,698
478
64
5
0
237,078
3
W
He Bo
8,329
595
68
5
0
248,915
1
W
Mulan
8,135
581
107
8
0
238,588
1
W
Mercury
8,151
582
96
7
0
349,594
1
L
Bellona
7,008
501
93
7
0
290,044
5
W
Chiron
7,687
549
98
7
0
260,629
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role