Player Matchup

Danzaburou
Danzaburou
NBDxSage
Danzaburou
Level 76
God Stats
2W - 0L
1,735 SR
Queue Stats
79W - 48L
1,561 Elo+
Solo
Hercules
Hercules
Nalu808
Hercules
Level 115
God Stats
2W - 2L
1,457 SR
Queue Stats
18W - 19L
1,515 Elo+
Party 1
Athena
Athena
colision9197
Athena
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,540 Elo+
Party 1
Team Averages
Level 93
1,564 SR
1,539 Elo+

VS

Team Averages
Level 107
1,490 SR
1,486 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Spifferskate994
Scylla
Level 69
God Stats
6W - 8L
1,346 SR
Queue Stats
220W - 211L
1,539 Elo+
Solo
Anhur
Anhur
jeslinj
Anhur
Level 105
God Stats
4W - 3L
1,624 SR
Queue Stats
20W - 19L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NBDxSage
Danzaburou
11
6 / 1 / 6
8,214
821
7,642
8,078
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Nalu808
Hercules
11
5 / 1 / 7
8,536
854
5,713
11,956
7,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
9
1 / 2 / 11
7,486
749
2,923
9,054
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 3 / 1
6,895
690
9,880
10,173
3,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 2
7,088
709
6,740
3,342
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
jeslinj
Anhur
9
1 / 7 / 2
6,627
663
3,546
8,427
2,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
12
Kills
4
4
Deaths
12
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
3
1
0.83
W
Danzaburou
NBDxSage
Danzaburou
6
1
6
9
W
Hercules
Nalu808
Hercules
5
1
7
8.5
L
1
2
2
1
W
Athena
1
2
11
3.25
L
Anhur
jeslinj
Anhur
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,278
Damage
20,166
29,088
Taken
21,942
14,624
Mitigated
7,474
11,163
Healing
2,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
9,880
2,321
523
1,462
10,173
3,976
0
1,456
8,717
0
24,507
W
Danzaburou
NBDxSage
Danzaburou
7,642
3,200
0
2,900
8,078
2,708
590
3,343
4,389
0
28,355
W
Hercules
Nalu808
Hercules
5,713
821
0
5,512
11,956
7,027
0
1,833
9,967
0
20,034
L
6,740
237
0
7
3,342
1,007
0
842
2,500
34,707
0
W
Athena
2,923
1,135
534
2,217
9,054
4,889
13
1,134
7,866
12,667
0
L
Anhur
jeslinj
Anhur
3,546
2,425
441
540
8,427
2,491
0
685
7,742
0
6,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,236
Gold Earned
20,610
105
Minions Killed
106
0
Camps Cleared
0
569,998
Distance Traveled
532,246
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,895
690
27
3
0
186,772
2
W
Danzaburou
8,214
821
57
6
0
173,528
1
W
Hercules
8,536
854
23
2
0
196,708
2
L
Scylla
7,088
709
61
6
0
171,317
1
W
Athena
7,486
749
25
3
0
199,762
1
L
Anhur
6,627
663
18
2
0
174,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role