Player Matchup

Osiris
Osiris
A6M6S7
Osiris
Level 10
God Stats
2W - 2L
1,773 SR
Queue Stats
3W - 3L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
Babaca4ever
Cthulhu
Level 13
God Stats
8W - 7L
1,544 SR
Queue Stats
8W - 8L
1,471 Elo+
Party 2
Danzaburou
Danzaburou
EclipseH1
Danzaburou
Level 14
God Stats
1W - 2L
1,726 SR
Queue Stats
7W - 8L
1,445 Elo+
Party 2
Olorun
Olorun
MDobke12
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,413 Elo+
Party 2
Thanatos
Thanatos
Obscuriun
Thanatos
Level 11
God Stats
5W - 5L
1,433 SR
Queue Stats
5W - 6L
1,435 Elo+
Party 2
Team Averages
Level 11
1,595 SR
1,474 Elo+

VS

Team Averages
Level 23
1,575 SR
1,463 Elo+
Ymir
Ymir
Agust1ncabj
Ymir
Level 24
God Stats
10W - 7L
1,715 SR
Queue Stats
120W - 104L
1,530 Elo+
Solo
Medusa
Medusa
Aur0ro
Medusa
Level 28
God Stats
5W - 4L
1,263 SR
Queue Stats
203W - 207L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
DaniBoyaLenda
Nu Wa
Level 16
God Stats
36W - 29L
1,584 SR
Queue Stats
315W - 311L
1,461 Elo+
Party 1
Loki
Loki
dinoreybenja
Loki
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
tuw001
Chaac
Level 24
God Stats
1W - 1L
1,811 SR
Queue Stats
4W - 7L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
A6M6S7
Osiris
9
2 / 6 / 0
5,697
438
5,282
8,766
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Babaca4ever
Cthulhu
9
1 / 6 / 1
6,113
470
5,846
11,235
4,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
EclipseH1
Danzaburou
9
2 / 6 / 1
6,306
485
3,628
8,674
2,650
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
MDobke12
Olorun
9
0 / 5 / 1
5,200
400
2,737
7,735
2,319
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Obscuriun
Thanatos
9
0 / 6 / 2
5,639
434
1,793
9,912
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 2 / 7
7,245
557
7,901
9,845
7,807
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Aur0ro
Medusa
14
9 / 0 / 6
8,861
682
10,114
7,542
2,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 1 / 8
7,612
586
6,533
4,239
1,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

11
2 / 2 / 12
6,842
526
4,172
7,400
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chaac
tuw001
Chaac
13
8 / 0 / 4
7,441
572
7,546
5,291
3,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
66
5
Kills
29
29
Deaths
5
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Osiris
A6M6S7
Osiris
2
6
0
0.33
W
8
2
7
5.75
W
Medusa
Aur0ro
Medusa
9
0
6
12
L
Cthulhu
Babaca4ever
Cthulhu
1
6
1
0.25
W
2
1
8
6
L
Danzaburou
EclipseH1
Danzaburou
2
6
1
0.42
L
Olorun
MDobke12
Olorun
0
5
1
0.1
L
Thanatos
Obscuriun
Thanatos
0
6
2
0.17
W
2
2
12
4
W
Chaac
tuw001
Chaac
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,286
Damage
36,266
46,322
Taken
34,317
17,439
Mitigated
18,255
8,809
Healing
13,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
A6M6S7
Osiris
5,282
2,304
0
1,255
8,766
4,680
0
1,206
7,335
0
19,708
W
7,901
2,219
0
3,361
9,845
7,807
0
3,371
6,474
32,407
0
W
Medusa
Aur0ro
Medusa
10,114
6,029
0
5,008
7,542
2,808
642
3,156
4,386
0
55,714
L
Cthulhu
Babaca4ever
Cthulhu
5,846
1,063
0
605
11,235
4,988
0
2,258
8,925
24,912
0
W
6,533
1,762
0
500
4,239
1,488
1,493
1,317
2,922
41,884
0
L
Danzaburou
EclipseH1
Danzaburou
3,628
1,761
87
1,655
8,674
2,650
0
4,441
4,233
0
23,847
L
Olorun
MDobke12
Olorun
2,737
1,004
244
1,073
7,735
2,319
0
4,689
2,927
18,084
0
L
Thanatos
Obscuriun
Thanatos
1,793
699
0
3,890
9,912
2,802
0
1,618
8,018
0
22,894
W
4,172
1,279
0
2,544
7,400
2,185
0
652
6,748
0
29,893
W
Chaac
tuw001
Chaac
7,546
2,142
0
2,514
5,291
3,967
751
87
5,204
0
33,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,955
Gold Earned
38,001
186
Minions Killed
361
0
Camps Cleared
0
1,108,247
Distance Traveled
1,178,179
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,697
438
32
2
0
226,973
0
W
Ymir
7,245
557
47
4
0
236,214
2
W
Medusa
8,861
682
105
8
0
223,320
3
L
Cthulhu
6,113
470
37
3
0
234,101
1
W
Nu Wa
7,612
586
93
7
0
197,226
2
L
Danzaburou
6,306
485
44
3
0
231,454
2
L
Olorun
5,200
400
28
2
0
209,847
0
L
Thanatos
5,639
434
45
3
0
205,872
0
W
Loki
6,842
526
66
5
0
242,356
0
W
Chaac
7,441
572
50
4
0
279,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role