Player Matchup

Geb
Geb
FamePereito
Geb
Level 29
God Stats
3W - 6L
1,768 SR
Queue Stats
20W - 21L
1,515 Elo+
Solo
Cthulhu
Cthulhu
LubeTheFish
Cthulhu
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 7L
1,825 Elo+
Party 1
Arachne
Arachne
OurLordConcrete
Arachne
Level 68
God Stats
39W - 22L
1,708 SR
Queue Stats
223W - 228L
1,523 Elo+
Party 1
Neith
Neith
ZzLeWiSzZ3769
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,631 Elo+
Solo
Merlin
Merlin
promada
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,557 Elo+
Solo
Team Averages
Level 25
1,595 SR
1,610 Elo+

VS

Team Averages
Level 29
1,484 SR
1,549 Elo+
Cupid
Cupid
AmBaba
Cupid
Level 20
God Stats
5W - 3L
1,374 SR
Queue Stats
73W - 68L
1,534 Elo+
Solo
Ravana
Ravana
ArmaxDeath
Ravana
Level 41
God Stats
1W - 1L
1,767 SR
Queue Stats
26W - 27L
1,702 Elo+
Party 3
Chang'e
Chang'e
Bxdries
Chang'e
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 32L
1,405 Elo+
Party 2
Terra
Terra
Damoub
Terra
Level 21
God Stats
3W - 5L
1,500 SR
Queue Stats
62W - 52L
1,702 Elo+
Party 3
Bellona
Bellona
HerbyHerb
Bellona
Level 43
God Stats
2W - 3L
1,276 SR
Queue Stats
32W - 42L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 9
8,828
441
7,415
17,226
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
LubeTheFish
Cthulhu
16
2 / 8 / 3
9,790
490
8,895
19,868
18,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
9 / 7 / 4
10,855
543
14,347
17,722
8,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 9 / 2
8,105
405
5,651
11,198
3,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
promada
Merlin
19
5 / 6 / 4
11,683
584
8,954
12,023
5,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
AmBaba
Cupid
20
12 / 1 / 5
12,809
640
18,244
14,229
5,756
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
ArmaxDeath
Ravana
17
6 / 3 / 9
11,032
552
8,871
12,230
6,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Bxdries
Chang'e
16
7 / 8 / 6
10,913
546
16,324
15,506
5,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Damoub
Terra
15
1 / 3 / 10
10,483
524
3,676
13,470
10,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
HerbyHerb
Bellona
18
9 / 3 / 3
11,639
582
10,958
16,513
16,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
68
18
Kills
35
35
Deaths
18
22
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cupid
AmBaba
Cupid
12
1
5
14.5
W
Ravana
ArmaxDeath
Ravana
6
3
9
3.5
W
Chang'e
Bxdries
Chang'e
7
8
6
1.25
W
Terra
Damoub
Terra
1
3
10
2
L
1
5
9
1.1
W
Bellona
HerbyHerb
Bellona
9
3
3
3.5
L
Cthulhu
LubeTheFish
Cthulhu
2
8
3
0.44
L
9
7
4
1.57
L
1
9
2
0.22
L
Merlin
promada
Merlin
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,262
Damage
58,073
78,037
Taken
71,948
47,591
Mitigated
45,155
13,631
Healing
32,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
AmBaba
Cupid
18,244
12,848
1,267
9,979
14,229
5,756
7,658
3,962
10,108
0
108,408
W
Ravana
ArmaxDeath
Ravana
8,871
3,694
0
4,712
12,230
6,199
0
3,567
8,509
0
55,858
W
Chang'e
Bxdries
Chang'e
16,324
1,195
1,492
4,034
15,506
5,849
356
8,064
7,179
52,049
0
W
Terra
Damoub
Terra
3,676
1,400
683
3,139
13,470
10,763
606
2,392
11,034
19,762
0
L
7,415
605
231
2,606
17,226
12,421
303
6,629
10,245
28,948
0
W
Bellona
HerbyHerb
Bellona
10,958
4,770
0
6,997
16,513
16,588
1,907
6,109
9,854
0
52,454
L
Cthulhu
LubeTheFish
Cthulhu
8,895
1,458
182
3,770
19,868
18,125
460
2,849
16,334
41,968
0
L
14,347
9,355
0
5,401
17,722
8,105
1,206
3,785
13,663
0
49,250
L
5,651
3,546
0
635
11,198
3,839
180
1,902
9,260
0
46,006
L
Merlin
promada
Merlin
8,954
826
0
806
12,023
5,101
0
4,053
7,713
95,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,261
Gold Earned
56,876
447
Minions Killed
485
0
Camps Cleared
0
1,754,265
Distance Traveled
1,658,644
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,809
640
171
9
0
327,513
3
W
Ravana
11,032
552
90
5
0
346,433
2
W
Chang'e
10,913
546
103
5
0
318,913
0
W
Terra
10,483
524
21
1
0
345,180
1
L
Geb
8,828
441
30
2
0
431,532
2
W
Bellona
11,639
582
100
5
0
320,605
3
L
Cthulhu
9,790
490
86
4
0
325,238
0
L
Arachne
10,855
543
69
3
0
389,137
1
L
Neith
8,105
405
84
4
0
291,238
3
L
Merlin
11,683
584
178
9
0
317,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role