Player Matchup

Medusa
Medusa
FlamingSniper
Medusa
Level 96
God Stats
44W - 37L
1,551 SR
Queue Stats
96W - 86L
1,556 Elo+
Solo
Chang'e
Chang'e
Namoja
Chang'e
Level 89
God Stats
18W - 20L
1,540 SR
Queue Stats
162W - 196L
1,488 Elo+
Solo
Bacchus
Bacchus
VPF17
Bacchus
Level 125
God Stats
0W - 3L
1,312 SR
Queue Stats
69W - 74L
1,577 Elo+
Solo
Chaac
Chaac
VeritaSartE
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
fr1d0
Merlin
Level 112
God Stats
0W - 1L
1,215 SR
Queue Stats
140W - 108L
1,643 Elo+
Solo
Team Averages
Level 110
1,424 SR
1,553 Elo+

VS

Team Averages
Level 129
1,484 SR
1,582 Elo+
Rama
Rama
Belda013
Rama
Level 63
God Stats
2W - 4L
1,472 SR
Queue Stats
136W - 111L
1,566 Elo+
Party 1
Tiamat
Tiamat
FuryJay
Tiamat
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 26L
1,606 Elo+
Solo
Xing Tian
Xing Tian
Urni
Xing Tian
Level 157
God Stats
15W - 14L
1,263 SR
Queue Stats
242W - 143L
1,560 Elo+
Party 1
Nu Wa
Nu Wa
ViThos
Nu Wa
Level 155
God Stats
6W - 7L
1,717 SR
Queue Stats
571W - 390L
1,596 Elo+
Party 1
Mercury
Mercury
WIzKush
Mercury
Level 149
God Stats
13W - 10L
1,469 SR
Queue Stats
466W - 287L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 5
11,850
988
14,569
17,367
7,856
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Namoja
Chang'e
17
0 / 5 / 9
11,166
931
7,017
19,832
10,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
VPF17
Bacchus
17
0 / 1 / 7
10,079
840
6,273
11,494
17,147
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
5 / 3 / 6
11,904
992
12,447
16,267
14,088
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
fr1d0
Merlin
16
1 / 6 / 4
10,297
858
9,968
13,616
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

165

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
4 / 1 / 4
11,225
935
9,937
8,189
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
FuryJay
Tiamat
18
1 / 4 / 13
10,764
897
14,382
11,515
10,022
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
Urni
Xing Tian
18
3 / 1 / 14
11,186
932
12,150
15,645
17,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
ViThos
Nu Wa
18
6 / 2 / 11
12,193
1,016
24,107
9,329
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
WIzKush
Mercury
18
5 / 3 / 9
11,359
947
14,422
9,579
4,768
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
70
11
Kills
19
19
Deaths
11
31
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Rama
4
1
4
6
L
5
4
5
1.88
W
Tiamat
FuryJay
Tiamat
1
4
13
1.88
L
Chang'e
Namoja
Chang'e
0
5
9
0.9
W
Xing Tian
Urni
Xing Tian
3
1
14
10
L
Bacchus
VPF17
Bacchus
0
1
7
3.5
L
5
3
6
2.67
W
Nu Wa
ViThos
Nu Wa
6
2
11
5.75
W
Mercury
WIzKush
Mercury
5
3
9
3.17
L
Merlin
fr1d0
Merlin
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,274
Damage
74,998
78,576
Taken
54,257
54,582
Mitigated
40,984
21,062
Healing
7,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
9,937
8,214
0
2,064
8,189
3,867
0
3,193
4,971
0
32,928
L
14,569
9,370
0
1,521
17,367
7,856
0
12,152
5,215
0
47,144
W
Tiamat
FuryJay
Tiamat
14,382
1,185
0
2,240
11,515
10,022
0
4,651
6,780
32,976
0
L
Chang'e
Namoja
Chang'e
7,017
673
6,508
6,066
19,832
10,980
0
13,705
6,127
34,876
0
W
Xing Tian
Urni
Xing Tian
12,150
927
0
245
15,645
17,543
0
8,300
7,320
22,961
0
L
Bacchus
VPF17
Bacchus
6,273
543
0
0
11,494
17,147
0
6,390
5,104
15,537
0
L
12,447
590
159
5,407
16,267
14,088
0
8,195
8,072
0
31,713
W
Nu Wa
ViThos
Nu Wa
24,107
5,234
248
2,402
9,329
4,784
0
3,926
5,378
64,532
0
W
Mercury
WIzKush
Mercury
14,422
3,804
0
0
9,579
4,768
0
3,188
6,316
0
26,908
L
Merlin
fr1d0
Merlin
9,968
372
0
1,401
13,616
4,511
0
10,197
3,419
40,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,296
Gold Earned
56,727
268
Minions Killed
244
6
Camps Cleared
11
1,136,641
Distance Traveled
1,170,842
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,225
935
61
5
2
204,987
0
L
Medusa
11,850
988
75
6
2
234,065
0
W
Tiamat
10,764
897
43
4
2
233,197
0
L
Chang'e
11,166
931
72
6
0
224,931
0
W
Xing Tian
11,186
932
16
1
1
246,207
2
L
Bacchus
10,079
840
19
2
0
223,708
0
L
Chaac
11,904
992
44
4
3
247,399
0
W
Nu Wa
12,193
1,016
99
8
2
224,276
0
W
Mercury
11,359
947
25
2
4
262,175
0
L
Merlin
10,297
858
58
5
1
206,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role