Player Matchup

Hera
Hera
ChekyDY
Hera
Level 110
God Stats
0W - 2L
1,337 SR
Queue Stats
12W - 23L
1,393 Elo+
Solo
Rama
Rama
PalettoRonny
Rama
Level 129
God Stats
0W - 3L
1,576 SR
Queue Stats
85W - 85L
1,420 Elo+
Solo
Merlin
Merlin
Sinnxr
Merlin
Level 82
God Stats
0W - 2L
1,332 SR
Queue Stats
43W - 50L
1,442 Elo+
Solo
Serqet
Serqet
darknessdoctor
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
zayfire
Kuzenbo
Level 122
God Stats
0W - 2L
1,317 SR
Queue Stats
151W - 164L
1,499 Elo+
Party 1
Team Averages
Level 120
1,412 SR
1,451 Elo+

VS

Team Averages
Level 93
1,537 SR
1,491 Elo+
Janus
Janus
KEVNATOSS
Janus
Level 107
God Stats
1W - 1L
1,554 SR
Queue Stats
26W - 27L
1,501 Elo+
Solo
Ra
Ra
Revolution162
Ra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 5L
1,716 Elo+
Solo
Heimdallr
Heimdallr
fumilan
Heimdallr
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,291 Elo+
Solo
Ares
Ares
paddifee
Ares
Level 147
God Stats
25W - 15L
1,769 SR
Queue Stats
420W - 432L
1,520 Elo+
Solo
Nemesis
Nemesis
xSangue
Nemesis
Level 40
God Stats
5W - 6L
1,360 SR
Queue Stats
47W - 48L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
ChekyDY
Hera
16
1 / 11 / 3
10,221
929
17,652
12,944
4,708
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 4 / 3
10,748
977
9,571
12,142
4,576
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Sinnxr
Merlin
17
2 / 3 / 4
10,993
999
12,395
10,232
3,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 8 / 3
10,110
919
6,317
18,638
7,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kuzenbo
zayfire
Kuzenbo
15
0 / 8 / 5
9,474
861
8,894
17,475
25,078
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

48

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
KEVNATOSS
Janus
19
10 / 1 / 15
12,746
1,159
16,517
7,897
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 0 / 17
13,656
1,241
19,250
10,930
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
fumilan
Heimdallr
19
7 / 1 / 21
12,384
1,126
13,777
9,984
4,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
18
2 / 0 / 25
11,171
1,016
6,660
14,540
15,822
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
xSangue
Nemesis
17
5 / 5 / 12
10,781
980
9,067
14,118
5,058
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
124
7
Kills
34
34
Deaths
7
18
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Hera
ChekyDY
Hera
1
11
3
0.23
W
Janus
KEVNATOSS
Janus
10
1
15
17.5
L
2
4
3
0.88
W
10
0
17
18.5
L
Merlin
Sinnxr
Merlin
2
3
4
1.33
L
2
8
3
0.44
W
Heimdallr
fumilan
Heimdallr
7
1
21
17.5
W
Ares
2
0
25
14.5
W
Nemesis
xSangue
Nemesis
5
5
12
2.2
L
Kuzenbo
zayfire
Kuzenbo
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,829
Damage
65,271
71,431
Taken
57,469
45,853
Mitigated
32,468
1,301
Healing
12,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
ChekyDY
Hera
17,652
3,040
0
0
12,944
4,708
0
8,565
4,231
40,300
0
W
Janus
KEVNATOSS
Janus
16,517
1,025
0
0
7,897
2,817
0
6,378
1,519
48,149
0
L
9,571
7,963
0
1,275
12,142
4,576
0
7,172
4,756
0
30,642
W
19,250
666
4,906
6,122
10,930
4,415
0
8,075
2,567
51,859
0
L
Merlin
Sinnxr
Merlin
12,395
0
0
26
10,232
3,874
0
7,829
2,240
51,124
0
L
6,317
737
0
0
18,638
7,617
0
10,236
8,309
0
16,642
W
Heimdallr
fumilan
Heimdallr
13,777
8,416
0
1,659
9,984
4,356
0
6,023
3,667
0
35,259
W
Ares
6,660
108
0
0
14,540
15,822
0
11,079
3,461
9,470
0
W
Nemesis
xSangue
Nemesis
9,067
4,020
0
253
14,118
5,058
0
7,386
6,290
0
14,354
L
Kuzenbo
zayfire
Kuzenbo
8,894
3,048
0
0
17,475
25,078
0
7,712
9,465
15,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,546
Gold Earned
60,738
208
Minions Killed
228
9
Camps Cleared
6
1,104,126
Distance Traveled
1,172,682
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,221
929
42
4
1
207,509
2
W
Janus
12,746
1,159
86
8
1
215,800
0
L
Rama
10,748
977
63
6
6
203,936
0
W
Ra
13,656
1,241
76
7
2
266,383
0
L
Merlin
10,993
999
86
8
1
242,566
1
L
Serqet
10,110
919
13
1
0
232,224
2
W
Heimdallr
12,384
1,126
51
5
1
225,101
0
W
Ares
11,171
1,016
3
0
0
253,554
0
W
Nemesis
10,781
980
12
1
2
211,844
1
L
Kuzenbo
9,474
861
4
0
1
217,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role