Player Matchup

Cu Chulainn
Cu Chulainn
KaelorAlkazar
Cu Chulainn
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xifrudinho
Tsukuyomi
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 70L
1,423 Elo+
Solo
Bellona
Bellona
ZeX-Frankytoo
Bellona
Level 7
God Stats
28W - 38L
1,269 SR
Queue Stats
66W - 88L
1,311 Elo+
Solo
Ra
Ra
r0dr1g0gt
Ra
Level 7
God Stats
3W - 3L
1,311 SR
Queue Stats
3W - 3L
1,293 Elo+
Solo
Apollo
Apollo
seriadoemacao
Apollo
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,391 Elo+
Solo
Team Averages
Level 9
1,416 SR
1,384 Elo+

VS

Team Averages
Level 17
1,456 SR
1,228 Elo+
Bacchus
Bacchus
ElesaBanks
Bacchus
Level 29
God Stats
18W - 33L
1,283 SR
Queue Stats
86W - 157L
1,270 Elo+
Solo
Bellona
Bellona
MrSamame
Bellona
Level 14
God Stats
3W - 0L
1,688 SR
Queue Stats
95W - 87L
1,210 Elo+
Party 1
Anhur
Anhur
tubestoshonen
Anhur
Level 13
God Stats
19W - 11L
1,329 SR
Queue Stats
50W - 52L
1,170 Elo+
Party 1
Danzaburou
Danzaburou
xaman22
Danzaburou
Level 25
God Stats
21W - 20L
1,479 SR
Queue Stats
55W - 63L
1,413 Elo+
Solo
Scylla
Scylla
zXzDanilozXz
Scylla
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 12L
1,078 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KaelorAlkazar
Cu Chulainn
5
0 / 5 / 1
3,985
399
589
4,631
1,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
Xifrudinho
Tsukuyomi
9
2 / 2 / 0
5,568
557
2,685
6,429
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
6
0 / 5 / 1
4,148
415
1,065
6,343
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

10
2 / 2 / 0
5,753
575
1,556
2,480
547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 2 / 0
3,823
382
798
2,652
563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElesaBanks
Bacchus
10
3 / 0 / 9
6,627
663
2,223
3,648
2,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
MrSamame
Bellona
8
1 / 0 / 0
5,555
556
1,578
4,990
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 0 / 1
5,087
509
732
5,067
1,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
xaman22
Danzaburou
11
9 / 2 / 3
7,055
706
7,921
6,265
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
9
3 / 2 / 1
6,021
602
1,690
2,775
692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
16
16
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ElesaBanks
Bacchus
3
0
9
7.5
L
Cu Chulainn
KaelorAlkazar
Cu Chulainn
0
5
1
0.1
W
Bellona
MrSamame
Bellona
1
0
0
1
L
Tsukuyomi
Xifrudinho
Tsukuyomi
2
2
0
1
L
Bellona
0
5
1
0.1
L
2
2
0
1
L
0
2
0
0
W
0
0
1
0.5
W
Danzaburou
xaman22
Danzaburou
9
2
3
5.25
W
Scylla
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,693
Damage
14,144
22,535
Taken
22,745
8,386
Mitigated
8,762
3,165
Healing
8,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ElesaBanks
Bacchus
2,223
46
282
1,687
3,648
2,046
1,209
0
3,648
13,358
0
L
Cu Chulainn
KaelorAlkazar
Cu Chulainn
589
200
0
54
4,631
1,633
0
1,301
3,266
0
7,292
W
Bellona
MrSamame
Bellona
1,578
537
0
1,541
4,990
2,901
548
0
4,990
0
24,641
L
Tsukuyomi
Xifrudinho
Tsukuyomi
2,685
836
0
2,257
6,429
1,742
0
1,045
5,344
0
21,313
L
Bellona
1,065
434
0
185
6,343
3,901
0
666
5,677
0
8,836
L
1,556
111
0
0
2,480
547
693
517
1,917
25,371
0
L
798
336
0
669
2,652
563
0
234
2,418
0
5,296
W
732
386
0
2,395
5,067
1,083
353
329
4,698
0
19,768
W
Danzaburou
xaman22
Danzaburou
7,921
4,241
0
2,078
6,265
2,040
3,660
0
6,265
0
36,318
W
Scylla
1,690
165
0
230
2,775
692
0
1,058
1,588
18,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,277
Gold Earned
30,345
139
Minions Killed
237
0
Camps Cleared
0
766,823
Distance Traveled
909,175
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,627
663
29
3
0
205,945
0
L
Cu Chulainn
3,985
399
11
1
0
138,826
0
W
Bellona
5,555
556
55
6
0
187,960
0
L
Tsukuyomi
5,568
557
49
5
0
187,388
0
L
Bellona
4,148
415
18
2
0
160,900
1
L
Ra
5,753
575
52
5
0
182,764
0
L
Apollo
3,823
382
9
1
0
96,945
0
W
Anhur
5,087
509
48
5
0
177,075
0
W
Danzaburou
7,055
706
62
6
0
150,051
0
W
Scylla
6,021
602
43
4
0
188,144
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role