Player Matchup

He Bo
He Bo
Ackylis
He Bo
Level 48
God Stats
3W - 3L
1,779 SR
Queue Stats
301W - 231L
1,705 Elo+
Party 1
Rama
Rama
DaJamey
Rama
Level 45
God Stats
3W - 2L
1,826 SR
Queue Stats
339W - 267L
1,631 Elo+
Party 1
Cthulhu
Cthulhu
devilsoldier565
Cthulhu
Level 117
God Stats
1W - 2L
1,332 SR
Queue Stats
123W - 101L
1,666 Elo+
Party 1
Bastet
Bastet
iPurloinMMR
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 26L
1,716 Elo+
Party 1
Kali
Kali
iclickheadz
Kali
Level 109
God Stats
10W - 9L
1,457 SR
Queue Stats
611W - 569L
1,576 Elo+
Party 1
Team Averages
Level 67
1,579 SR
1,659 Elo+

VS

Team Averages
Level 68
1,517 SR
1,352 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
BootyClap_Jess
Vulcan
Level 13
God Stats
1W - 1L
1,686 SR
Queue Stats
11W - 16L
1,153 Elo+
Party 2
Nu Wa
Nu Wa
BussDown1974BMW
Nu Wa
Level 87
God Stats
1W - 3L
1,665 SR
Queue Stats
12W - 22L
1,439 Elo+
Party 2
Heimdallr
Heimdallr
Divine Legions
Heimdallr
Level 58
God Stats
0W - 2L
1,263 SR
Queue Stats
9W - 20L
1,463 Elo+
Party 3
Merlin
Merlin
DrummerGuy100
Merlin
Level 35
God Stats
5W - 5L
1,468 SR
Queue Stats
179W - 197L
1,206 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ackylis
He Bo
10
4 / 1 / 5
6,198
620
4,006
3,870
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
DaJamey
Rama
12
3 / 0 / 4
6,583
658
3,399
3,815
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 0 / 5
6,171
617
2,165
7,004
3,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
11
1 / 0 / 0
6,228
623
1,913
3,561
1,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 0 / 5
6,111
611
2,550
6,212
2,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 4 / 0
4,970
497
3,122
6,408
2,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 0
4,171
417
998
3,487
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 0
4,555
456
1,640
2,784
513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Divine Legions
Heimdallr
8
0 / 1 / 0
4,692
469
1,337
4,500
1,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 6 / 0
4,012
401
1,519
4,939
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
16
Kills
1
1
Deaths
16
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
0
0.25
W
He Bo
Ackylis
He Bo
4
1
5
6.5
L
0
4
0
0
L
0
1
0
0
W
Rama
DaJamey
Rama
3
0
4
5
L
Heimdallr
Divine Legions
Heimdallr
0
1
0
0
L
0
6
0
0
W
4
0
5
6.5
W
Bastet
1
0
0
1
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,033
Damage
8,616
24,462
Taken
22,118
8,570
Mitigated
6,445
8,839
Healing
2,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,122
547
0
845
6,408
2,330
0
2,983
3,425
0
19,469
W
He Bo
Ackylis
He Bo
4,006
119
0
987
3,870
1,025
0
355
3,339
34,779
0
L
998
626
0
0
3,487
738
0
304
3,183
12,823
0
L
1,640
223
0
0
2,784
513
0
0
2,784
12,676
0
W
Rama
DaJamey
Rama
3,399
2,769
0
3,224
3,815
1,127
1,044
692
3,059
0
41,524
L
Heimdallr
Divine Legions
Heimdallr
1,337
700
0
1,098
4,500
1,313
0
747
3,753
0
24,205
L
1,519
42
0
360
4,939
1,551
0
2,137
2,802
10,938
0
W
2,165
96
0
1,256
7,004
3,262
175
1,080
5,768
19,424
0
W
Bastet
1,913
363
0
865
3,561
1,005
36
758
2,657
0
31,072
W
2,550
1,349
0
2,507
6,212
2,151
0
606
5,482
0
27,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
22,400
300
Minions Killed
180
0
Camps Cleared
0
965,301
Distance Traveled
791,107
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,970
497
44
4
0
161,089
2
W
He Bo
6,198
620
62
6
0
196,494
2
L
Vulcan
4,171
417
22
2
0
155,634
0
L
Nu Wa
4,555
456
38
4
0
183,878
0
W
Rama
6,583
658
84
8
0
168,070
0
L
Heimdallr
4,692
469
53
5
0
150,728
4
L
Merlin
4,012
401
23
2
0
139,778
1
W
Cthulhu
6,171
617
27
3
0
198,548
3
W
Bastet
6,228
623
72
7
0
210,073
0
W
Kali
6,111
611
55
6
0
192,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role