Player Matchup

Xbalanque
Xbalanque
Datson12
Xbalanque
Level 29
God Stats
66W - 44L
1,648 SR
Queue Stats
127W - 117L
1,542 Elo+
Party 1
Gilgamesh
Gilgamesh
IIDanoneII
Gilgamesh
Level 27
God Stats
17W - 9L
1,524 SR
Queue Stats
88W - 91L
1,482 Elo+
Party 1
Set
Set
Shrumii
Set
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Wormii
Raijin
Level 27
God Stats
6W - 6L
1,383 SR
Queue Stats
397W - 417L
1,386 Elo+
Party 2
Bacchus
Bacchus
ZIP_KIRA
Bacchus
Level 22
God Stats
37W - 34L
1,753 SR
Queue Stats
53W - 63L
1,500 Elo+
Party 1
Team Averages
Level 24
1,562 SR
1,482 Elo+

VS

Team Averages
Level 19
1,560 SR
1,489 Elo+
Anhur
Anhur
Alfresco_JP
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,474 Elo+
Solo
Freya
Freya
Leo-xxvv
Freya
Level 10
God Stats
4W - 5L
1,667 SR
Queue Stats
122W - 120L
1,646 Elo+
Solo
Sun Wukong
Sun Wukong
So_926
Sun Wukong
Level 29
God Stats
12W - 10L
1,542 SR
Queue Stats
228W - 276L
1,445 Elo+
Party 3
Geb
Geb
oOalex94Oo
Geb
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 93L
1,445 Elo+
Solo
Loki
Loki
yousbax
Loki
Level 29
God Stats
25W - 26L
1,589 SR
Queue Stats
221W - 284L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Datson12
Xbalanque
17
11 / 2 / 3
11,025
551
14,799
9,515
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
IIDanoneII
Gilgamesh
17
4 / 3 / 2
10,681
534
7,541
14,211
8,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Set
15
2 / 5 / 3
9,671
484
5,136
12,301
7,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Wormii
Raijin
13
0 / 6 / 6
8,242
412
4,281
8,260
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
ZIP_KIRA
Bacchus
15
2 / 3 / 7
9,507
475
2,171
9,909
8,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 1
8,653
433
3,188
10,718
3,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Leo-xxvv
Freya
17
9 / 6 / 1
10,827
541
16,114
19,479
9,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
So_926
Sun Wukong
16
2 / 2 / 2
10,044
502
6,971
9,424
4,630
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 2 / 2
6,447
322
1,880
6,260
2,564
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
yousbax
Loki
16
4 / 2 / 5
10,181
509
5,768
8,900
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
19
Kills
18
19
Deaths
19
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
W
Xbalanque
Datson12
Xbalanque
11
2
3
6.25
W
Gilgamesh
IIDanoneII
Gilgamesh
4
3
2
1.67
L
Freya
Leo-xxvv
Freya
9
6
1
1.58
W
Set
2
5
3
0.7
L
Sun Wukong
So_926
Sun Wukong
2
2
2
1.5
W
Raijin
Wormii
Raijin
0
6
6
0.5
W
Bacchus
ZIP_KIRA
Bacchus
2
3
7
1.83
L
0
2
2
0.5
L
Loki
yousbax
Loki
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,928
Damage
33,921
54,196
Taken
54,781
30,608
Mitigated
22,917
10,578
Healing
18,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,188
2,088
0
2,110
10,718
3,019
1,733
1,578
8,998
0
29,864
W
Xbalanque
Datson12
Xbalanque
14,799
9,521
0
3,951
9,515
2,931
1,537
2,315
7,200
0
72,663
W
Gilgamesh
IIDanoneII
Gilgamesh
7,541
1,763
0
2,228
14,211
8,692
0
3,055
11,156
0
62,316
L
Freya
Leo-xxvv
Freya
16,114
5,139
0
9,921
19,479
9,333
0
2,878
16,185
86,083
7,425
W
Set
5,136
2,165
0
1,061
12,301
7,973
43
4,595
7,706
0
72,218
L
Sun Wukong
So_926
Sun Wukong
6,971
1,796
0
2,833
9,424
4,630
324
49
9,375
0
50,811
W
Raijin
Wormii
Raijin
4,281
339
0
1,537
8,260
2,786
481
5,614
2,646
28,442
0
W
Bacchus
ZIP_KIRA
Bacchus
2,171
277
0
1,801
9,909
8,226
307
2,438
7,471
19,960
0
L
1,880
638
0
1,774
6,260
2,564
0
800
5,460
9,991
0
L
Loki
yousbax
Loki
5,768
1,171
0
1,933
8,900
3,371
0
530
8,311
0
51,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,126
Gold Earned
46,152
408
Minions Killed
400
0
Camps Cleared
0
1,948,056
Distance Traveled
1,622,130
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,653
433
56
3
0
360,319
3
W
Xbalanque
11,025
551
83
4
0
384,556
0
W
Gilgamesh
10,681
534
135
7
0
410,631
4
L
Freya
10,827
541
118
6
0
312,034
2
W
Set
9,671
484
119
6
0
391,468
2
L
Sun Wukong
10,044
502
113
6
0
401,154
3
W
Raijin
8,242
412
41
2
0
361,646
4
W
Bacchus
9,507
475
30
2
0
399,755
4
L
Geb
6,447
322
13
1
0
138,825
1
L
Loki
10,181
509
100
5
0
409,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role