Player Matchup

Ymir
Ymir
gruggaming
Ymir
Level 26
God Stats
56W - 63L
1,533 SR
Queue Stats
77W - 87L
1,428 Elo+
Party 2
Anhur
Anhur
pakutkas
Anhur
Level 12
God Stats
10W - 7L
1,529 SR
Queue Stats
18W - 17L
1,398 Elo+
Party 2
Nemesis
Nemesis
tackyquacky
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,683 Elo+
Party 2
Ah Puch
Ah Puch
talex2citiez
Ah Puch
Level 27
God Stats
8W - 10L
1,461 SR
Queue Stats
77W - 85L
1,417 Elo+
Party 2
Cu Chulainn
Cu Chulainn
valid00
Cu Chulainn
Level 38
God Stats
16W - 19L
1,485 SR
Queue Stats
159W - 168L
1,417 Elo+
Party 2
Team Averages
Level 22
1,502 SR
1,469 Elo+

VS

Team Averages
Level 25
1,469 SR
1,422 Elo+
Sobek
Sobek
HaveANice1
Sobek
Level 16
God Stats
23W - 35L
1,291 SR
Queue Stats
553W - 574L
1,287 Elo+
Solo
Izanami
Izanami
MewNemia
Izanami
Level 29
God Stats
52W - 30L
1,407 SR
Queue Stats
382W - 439L
1,338 Elo+
Solo
Agni
Agni
MrJokerNugg
Agni
Level 28
God Stats
7W - 2L
1,732 SR
Queue Stats
58W - 49L
1,432 Elo+
Party 1
Ravana
Ravana
OCTY13
Ravana
Level 22
God Stats
5W - 5L
1,217 SR
Queue Stats
80W - 71L
1,408 Elo+
Party 1
Guan Yu
Guan Yu
optivnerve
Guan Yu
Level 29
God Stats
12W - 4L
1,697 SR
Queue Stats
158W - 87L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 6
10,014
477
8,753
19,379
10,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
pakutkas
Anhur
11
6 / 7 / 3
8,648
412
13,187
15,436
4,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
tackyquacky
Nemesis
11
1 / 7 / 2
7,772
370
5,222
13,434
4,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ah Puch
talex2citiez
Ah Puch
13
2 / 9 / 1
8,697
414
9,480
15,625
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
valid00
Cu Chulainn
13
2 / 9 / 1
8,703
414
10,851
23,381
10,368
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
2 / 4 / 8
9,529
454
5,718
15,109
12,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
MewNemia
Izanami
16
1 / 7 / 2
10,269
489
5,933
10,577
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 2 / 12
11,563
551
26,778
9,380
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
OCTY13
Ravana
18
15 / 3 / 3
12,070
575
12,697
10,936
4,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
optivnerve
Guan Yu
20
10 / 2 / 13
13,088
623
20,663
20,297
23,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
74
17
Kills
36
36
Deaths
18
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
4
8
1.5
W
Izanami
MewNemia
Izanami
1
7
2
0.29
W
8
2
12
7
W
Ravana
OCTY13
Ravana
15
3
3
5.5
L
6
4
6
2.25
W
Guan Yu
optivnerve
Guan Yu
10
2
13
8.25
L
Anhur
pakutkas
Anhur
6
7
3
1.07
L
Nemesis
tackyquacky
Nemesis
1
7
2
0.29
L
Ah Puch
talex2citiez
Ah Puch
2
9
1
0.28
L
Cu Chulainn
valid00
Cu Chulainn
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,493
Damage
71,789
87,255
Taken
66,299
35,284
Mitigated
47,222
12,553
Healing
17,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
5,718
233
807
5,159
15,109
12,588
34
6,101
9,008
17,941
0
W
Izanami
MewNemia
Izanami
5,933
4,754
0
277
10,577
2,828
6,674
3,103
7,474
0
63,946
W
26,778
1,715
0
2,172
9,380
3,685
0
4,198
5,182
75,817
0
W
Ravana
OCTY13
Ravana
12,697
3,545
0
834
10,936
4,939
320
3,496
7,440
0
73,430
L
8,753
2,479
433
3,804
19,379
10,898
110
9,054
10,325
30,255
0
W
Guan Yu
optivnerve
Guan Yu
20,663
3,043
366
8,119
20,297
23,182
252
2,812
17,485
0
95,972
L
Anhur
pakutkas
Anhur
13,187
6,860
0
2,169
15,436
4,352
746
6,430
9,006
0
32,191
L
Nemesis
tackyquacky
Nemesis
5,222
2,776
0
1,070
13,434
4,979
0
3,125
10,309
0
29,226
L
Ah Puch
talex2citiez
Ah Puch
9,480
518
0
1,797
15,625
4,687
88
8,997
6,628
40,014
0
L
Cu Chulainn
valid00
Cu Chulainn
10,851
2,044
0
3,280
23,381
10,368
0
4,890
18,491
3,676
40,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,834
Gold Earned
56,519
277
Minions Killed
568
0
Camps Cleared
0
1,764,072
Distance Traveled
2,009,708
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,529
454
17
1
0
394,046
7
W
Izanami
10,269
489
143
7
0
355,031
0
W
Agni
11,563
551
131
6
0
366,967
3
W
Ravana
12,070
575
110
5
0
440,536
4
L
Ymir
10,014
477
43
2
0
395,314
3
W
Guan Yu
13,088
623
167
8
0
453,128
5
L
Anhur
8,648
412
41
2
0
309,692
4
L
Nemesis
7,772
370
42
2
0
351,118
0
L
Ah Puch
8,697
414
71
3
0
331,840
4
L
Cu Chulainn
8,703
414
80
4
0
376,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role