Player Matchup

Merlin
Merlin
Silver II
Ascendisy
Merlin
Silver II
Level 124
God Stats
1W - 0L
1,116 SR
Queue Stats
20W - 22L
1,507 MMR
Solo
Anhur
Anhur
Bronze III
Drakzeng
Anhur
Bronze III
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 35L
1,505 MMR
Solo
Athena
Athena
Gold III
Jus JellyFam
Athena
Gold III
Level 109
God Stats
5W - 1L
1,693 SR
Queue Stats
161W - 153L
1,520 MMR
Solo
Khepri
Khepri
Silver III
chaotic__world
Khepri
Silver III
Level 46
God Stats
5W - 0L
1,751 SR
Queue Stats
22W - 21L
1,446 MMR
Party 1
Loki
Loki
Gold V
xLokiDoki
Loki
Gold V
Level 90
God Stats
73W - 63L
1,660 SR
Queue Stats
108W - 98L
1,488 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,544 SR
1,493 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,637 SR
1,493 MMR
Da Ji
Da Ji
Bronze III
Darkarmau
Da Ji
Bronze III
Level 55
God Stats
0W - 1L
1,506 SR
Queue Stats
1W - 1L
1,534 MMR
Solo
Danzaburou
Danzaburou
Gold III
NIER ExTincTioN
Danzaburou
Gold III
Level 146
God Stats
0W - 1L
1,765 SR
Queue Stats
330W - 326L
1,514 MMR
Solo
Geb
Geb
Bronze III
Phonchyur
Geb
Bronze III
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,459 MMR
Solo
Chang'e
Chang'e
Gold III
TTVshadowzZ8769
Chang'e
Gold III
Level 108
God Stats
3W - 3L
1,569 SR
Queue Stats
65W - 78L
1,504 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
l MarinGear l
Sun Wukong
Silver IV
Level 103
God Stats
1W - 2L
1,846 SR
Queue Stats
98W - 97L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ascendisy
Merlin
20
3 / 4 / 5
17,453
563
28,360
18,024
9,079
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Drakzeng
Anhur
20
0 / 4 / 7
15,040
485
13,351
27,795
14,221
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
20
5 / 1 / 12
17,271
557
22,401
31,469
42,297
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
2 / 0 / 13
15,617
504
8,569
22,569
38,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
20
15 / 3 / 4
19,276
622
25,983
29,024
16,271
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bans
SetCthulhuKing ArthurTsukuyomiTiamat

VS

Bans
Cu ChulainnArachneScyllaHelNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Darkarmau
Da Ji
17
2 / 7 / 4
12,070
389
7,062
20,304
9,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
NIER ExTincTioN
Danzaburou
20
1 / 5 / 2
13,138
424
15,078
21,766
9,313
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 7 / 4
11,962
386
12,084
30,351
33,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 2 / 3
17,664
570
34,887
28,974
15,708
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
l MarinGear l
Sun Wukong
20
1 / 4 / 1
14,044
453
13,137
28,784
26,206
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
25
Kills
12
12
Deaths
25
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ascendisy
Merlin
3
4
5
1.38
L
Da Ji
Darkarmau
Da Ji
2
7
4
0.57
W
Anhur
Drakzeng
Anhur
0
4
7
0.88
W
Athena
5
1
12
11
L
Danzaburou
NIER ExTincTioN
Danzaburou
1
5
2
0.4
L
1
7
4
0.43
L
7
2
3
4.25
W
2
0
13
8.5
L
Sun Wukong
l MarinGear l
Sun Wukong
1
4
1
0.38
W
Loki
15
3
4
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,664
Damage
82,248
128,881
Taken
130,179
120,116
Mitigated
94,139
49,636
Healing
37,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ascendisy
Merlin
28,360
505
0
2,688
18,024
9,079
1,816
11,361
6,524
149,724
0
L
Da Ji
Darkarmau
Da Ji
7,062
1,895
790
4,094
20,304
9,360
0
8,373
11,733
0
56,702
W
Anhur
Drakzeng
Anhur
13,351
7,854
0
13,531
27,795
14,221
2,135
10,389
17,021
0
141,275
W
Athena
22,401
5,755
0
13,068
31,469
42,297
756
8,004
22,441
116,915
0
L
Danzaburou
NIER ExTincTioN
Danzaburou
15,078
7,136
0
7,179
21,766
9,313
3,261
8,320
13,082
0
114,051
L
12,084
1,457
0
2,205
30,351
33,552
292
12,792
16,995
43,394
0
L
34,887
1,756
2,513
16,625
28,974
15,708
0
13,915
14,423
173,857
0
W
8,569
1,286
0
4,313
22,569
38,248
66
5,939
16,152
39,582
0
L
Sun Wukong
l MarinGear l
Sun Wukong
13,137
1,435
0
4,593
28,784
26,206
586
14,972
13,336
0
110,416
W
Loki
25,983
11,683
0
16,036
29,024
16,271
9,217
9,907
18,894
0
190,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,657
Gold Earned
68,878
960
Minions Killed
787
0
Camps Cleared
0
3,011,372
Distance Traveled
2,919,906
31
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
17,453
563
250
8
0
563,505
3
L
Da Ji
12,070
389
91
3
0
608,003
0
W
Anhur
15,040
485
192
6
0
548,968
10
W
Athena
17,271
557
216
7
0
634,180
7
L
Danzaburou
13,138
424
201
6
0
547,700
17
L
Geb
11,962
386
27
1
0
551,077
3
L
Chang'e
17,664
570
276
9
0
629,253
11
W
Khepri
15,617
504
62
2
0
597,952
5
L
Sun Wukong
14,044
453
192
6
0
583,873
4
W
Loki
19,276
622
240
8
0
666,767
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role