Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Masters
Klenzi
Ah Muzen Cab
Masters
Level 59
God Stats
47W - 9L
1,983 SR
Queue Stats
93W - 26L
3,185 MMR
Solo
Loki
Loki
Diamond V
Koxzilla
Loki
Diamond V
Level 64
God Stats
3W - 0L
1,827 SR
Queue Stats
49W - 31L
2,046 MMR
Party 2
Merlin
Merlin
Diamond II
SilentWolf14
Merlin
Diamond II
Level 159
God Stats
1W - 0L
1,203 SR
Queue Stats
136W - 109L
2,333 MMR
Solo
Fafnir
Fafnir
Diamond V
Tilleyy
Fafnir
Diamond V
Level 159
God Stats
2W - 0L
1,851 SR
Queue Stats
65W - 41L
2,131 MMR
Party 2
Apollo
Apollo
Diamond II
ÐaddysLilCutie
Apollo
Diamond II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 100
1,673 SR
2,239 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,612 SR
2,178 MMR
Zhong Kui
Zhong Kui
Masters
DunkMasterIvan
Zhong Kui
Masters
Level 135
God Stats
4W - 6L
1,552 SR
Queue Stats
114W - 93L
2,370 MMR
Solo
Osiris
Osiris
Masters
Sham
Osiris
Masters
Level 160
God Stats
7W - 3L
1,909 SR
Queue Stats
188W - 117L
2,492 MMR
Party 1
Rama
Rama
Masters
ToddTrench
Rama
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond V
Zenloh
Ymir
Diamond V
Level 160
God Stats
16W - 12L
1,660 SR
Queue Stats
284W - 255L
1,977 MMR
Solo
Janus
Janus
Masters
kerbrarus
Janus
Masters
Level 160
God Stats
1W - 4L
1,439 SR
Queue Stats
274W - 213L
2,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Klenzi
Ah Muzen Cab
15
5 / 2 / 4
9,482
632
14,656
14,700
6,733
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
15
5 / 0 / 2
8,901
593
5,204
8,087
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
15
2 / 1 / 2
8,783
586
4,674
4,411
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Tilleyy
Fafnir
12
1 / 0 / 7
8,342
556
3,109
8,220
6,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 2 / 1
8,343
556
4,833
8,452
2,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Guan YuSetAresAthenaTiamat

VS

Bans
TsukuyomiScyllaSun WukongAnhurFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DunkMasterIvan
Zhong Kui
13
2 / 3 / 1
7,439
496
6,179
6,829
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Sham
Osiris
14
2 / 5 / 0
7,870
525
9,307
14,005
10,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
0 / 4 / 1
7,815
521
3,896
8,544
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Zenloh
Ymir
9
1 / 3 / 2
6,615
441
2,286
10,608
5,481
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Janus
kerbrarus
Janus
14
0 / 1 / 2
7,975
532
3,209
5,214
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
16
Kills
5
5
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DunkMasterIvan
Zhong Kui
2
3
1
0.83
W
Ah Muzen Cab
Klenzi
Ah Muzen Cab
5
2
4
3.5
W
Loki
5
0
2
6
L
Osiris
Sham
Osiris
2
5
0
0.4
W
Merlin
2
1
2
3
W
Fafnir
Tilleyy
Fafnir
1
0
7
4.5
L
0
4
1
0.13
L
Ymir
Zenloh
Ymir
1
3
2
0.67
L
Janus
kerbrarus
Janus
0
1
2
1
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,476
Damage
24,877
43,870
Taken
45,200
19,438
Mitigated
24,691
14,939
Healing
10,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DunkMasterIvan
Zhong Kui
6,179
604
0
1,018
6,829
4,469
0
1,335
5,494
46,644
0
W
Ah Muzen Cab
Klenzi
Ah Muzen Cab
14,656
8,678
0
6,336
14,700
6,733
410
2,730
11,872
0
62,019
W
Loki
5,204
1,258
0
625
8,087
2,784
0
1,782
6,305
0
72,670
L
Osiris
Sham
Osiris
9,307
2,759
0
5,241
14,005
10,655
592
487
13,518
188
55,154
W
Merlin
4,674
470
0
1,155
4,411
1,526
138
2,501
1,820
73,384
0
W
Fafnir
Tilleyy
Fafnir
3,109
650
0
2,294
8,220
6,035
14
2,655
5,501
14,153
0
L
3,896
2,936
0
2,605
8,544
2,519
224
1,265
7,279
0
48,454
L
Ymir
Zenloh
Ymir
2,286
738
0
797
10,608
5,481
0
2,020
8,588
11,981
0
L
Janus
kerbrarus
Janus
3,209
488
0
1,203
5,214
1,567
0
2,676
2,538
60,398
0
W
4,833
3,216
0
4,529
8,452
2,360
918
1,871
6,581
0
47,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,851
Gold Earned
37,714
495
Minions Killed
489
0
Camps Cleared
0
1,465,734
Distance Traveled
1,436,293
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,439
496
94
6
0
298,572
5
W
Ah Muzen Cab
9,482
632
104
7
0
264,571
0
W
Loki
8,901
593
131
9
0
335,020
2
L
Osiris
7,870
525
119
8
0
288,865
1
W
Merlin
8,783
586
149
10
0
279,736
8
W
Fafnir
8,342
556
18
1
0
318,061
6
L
Rama
7,815
521
111
7
0
257,290
5
L
Ymir
6,615
441
24
2
0
277,654
4
L
Janus
7,975
532
141
9
0
313,912
7
W
Apollo
8,343
556
93
6
0
268,346
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role