Player Matchup

Fenrir
Fenrir
KronicTheHemphog
Fenrir
Level 33
God Stats
5W - 2L
1,648 SR
Queue Stats
33W - 29L
1,579 Elo+
Party 1
Yemoja
Yemoja
THORNAVİDA
Yemoja
Level 8
God Stats
2W - 1L
1,733 SR
Queue Stats
3W - 5L
1,252 Elo+
Solo
Ymir
Ymir
Trolerized
Ymir
Level 29
God Stats
26W - 24L
1,537 SR
Queue Stats
45W - 43L
1,507 Elo+
Party 1
Merlin
Merlin
Viralyon
Merlin
Level 17
God Stats
7W - 10L
1,498 SR
Queue Stats
15W - 13L
1,453 Elo+
Solo
Izanami
Izanami
h00d1um
Izanami
Level 26
God Stats
2W - 3L
1,376 SR
Queue Stats
55W - 52L
1,483 Elo+
Solo
Team Averages
Level 23
1,559 SR
1,455 Elo+

VS

Team Averages
Level 19
1,485 SR
1,537 Elo+
Izanami
Izanami
BI0NAX
Izanami
Level 29
God Stats
7W - 6L
1,474 SR
Queue Stats
31W - 34L
1,529 Elo+
Solo
Ymir
Ymir
Sei4ko
Ymir
Level 7
God Stats
1W - 2L
1,491 SR
Queue Stats
4W - 7L
1,450 Elo+
Solo
Ne Zha
Ne Zha
Skip2Th3EndRCR
Ne Zha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,819 Elo+
Solo
Chang'e
Chang'e
Yapado
Chang'e
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,457 Elo+
Solo
Anubis
Anubis
ddawzor
Anubis
Level 26
God Stats
32W - 25L
1,458 SR
Queue Stats
73W - 77L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 2 / 3
7,023
702
6,576
7,895
2,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Yemoja
9
1 / 0 / 5
5,749
575
2,120
1,875
1,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 4
6,132
613
2,413
4,481
2,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Viralyon
Merlin
10
2 / 0 / 3
6,068
607
3,321
2,141
720
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
h00d1um
Izanami
10
5 / 2 / 1
6,380
638
4,167
6,323
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BI0NAX
Izanami
8
2 / 3 / 1
5,623
562
3,334
5,191
1,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Sei4ko
Ymir
7
0 / 2 / 2
4,192
419
1,752
5,627
2,751
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 4 / 1
5,107
511
2,608
7,270
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
Yapado
Chang'e
8
1 / 5 / 0
4,842
484
2,110
5,575
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
ddawzor
Anubis
10
1 / 3 / 1
5,230
523
1,854
3,612
1,383
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
5
5
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BI0NAX
Izanami
2
3
1
0.83
W
9
2
3
5.25
L
Ymir
Sei4ko
Ymir
0
2
2
0.5
L
1
4
1
0.38
W
Yemoja
1
0
5
3.5
W
0
1
4
2
W
Merlin
Viralyon
Merlin
2
0
3
3.5
L
Chang'e
Yapado
Chang'e
1
5
0
0.2
L
Anubis
ddawzor
Anubis
1
3
1
0.5
W
Izanami
h00d1um
Izanami
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,597
Damage
11,658
22,715
Taken
27,275
8,653
Mitigated
9,528
6,831
Healing
5,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BI0NAX
Izanami
3,334
2,358
0
1,715
5,191
1,569
0
729
4,462
0
23,339
W
6,576
1,766
0
1,928
7,895
2,695
0
1,678
6,099
0
22,210
L
Ymir
Sei4ko
Ymir
1,752
695
0
445
5,627
2,751
0
1,936
3,691
4,703
0
L
2,608
849
0
2,649
7,270
2,094
0
1,036
6,234
0
24,410
W
Yemoja
2,120
635
747
546
1,875
1,029
768
440
1,435
7,828
0
W
2,413
267
0
796
4,481
2,587
0
1,772
2,709
29,492
0
W
Merlin
Viralyon
Merlin
3,321
211
225
384
2,141
720
286
888
1,221
24,956
0
L
Chang'e
Yapado
Chang'e
2,110
388
226
478
5,575
1,731
185
2,224
3,351
13,224
0
L
Anubis
ddawzor
Anubis
1,854
102
0
466
3,612
1,383
0
1,929
1,683
21,549
0
W
Izanami
h00d1um
Izanami
4,167
2,958
0
2,205
6,323
1,622
2,856
788
5,535
0
36,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,352
Gold Earned
24,994
267
Minions Killed
187
0
Camps Cleared
0
945,144
Distance Traveled
884,761
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,623
562
52
5
0
190,875
0
W
Fenrir
7,023
702
38
4
0
206,958
0
L
Ymir
4,192
419
5
1
0
178,523
0
L
Ne Zha
5,107
511
54
5
0
171,034
0
W
Yemoja
5,749
575
11
1
0
195,299
3
W
Ymir
6,132
613
67
7
0
170,809
2
W
Merlin
6,068
607
63
6
0
191,188
2
L
Chang'e
4,842
484
36
4
0
191,772
0
L
Anubis
5,230
523
40
4
0
152,557
4
W
Izanami
6,380
638
88
9
0
180,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role