Player Matchup

Scylla
Scylla
ADRees12
Scylla
Level 19
God Stats
11W - 4L
1,681 SR
Queue Stats
64W - 63L
1,500 Elo+
Party 1
Yemoja
Yemoja
BigSmooker
Yemoja
Level 7
God Stats
1W - 2L
1,301 SR
Queue Stats
12W - 16L
1,376 Elo+
Solo
Cthulhu
Cthulhu
JSQJ12
Cthulhu
Level 62
God Stats
7W - 3L
1,781 SR
Queue Stats
125W - 122L
1,385 Elo+
Party 1
King Arthur
King Arthur
Stmorgan511
King Arthur
Level 11
God Stats
17W - 9L
1,518 SR
Queue Stats
104W - 95L
1,507 Elo+
Party 1
Chernobog
Chernobog
matthewfoel
Chernobog
Level 29
God Stats
3W - 3L
1,226 SR
Queue Stats
157W - 179L
1,400 Elo+
Party 1
Team Averages
Level 26
1,501 SR
1,434 Elo+

VS

Team Averages
Level 21
1,531 SR
1,462 Elo+
Persephone
Persephone
Bobdowa
Persephone
Level 29
God Stats
4W - 6L
1,580 SR
Queue Stats
113W - 114L
1,486 Elo+
Solo
Medusa
Medusa
Daloncir
Medusa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Militant_NL
Tsukuyomi
Level 23
God Stats
13W - 7L
1,674 SR
Queue Stats
154W - 134L
1,437 Elo+
Solo
Hera
Hera
Pietpaul
Hera
Level 24
God Stats
21W - 11L
1,592 SR
Queue Stats
256W - 301L
1,502 Elo+
Solo
Nike
Nike
Rivia119
Nike
Level 5
God Stats
0W - 2L
1,310 SR
Queue Stats
1W - 3L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ADRees12
Scylla
19
13 / 6 / 5
12,581
572
15,920
13,446
5,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
BigSmooker
Yemoja
18
0 / 3 / 10
11,132
506
5,204
16,060
11,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
JSQJ12
Cthulhu
18
7 / 3 / 16
12,127
551
10,693
17,888
18,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Stmorgan511
King Arthur
19
3 / 0 / 6
11,648
529
15,100
32,043
21,189
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
matthewfoel
Chernobog
20
9 / 2 / 11
12,763
580
19,123
19,640
8,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Bobdowa
Persephone
17
6 / 3 / 1
11,435
520
15,516
10,491
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Daloncir
Medusa
14
0 / 11 / 5
9,147
416
8,615
17,323
6,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Militant_NL
Tsukuyomi
17
4 / 7 / 3
10,911
496
12,320
18,390
7,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
15
4 / 10 / 3
10,272
467
15,142
14,603
5,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
18
0 / 2 / 1
11,358
516
17,484
25,388
22,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
27
32
Kills
14
14
Deaths
33
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
ADRees12
Scylla
13
6
5
2.58
W
Yemoja
BigSmooker
Yemoja
0
3
10
1.67
L
Persephone
Bobdowa
Persephone
6
3
1
2.17
L
Medusa
Daloncir
Medusa
0
11
5
0.23
W
Cthulhu
JSQJ12
Cthulhu
7
3
16
5
L
Tsukuyomi
Militant_NL
Tsukuyomi
4
7
3
0.79
L
Hera
4
10
3
0.55
L
Nike
0
2
1
0.25
W
King Arthur
Stmorgan511
King Arthur
3
0
6
6
W
Chernobog
matthewfoel
Chernobog
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,040
Damage
69,077
99,077
Taken
86,195
64,642
Mitigated
46,016
29,833
Healing
11,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ADRees12
Scylla
15,920
1,219
0
2,110
13,446
5,101
1,053
4,986
8,036
71,158
0
W
Yemoja
BigSmooker
Yemoja
5,204
892
634
684
16,060
11,871
1,320
7,766
7,719
55,050
0
L
Persephone
Bobdowa
Persephone
15,516
727
0
940
10,491
3,894
177
6,787
3,554
59,650
0
L
Medusa
Daloncir
Medusa
8,615
4,199
0
0
17,323
6,486
2,119
8,074
9,135
0
46,124
W
Cthulhu
JSQJ12
Cthulhu
10,693
487
1,156
1,819
17,888
18,224
518
6,534
10,745
55,405
0
L
Tsukuyomi
Militant_NL
Tsukuyomi
12,320
3,254
0
1,580
18,390
7,720
0
6,573
11,587
0
78,541
L
Hera
15,142
3,609
0
1,223
14,603
5,672
676
8,669
5,804
49,878
0
L
Nike
17,484
2,213
0
7,669
25,388
22,244
716
1,090
24,032
10,845
78,160
W
King Arthur
Stmorgan511
King Arthur
15,100
1,558
0
14,080
32,043
21,189
638
6,068
24,999
0
68,948
W
Chernobog
matthewfoel
Chernobog
19,123
16,149
0
9,350
19,640
8,257
6,916
6,990
12,285
0
103,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,251
Gold Earned
53,123
546
Minions Killed
571
0
Camps Cleared
0
2,104,309
Distance Traveled
1,831,840
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,581
572
114
5
0
379,170
3
W
Yemoja
11,132
506
79
4
0
396,323
3
L
Persephone
11,435
520
99
5
0
381,984
0
L
Medusa
9,147
416
75
3
0
338,813
0
W
Cthulhu
12,127
551
81
4
0
445,064
4
L
Tsukuyomi
10,911
496
121
6
0
417,358
0
L
Hera
10,272
467
93
4
0
321,095
3
L
Nike
11,358
516
183
8
0
372,590
0
W
King Arthur
11,648
529
122
6
0
453,828
0
W
Chernobog
12,763
580
150
7
0
429,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role